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[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

The dark form scatters shards of mirror into Jonathan's eyes and towards Draglin as it is slain.

[sblock=mechanics]There is a death immediate reaction, Evil Jonathan gets an attack. Rolling HIT for 10 lightning damage and 5 lightning damage to Draglin[/sblock]
 
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Max moves foward to get a better view. The warlord then flings his shield at the evil Dante. The foe ducks at the last minute. The shield returns safely to Max's hands.

[sblock=actions]
movement: see map
Attack: Fling shield at dante: 1d20+9 vs eDa AC for 1d8+5= narrow miss
minor: none
[/sblock]
 

Not even brave enough to face a Knight of Draconia without using your dark magic. Cowards! Cowards! I shall smite thee with my smity breath! Draglin says, feeling woozy from being dazed.

[sblock=actions]
Minor: Dragon Blast 3 Breath SE
eDA 17 vs ref 4 cold damage
eA 19 vs ref 4 cold damage

Both are marked EONT
[/sblock]

[sblock=Draglin Stat Block]
Draglin, Dragonborn Fighter 7
Passive Perception 15, Passive Insight 13
AC 24, Fort 21, Reflex 20, Will 14
HP 3/64 Bloodied 32 Surge Value 17, Surges 5/10
Speed 6, Initiative +7
Action Points: 0

Basic Attack Short Sword; +15, 1d6+13(+14 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge

Distracting Spate
Battle Fury Stance
Rain of Blows
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Bravo
Second Wind

Tempest Dance
Rain of Steel
Quick Short Sword +2


Current Effects:
[/sblock]
 
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Mab flits about confusingly, causing the mirror creatures to lose track of her position. She hastily tosses a knife that grazes her evil double before going to ground once more.

[sblock=Actions/Stat block]Start=

Move= to G33

Standard= :ranged:Gloaming Cut vs. eMab = crit for 6 damage
Effect= Mab shifts to G34 and makes a stealth check Stealth (1d20+19=22) = hidden from eDa and eA
Minor=

End=

[sblock=statblock]Auntie Mab - Human Rogue 7
PC:Auntie Mab (pacdidj) - L4W Wiki
Conditions: none
Passive Perception: 21, Passive Insight: 19, Init: +7
AC: 21, Fort: 18, Reflex: 22, Will: 19 Speed: 6
HP: 34/56, Bloodied: 28, Surge Value: 14, Surges left: 7/8
Action Points: 0, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Distance Dagger +9 vs AC, 1d4+1 dmg
:branged:Ranged Basic Atk: Throw Distance Dagger +14 vs AC, 1d4+6 dmg, Range 10/20
Powers-
Gloaming Cut, Sly Flourish, Fast Hands, Chameleon
Heroic Effort, Eyebite, King's Castle, Fleeting Spirit Strike, Snap Shot
Blinding Barrage, Bloodbath
Prison of Salzacas, Steadfast Amulet, Cannith Goggles
Combat notes: +1 to all defenses vs. traps, 2d8+1 extra damage against targets Mab has CA against on light blade weapon attacks, scores critical hits against demons on a roll of 19-20

Tristram - Rat Familiar
HP:
1/1; AC: 21, Fort: 17, Ref: 21, Will: 18
Skills:
+18 Thievery (+20 vs. Locks, +21 vs. Traps), +24 Stealth
Status: Passive Mode[/sblock][/sblock]

OOC: Wow, what a waste of a crit! No CA. :.-( Time to get a real weapon.

[MENTION=73730]johnmeier1[/MENTION] - if Mab loses cover she will use chameleon to remain hidden.
 

OOC: pacdidj, wow, that was the lowest damage critical hit I have ever seen (even a wizard with -1 STR bonus does 7 damage with a non-magical staff :)


Mab keeps swirling her dance and tosses daggerlike shards at all surrounding her. Dante dances away and moves around, but is blocked at one point. His chains lash out like the torture rack nearby as he continues to crumble away.

