ScorpiusRisk
First Post
Cairn takes the attacks in stride, not really expecting this to be easy.
"Moving skeletons? Bah, like moving rocks, just more fragile! Now let's see..."
He swings at the big thing
[sblock=Actions]
Standard: Earthgrasp strike vs Big One (1d20+9=20, 1d10+5+4=10, 1d10+5+4=11) If hit, he's prone (6 cutting +4 cold damage) and cannot stand up until Cairn's TENT. After that whenever he does get up he gets second damage(7+4cold)
**hit**
Free: mark both big one and #1
Move: If attack hit, move to H2, mark both adjacent, move to F1, crouch
If attack missed, just shift to I1 and crouch
**The gray squares are outside the map. Solid wall. So where did you want to move?**
Minor: warforged resolve regaining 5hp and gaining 5tmp hp
[/sblock]
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Initiative!
Round 1
28 - Enemies
Skeletal Cyclops - H3/I4 - -10 hp - prone TECNT, Marked
Decayed Skeleton 1 - G2 - Marked
Decayed Skeleton 2 - K4
Decayed Skeleton 3 - K9
Decayed Skeleton 4 - F11
Decayed Skeleton 5 - B9
Decayed Skeleton 6 - B4
24 - Cairn - 26/56 +5 thp - +2 to all defenses TSNT, Bloodied - Acted
15 - Filo
11 - Elec-squall
9 - Euphie
Stats
Skeletal Cyclops
AC 17
Map
[sblock=Room of Eyes]
[/sblock]
[sblock=Treasure Room]
[/sblock]
The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.
The center four squares is difficult terrain due to treasure.
"Moving skeletons? Bah, like moving rocks, just more fragile! Now let's see..."
He swings at the big thing
[sblock=Actions]
Standard: Earthgrasp strike vs Big One (1d20+9=20, 1d10+5+4=10, 1d10+5+4=11) If hit, he's prone (6 cutting +4 cold damage) and cannot stand up until Cairn's TENT. After that whenever he does get up he gets second damage(7+4cold)
**hit**
Free: mark both big one and #1
Move: If attack hit, move to H2, mark both adjacent, move to F1, crouch
If attack missed, just shift to I1 and crouch
**The gray squares are outside the map. Solid wall. So where did you want to move?**
Minor: warforged resolve regaining 5hp and gaining 5tmp hp
[/sblock]
---------------------------
Initiative!
Round 1
28 - Enemies
Skeletal Cyclops - H3/I4 - -10 hp - prone TECNT, Marked
Decayed Skeleton 1 - G2 - Marked
Decayed Skeleton 2 - K4
Decayed Skeleton 3 - K9
Decayed Skeleton 4 - F11
Decayed Skeleton 5 - B9
Decayed Skeleton 6 - B4
24 - Cairn - 26/56 +5 thp - +2 to all defenses TSNT, Bloodied - Acted
15 - Filo
11 - Elec-squall
9 - Euphie
Stats
Skeletal Cyclops
AC 17
Map
[sblock=Room of Eyes]

[sblock=Treasure Room]

The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.
The center four squares is difficult terrain due to treasure.