• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)


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When you enter the hallway it seems, if possible, dirtier and older. The tracks of the dragonmen are clearly visible on the floor leading to and from the back room. Inside after only a short passage are two large ovens. The presence of the other dungeon rooms suggests that this would be a crematorium. They have collapsed into piles of brick and stone leaving gaping holes behind them. Leading...

[sblock=Nature 25 or Dungeoneering 20] The hole on the right (B) leads upwards into fresher air and the hole on the left leads downwards (A) into more damp air.
[/sblock]
 





Max moves behind Draglin and inspects the area. What the hell is going on here? the warlord says more as a statement than as a question. Lead the way Mabs...Draglin.

OOC: dungeoneering and nature respectively: fail and fail
 

Devinihm, wilden druid

"A thief might just as well use the surface tunnel to enter and leave the mansion, but it does seem there is something more down here. Evil nesting. Down seems as good a choice as up."
 

The rubble requires some climbing to enter the passage. Dante's sunrod only reveals a dozen feet ahead at a time as the passage is entirely natural cave and twists and turns as it goes deeper. The passage is narrow but large enough for everyone to pass, if only in single file. It does not take long to see the passageway open up into a larger room.

OOC: It seems like the group consensus is down so I will begin to describe the descent. Place yourself on the new map in the narrow corridor. Due to lighting I have placed Dante with the sunrod where he had to be in order to light the way for the group.
 

Into the Woods

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