[sblock=mechanics]
Evil Mab will attempt to daze Draglin, Virgil, Dante, Auntie Mab, Max HITS all but Max. Dazed and Evil Mab is invisible to all of the targets. She takes 10 damage and is bloodied.
Evil Dante will shift 1 as minor, move, he will try to move through Mab's square (he can't see her due to chameleon) so she gets an AoO I think and he will twin strike her if she does or he knows she is there anyway.
[/sblock]

[sblock=status]
Evil Auntie Mab 24/62 hp AC 21 Fort 20 Ref 20 Will MBA +12 vs AC, Invisible to Draglin, Dante, Virgil, Mab, Max and takes 10 damage
Evil Dante 41/116 hp AC 25 Fort 23 Ref 25 Will 21 MBA +16 vs AC, Trigger: melee attack (interrupt: shift 1), bloodied
Note: Once Mab becomes bloodied, she gets and Aura 3 (Any enemy that ends its turn in the aura and can see the gnoll takes 5 psychic damage. If the enemy is dazed, it must also make a basic attack against its nearest ally as a free action) Hmm, not sure that this is possible now that I read it... may need two of her around :(

Devinihm B31 29/51hp AP 0, Resist 5 lightning, DR 4, -2 to defenses (save ends), Fire Hawk Active
Jonathan B30 30/45hp AP 0
Auntie Mab I32 17/56hp AP 0, Dazed TENT Evil Mab
Draglin D32 8/64hp AP 0 bloodied, Marking Evil Mab and Evil Dante, Dazed TENT Evil Mab
Dante C32 26/57hp AP 0 bloodied, Dazed TENT Evil Mab
Virgil E33 65/78, Dazed TENT Evil Mab
Max H36 17/62hp 2 temp hp AP 0 bloodied
[/sblock]
 
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Dante, despite being staggered and guessing where Mab's simulacrum is, he manages to strike her with a thrown kama. He then circles around his own evil twin and lands a solid blow.

OOC: 13 damage to eMab, 14 to eDante. Mab updated.


[sblock=Actions]Standard: Throw and Stab:
Throw: 1d20+15-5(invisible)=27 AC vs eMab, hit, 2d4+4+2(bloodied)=13 damage.
Move 6 around to the side of eDante, avoiding OAs
Stab: MBA: 1d20+15=34 AC vs eDante, hit, 2d4+11+2(bloodied)=14 damage

Status Effects: bloodied

[sblock=Statblocks]Dante, Male Human Ranger 8
Passive Perception:22(24), Passive Insight:17
AC:23, Fort:23, Reflex:22, Will:20 -- Speed:6
HP:26/57, Bloodied:28, Surge Value:15, Surges left:2/6
Initiative +7, Action Points:0
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Heroic Effort, Invigorating Stride, Second Wind, Boots of the Fencing Master, Jaws of the Wolf, Snarling Wolf Stance, Healing Lore, Amulet of Resolution, Vanous' Combined Awareness

MBA: +15 vs. AC, 2d4+11 damage (Crit 2d6+19)

[sblock=Notes]*Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.
*Dante deals +1 damage when he has CA.
*Dante deals +2 damage to bloodied enemies.
*Dante gains +1 AC/Ref whenever he shifts.
*Dante can draw his spiked chain as part of an attack made with it.
*The first enemy to hit Dante takes 5 ongoing damage(save ends).
*Dante does +1 damage on his first attack of an encounter.[/sblock]

Virgil, Beast Companion(Lizard) 8
Passive Perception:14, Passive Insight:14
AC:23, Fort:20, Reflex:20, Will:18 -- Speed:6
HP:65/78, Bloodied:39, Surge Value:18(23), Surges left:1/2
MBA: +12(+14 if OA) vs. AC, 1d8+4 damage.

Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

Draglin was confused. That old women who is not an old women but actually a Gnoll or a mirror or something is now not there and he did not like it because it offended his status of being a Knight of Draconia fighting cowardly old-mirror-women-whom-can-be-not-there-but-still-there so he decides to take a step back and think about the situation but soon finds it very difficult. he thinks to himself very quickly.

