ScorpiusRisk
First Post
Cairn tries to free Filo from enemies, but, distracted by the need to keep the giant occupied, he misses.
[sblock=Actions]
Free: mark cyclops and #1
Standard: Weight of earth vs. skeleton #3 AC (1d20+10=14, 1d10+5=7) - I'm guessing a miss
Move: stand
**Miss, Cyclops uses Undead Eye, Cairns gains Vulnerable 5 to the cyclops attacks till the end of the Cyclop's next turn.**
[/sblock]
Filo tried another jab at the new skeleton before him but proves incompetent as he almost loses his sword in his sweaty grip.
[sblock=OOC]:
std: warsong strike
natural one for the miss
mov: no
min: no
**If invisible castle is down I'd like you to use another linkable site, or simply post your actions and I'll roll. Not that I think you're lying about the natural one or anything.**[/sblock]
The Cyclops glares at Cairn before slamming it's arm down, only to be blocked away. The skeletons follow, swords and arrows flying. It seems a stalemate but for one arrow that slips into the Cairn.
[sblock=ooc]Cyclops attacks Cairn. Scorpius goes to get some dice. 11 vs AV Misses.
Skeleton 1 attacks Cairn. 17 vs AC Misses.
Skeleton 3 attacks Cairn. 19 vs AC Misses.
4 fires on Filo. 10 vs AC Misses.
5 and 6 fire on Cairn. 21 Misses but 22 hits. Cairn takes 3 damage.[/sblock]
---------------------------
Initiative!
Round 4
28; Enemies; Acted
Skeletal Cyclops - G3/H4; -51 hp; Marked
Decayed Skeleton 1; H2; Marked
Decayed Skeleton 3; K3
Decayed Skeleton 4; F11
Decayed Skeleton 5; B9
Decayed Skeleton 6; B4
24; Cairn; I2; 38/56; cover;
15; Filo; K2; 37/41; cover;
Stats
Skeletal Cyclops
AC 17
Decayed Skeleton
Fort 13
Map
[sblock=Map]
[/sblock]
The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.
The center four squares is difficult terrain due to treasure.
[sblock=Actions]
Free: mark cyclops and #1
Standard: Weight of earth vs. skeleton #3 AC (1d20+10=14, 1d10+5=7) - I'm guessing a miss

Move: stand
**Miss, Cyclops uses Undead Eye, Cairns gains Vulnerable 5 to the cyclops attacks till the end of the Cyclop's next turn.**
[/sblock]
Filo tried another jab at the new skeleton before him but proves incompetent as he almost loses his sword in his sweaty grip.
[sblock=OOC]:
std: warsong strike
natural one for the miss
mov: no
min: no
**If invisible castle is down I'd like you to use another linkable site, or simply post your actions and I'll roll. Not that I think you're lying about the natural one or anything.**[/sblock]
The Cyclops glares at Cairn before slamming it's arm down, only to be blocked away. The skeletons follow, swords and arrows flying. It seems a stalemate but for one arrow that slips into the Cairn.
[sblock=ooc]Cyclops attacks Cairn. Scorpius goes to get some dice. 11 vs AV Misses.
Skeleton 1 attacks Cairn. 17 vs AC Misses.
Skeleton 3 attacks Cairn. 19 vs AC Misses.
4 fires on Filo. 10 vs AC Misses.
5 and 6 fire on Cairn. 21 Misses but 22 hits. Cairn takes 3 damage.[/sblock]
---------------------------
Initiative!
Round 4
28; Enemies; Acted
Skeletal Cyclops - G3/H4; -51 hp; Marked
Decayed Skeleton 1; H2; Marked
Decayed Skeleton 3; K3
Decayed Skeleton 4; F11
Decayed Skeleton 5; B9
Decayed Skeleton 6; B4
24; Cairn; I2; 38/56; cover;
15; Filo; K2; 37/41; cover;
Stats
Skeletal Cyclops
AC 17
Decayed Skeleton
Fort 13
Map
[sblock=Map]

The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.
The center four squares is difficult terrain due to treasure.