ScorpiusRisk
First Post
Cairn continues his slow punishment of the cyclops, even as it does the same.
[sblock=Actions]
Free: mark cyclops and #1
Standard: Weight of Earth (1d20+11=22, 1d10+5=7)
**Cyclops uses Undead Eye, Cairns gains Vulnerable 5 to the cyclops attacks till the end of the Cyclop's next turn.**
[/sblock]
Filo held his sword up high and called upon the light of the sun to burn the cyclops and....nothing happened. "Hmm perhaps we are too far underground?" he muttered in chagrin. "Ah well if first you don't succeed." he continued and belted out a high piercing tone that reverberated his foes bony bodies.
Hairline cracks started to form on the Cyclops itself and the skeleton nearest to Cairn blew apart into so much dust. Seeing his opening Filo then hustled his way over to Cairn and dived between his rocky legs.
[sblock=ooc]Std: song of new dawn vs cyclops (1d20+7=8, 2d8+5=12)
*Miss with another natural one
Action Point: shout of triumph vs cyclops & skeleton1 (1d20+7=17, 1d20+7=17, 1d6+5=10)
*Hit Fort 17 vs Cyclops for 10 thunder damage
Effect: Push Cyclops to E-F/5-6
*Hit Fort 17 vs Skeleton1 for 10 thunder damage
Mov: Walk to H1
Min: None
**H1 is not walkable. Remember, the gray is wall. It's either the the circle, into melee with the skeleton, or down into the lower floor with the cyclops.
Your attack bloodies the cyclops.**[/sblock]
The cyclops picks itself up, dust and bits of bone sliding off its form. Its hollow socket locks onto Cairn and it charges. The first slam is deflected but it follows up quickly hitting the guardian hard.
Bits of earth begin to crumble to the ground as the nearby swordsman moves in on Filo and lands a well aimed blow. Cairn quickly recovers as he dodges a poorly placed arrow and swing.
[sblock=ooc]The cyclops charges to G3/H4 attacking Cairn. 20 vs AC, misses due to cover.
Cyclops uses an AP. Slam vs Cairn. 25 vs AC, hits, 18 damage.
Cairn is now bloodied as well.
Skeleton 4 shifts to K3 and attacks Filo. Crit 4 damage
Skeleton 6 moves to F2. Charges to H2 attacking Cairn. Nat 1
Skeleton 5 fires on Cairn. 9, Miss[/sblock]
---------------------------
Initiative!
Round 5
28; Enemies; Acted
Skeletal Cyclops - G3/H4; 70/146 hp; Marked, Bloodied
Decayed Skeleton 4; F11
Decayed Skeleton 5; B9
Decayed Skeleton 6; B4
24; Cairn; I2; 16/56; cover, Bloodied
15; Filo; K2; 33/41; cover;
Stats
Skeletal Cyclops
AC 17 Fort 17
Decayed Skeleton
AC 16 Fort 13
Map
[sblock=Map]
[/sblock]
The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.
The center four squares is difficult terrain due to treasure.
[sblock=Actions]
Free: mark cyclops and #1
Standard: Weight of Earth (1d20+11=22, 1d10+5=7)
**Cyclops uses Undead Eye, Cairns gains Vulnerable 5 to the cyclops attacks till the end of the Cyclop's next turn.**
[/sblock]
Filo held his sword up high and called upon the light of the sun to burn the cyclops and....nothing happened. "Hmm perhaps we are too far underground?" he muttered in chagrin. "Ah well if first you don't succeed." he continued and belted out a high piercing tone that reverberated his foes bony bodies.
Hairline cracks started to form on the Cyclops itself and the skeleton nearest to Cairn blew apart into so much dust. Seeing his opening Filo then hustled his way over to Cairn and dived between his rocky legs.
[sblock=ooc]Std: song of new dawn vs cyclops (1d20+7=8, 2d8+5=12)
*Miss with another natural one
Action Point: shout of triumph vs cyclops & skeleton1 (1d20+7=17, 1d20+7=17, 1d6+5=10)
*Hit Fort 17 vs Cyclops for 10 thunder damage
Effect: Push Cyclops to E-F/5-6
*Hit Fort 17 vs Skeleton1 for 10 thunder damage
Mov: Walk to H1
Min: None
**H1 is not walkable. Remember, the gray is wall. It's either the the circle, into melee with the skeleton, or down into the lower floor with the cyclops.
Your attack bloodies the cyclops.**[/sblock]
The cyclops picks itself up, dust and bits of bone sliding off its form. Its hollow socket locks onto Cairn and it charges. The first slam is deflected but it follows up quickly hitting the guardian hard.
Bits of earth begin to crumble to the ground as the nearby swordsman moves in on Filo and lands a well aimed blow. Cairn quickly recovers as he dodges a poorly placed arrow and swing.
[sblock=ooc]The cyclops charges to G3/H4 attacking Cairn. 20 vs AC, misses due to cover.
Cyclops uses an AP. Slam vs Cairn. 25 vs AC, hits, 18 damage.
Cairn is now bloodied as well.
Skeleton 4 shifts to K3 and attacks Filo. Crit 4 damage
Skeleton 6 moves to F2. Charges to H2 attacking Cairn. Nat 1
Skeleton 5 fires on Cairn. 9, Miss[/sblock]
---------------------------
Initiative!
Round 5
28; Enemies; Acted
Skeletal Cyclops - G3/H4; 70/146 hp; Marked, Bloodied
Decayed Skeleton 4; F11
Decayed Skeleton 5; B9
Decayed Skeleton 6; B4
24; Cairn; I2; 16/56; cover, Bloodied
15; Filo; K2; 33/41; cover;
Stats
Skeletal Cyclops
AC 17 Fort 17
Decayed Skeleton
AC 16 Fort 13
Map
[sblock=Map]

The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.
The center four squares is difficult terrain due to treasure.