OOC: Gah I hate daze! :P

[sblock=actions]
Move: Shift to C30.
[/sblock]

[sblock=Draglin Stat Block]
Draglin, Dragonborn Fighter 7
Passive Perception 15, Passive Insight 13
AC 24, Fort 21, Reflex 20, Will 14
HP 3/64 Bloodied 32 Surge Value 17, Surges 5/10
Speed 6, Initiative +7
Action Points: 0

Basic Attack Short Sword; +15, 1d6+13(+14 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge

Distracting Spate
Battle Fury Stance
Rain of Blows
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Bravo
Second Wind

Tempest Dance
Rain of Steel
Quick Short Sword +2


Current Effects: Daze[/sblock]
 

Devinihm, wilden druid

Devinihm's screech turns into a howl as he moves across the room, and while the fire hawk disappears in a puff of smoke, the smoke itself spreads out, forming two ghostly wolves, each of which attempts to harm one of the remaining foes. Each, like the hawk, fails to grab hold of the mirror-fiends.

Swearing under his breath, Devinihm bursts apart again, returning to the swirling swarm form with which he seems more comfortable.

[sblock=actions]Move: to F37
Standard: Call Forth the Spirit Pack vs eMab and eDante

Call Forth the Spirit Pack (Encounter Standard Close burst 5 * Implement, Primal) Druid Attack 1
Target: One or two creatures in burst
Attack: Wisdom vs. Reflex
Weapon: Magic Staff +2: +8 attack, 1d6+6 damage
Hit: 1d6 + Wisdom modifier (+4) damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.

Attack eMab Reflex; Attack eDante Reflex; Damage (1d20+8=11, 1d20+8=24, 1d6+6=7)

both MISS.

Minor: Wildshape to swarm (regain DR, shift to E38)

Roll save: Save (1d20=15)

Success! Finally. :)[/sblock]



[sblock=status / Resources]HP: 29/51
Surges: 6/11
DR 4 (wild shape)
Resist 5 lightning (Demon-hunter's boon)
Stinging Swarm: Once per round when an enemy damages Devinihm with a melee attack while he is in beast form, that enemy grants combat advantage to him until the end of his next turn.
Daily powers used: Demon-hunter's boon, Action Point
Encounter used: Flowing Swarm, Voyage of the Ancients, Second Wind, Call Forth the Spirit Pack[/sblock]
 

Auntie Mab's jeweled amulet pulses and vibrates she is shaken back to her senses after being lulled into complacency by her mirror twin's swirling dane. "See Tristram, and you said that necklace was an impulse buy," she whispers triumphantly to her familiar. But her joy soon fades.

"Fiddlesticks!," she breaths as evil Dante rounds the corner. She makes a hasty swipe at the fiendish mirror creature, but that only serves to give him an opening to slash her with his razor sharp chains.

Realizing she is no match for the beastmaster's doppleganger, Mab beats a hasty retreat across the room, hunkering down in hiding to lick her wounds.

[sblock=Actions/Stat block]Immediate Interrupt= Steadfast Amulet = Mab saves vs. dazed = 15, success

Opportunity Action= AoO vs. eDante = miss

Start=

Move= shift to H35

Move= to F40, and hide = Stealth (1d20+19=33), hidden from eA and eDa

Minor
=

End=

[sblock=statblock]Auntie Mab - Human Rogue 7
PC:Auntie Mab (pacdidj) - L4W Wiki
Conditions: bloodied
Passive Perception: 21, Passive Insight: 19, Init: +7
AC: 21, Fort: 18, Reflex: 22, Will: 19 Speed: 6
HP: 17/56, Bloodied: 28, Surge Value: 14, Surges left: 7/8
Action Points: 0, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Distance Dagger +9 vs AC, 1d4+1 dmg
:branged:Ranged Basic Atk: Throw Distance Dagger +14 vs AC, 1d4+6 dmg, Range 10/20
Powers-
Gloaming Cut, Sly Flourish, Fast Hands, Chameleon
Heroic Effort, Eyebite, King's Castle, Fleeting Spirit Strike, Snap Shot
Blinding Barrage, Bloodbath
Prison of Salzacas, Steadfast Amulet, Cannith Goggles
Combat notes: +1 to all defenses vs. traps, 2d8+1 extra damage against targets Mab has CA against on light blade weapon attacks, scores critical hits against demons on a roll of 19-20

Tristram - Rat Familiar
HP:
1/1; AC: 21, Fort: 17, Ref: 21, Will: 18
Skills:
+18 Thievery (+20 vs. Locks, +21 vs. Traps), +24 Stealth
Status: Passive Mode[/sblock][/sblock]

OOC: Changed immediate interrupt plans owing to the dazed condition. Does anyone have any healing effects left?
 
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