"Minions? These Jackals are too stupid to know what that means." Filo laced his taunt with Bardic Magic. Not only to harm the shifter engaged with Stasi, but to heal his comrade as well.
[sblock=ooc]
Minor: Majestic Word on Stasi she can spend a healing surge +6. She gets a save if needed and she slides to I8
Move: None
Standard: Vicious Mockery vs Longtooth1 @ H7 (1d20+7=14, 1d6+5=6) Hit Will 14 for 6 damage. Miss.
Contingent Free Action: Next Ally missed with an attack can be slid w/ Bardic Virtue[/sblock]
Euphie steps back from the enemy she was fighting.
"Your still alive? Hearty bastard aren't you? Well take this!" The slit that runs down Euphie's sword widens with an audible 'thunk' and the crystal orbs shine brightly as red energy arcs between the 2 halves. Then one of the orbs flies out from the sword so fast it was just a blur and slams into the orcs chest.
She then turns and aims the sword at Elec. As she does, the energy turns from a bright to a blood red. A second orb flies out at Elec, but there is no impact this time. In fact the blood red energy that covers him seems to be closing his wounds.
With another audible 'thunk' Euphie's sword closes up, and the orbs reform back where they started.
[sblock=Actions]Move Action: shift to G9
Standard action: Repulsion Strike at E7
Minot Action: Healing Infusion on Elec
1d20+10=26, 2d12+5=20
Elec gains surge + 4 HP, E7 takes 20 damage and is -3 to melee attacks tent
OCC: Anyone that uses a daily power gains 6 temp HP when they do.[/sblock]
Shanairra was rather overwhelmed by the swiftly moving combat, having not experienced much combat of this form in her time. However, despite her injuries, the girl wanted to contribute. However, melee was not the greatest time to do so. Seeing an archer taking aim at Elec, she giggled darkly as she simply stepped out of the world, blinking out to appear away from the beast assaulting her, attempting to ignite a whitehot spark in the archer's soul to throw off his aim.
"You really shouldn't have done this..."
[sblock=Actions]
**Curse Half-orc 2. Added via messenger**
Ethereal Stride to L7 so as to block N5's line of sight to Elec, then using Witchfire on him. Shanairra will have +2 to all defenses TENT and concealment this turn.
Witchfire +7 vs Reflex; to hit then damage: 1d20+7=10, 2d6+5=10 Miss.[/sblock]
The longtooth continues to press Stasi, sliding over to box her feet against the ruble. His swing came up too high and Stasis pushes his blade away.
The other shifter, was not favoring as well. As blood began to spatter in his footsteps, his canined seem to enlarge and his hair stands on end. he continues to pursue Elec.
The half-orc battling Eupie tried to come crashing hard on Euphie but only managed to crash against her blade. Like wise, the other half-orc dropped his bow, brought up his own axe and came at the provoking Shanairra, but couldn't get a lock on her.
[sblock=ooc]Longtooth 1 Shifts to F8. Attacks Stasi.
20 vs AC. Miss.
Longtooth 2 activates Longtooth shifting. Shifts to J11.
18 vs Elec's AC. Hit. 12 damage. It says 10 but its wrong. Elec continues to be marked.
Half-orc 1 attacks Euphie.
11 vs AC Miss.
Half-Orc 2 drops his bow. Free Action.
Move Action: Pulls out Battleaxe.
Standard Action: Evasive Chop. Shift to M6 and attack Shanairra.
16 vs AC. Miss.[/sblock]
---------------------------------------
Initiative
Round 3
19 - Enemies - Acted
Longtooth 1 - @I7 - 50/71 -
Oath
Longtooth 2 - @J11 - 32/71 -
Cursed,
Bloodied
Half-Orc 1 - @F8 - 5/62 -
Bloodied
Half-Orc 2 - @M5 - 42/62 -
Cursed
17 - Elec - @I10 - 19/35 - Marked by Longtooth 2 TENT -
12 - Cairn - @H10 - 46/56 -
10 - Stasi - @I8 - 39/44 -
6 - Filo - @H12 - 41/41 -
3 - Euphemia - @G9 - 22/43
18 (delayed to 2) - Shanairra - @L7 - 29/42 -
+2 to all defenses TENT and concealment
Edward @I9
Stats
Longtooth: AC 22, R 17
Half-orc: AC 19
Orcs: AC 18, F 12
THE MAP
Note: Dark Ruins are quite big, and provide full cover without trying. The light colored ruins, ie the thin wall in the lower right and the fallen column, provide partial cover or full cover if you crouch. Except for Filo, he gains full cover from the light colored rubble as well.
Squares containing two or three small thingies, represent light rubble. These can be moved through, but count as difficult terrain.
**The Map below is incorrect. Half-orc 1 is at F8. Euphie is at G9.**
[sblock=The Map]
[/sblock]