Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)

With one of their enemies getting away and another starting to run, Azryah quickly assesses the best way to get to the other shore. Unfortunately, her quick assessment turns up options she isn't much fond of.

The current is moving too swiftly for me to cross the river directly with any speed, she thought, but I'm certain I can't jump the bridge gap either.

She began moving toward the bridge with haste and suddenly decided the best option was to split the difference. As she reached the edge of the bridge gap closest to her, she vaulted over the side and into the deep part section of the river. It was an effort to hold to her weapon, but she managed, and came up spluttering and began swimming toward the opposite shore.

"You snake creatures are twisty, but you aren't immune to Merkari's justice!" she called to the Pale Man as she worked her way toward him.

[sblock=Mechanics]
Move & Standard: double move to dive over the edge of the bridge into the water with a "running" start (no actual run action, just double normal move). 1d20+6=16 Take-off for the jump is K5 - I'm aiming for row M, but I'm uncertain if this jump lands me in column 8 or column 9 since it exceeds 3 squares by a small fraction. I'll take 9 if I can get it, but 8 is sufficient.
Minor: Oath of Enmity on the Pale Man

Question: Unsure if I need a second athletics check after landing to say I'm at the surface. I leaned toward no, but if you want me to make one I will.

Future: Planning on triggering Divine Guidance on Chaku if he's in range when he goes for the Pale Man, since he said he's going for his big damage attack. Want to make sure that goes off. (he's also the only one likely enough to end up in range anyway)[/sblock]

[sblock=Azryah Mini-stats]Azryah - Female Deva Avenger (Censure: Retribution) 1
Passive Perception: 19, Passive Insight: 14
AC:16, Fort:13, Ref:14, Will:15 -- Speed:6
HP:15/28, Bloodied:14, Surge Value:7, Surges Left: 4/9
Action Points: 0, MI Daily Uses: 1, Second Wind: not used
Powers: Bond of Retribution, Radiant Vengeance, Frost Greatsword +1 Cold DMG On/Off
Oath of Enmity, Avenging Echo, Memory of a Thousand Lifetimes, Channel Divinity: Abjure Undead, Channel Divinity: Divine Guidance
Argent Mantle, Frost Greatsword +1 DMG&Slow

Damage Resistence: 5 vs. Necrotic & Radiant
Special: +1 to all defenses vs. attacks by bloodied creatures
Censure of Retribution: When any enemy other than my Oath of Enmity target hits me, I gain a +3 bonus to damage rolls against my Oath of Enmity target until the end of my next turn. This bonus is cumulative.[/sblock]
 
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OOC: thanks for the edit, Ryryguy!

Papolstaanas feels the end approach: his limbs are weak, his sight is dim, and his breathing has become severely constricted. This isn't how he thought that falling in battle would be. (Not that he ever seriously thought that he would fall in battle; his ideas on the subject have always been unlikely fantasies about his mother's intense grief at his death, and not about the actual experience of dying.) He has always pictured the battles as full of swords and axes and knives, and people who die are supposed to fall over with their heads neatly cut off and never know what hit them... They aren't slowly and painfully wracked by poison that eats them up inside and out and leaves a corpse that one's mother wouldn't even begin to recognize, if one's mother actually cared enough to look.

Abruptly, Papolstaanas realizes that he isn't quite dead yet, and the pale man, for some reason, is still speaking to him.

"If I kill you... others kill me too, but it's good trade. I see now. T'ere is snake in you, t'at what make you strong!"

"A snake?" Papolstaanas rasps, barely able to get words out. "Is this like when liars always think that everyone else is a liar?" He crashes through the foliage, seeing only his enemy; leaves get stuck in his eyes and mouth but he pays them no heed. He runs straight into the pale man's leg, sword first, and heaves a violent cough. A large bloody leaf flies out of his mouth and sticks to the pale man's neck.

[sblock=actions]Font of life save: 1d20=10. And the forces of nature come through. Barely.

Move: to N19 for easy Chaku flanking.

Standard: weight of earth on pale man. 1d20+6=26 1d6+3=7 is one of those cute little critical hits for 9. Pale man is slowed.

Free: mark pale man.

Perception check: 1d20+6=15. Barely notices the knife guy, not that he cares.[/sblock]
[sblock=ministats]Papolstaanas Male Kobold Warden 1
Initiative: +2
Passive Perception: 16; Passive Insight: 11; Senses: Normal
AC:19, Fort:15, Reflex:14, Will:12
HP:2/35, Bloodied:17, Surge Value:8, Surges left:7/13
Action Points: 1
Powers:
Shifty
Tempest Assault
Weight of Earth
Warden’s Fury (immediate interrupt)
Warden’s Grasp (immediate reaction)

Gale Strike
Second Wind
Student of the Sword (feat)

Form of Winter's Herald

Conditions: bloodied, concealed

Full sheet: Papolstaanas[/sblock]
 

[sblock=Ben]I plan on Avalanching him on my turn (6d6+13 baby!). The +2 for flanking would be nice, but if you want to help Jynxx, I'll understand.[/sblock]

[sblock=mezegis]Go ahead and hit him. There's no way for Kaeysari to get into flanking position (and still attack) without spending an action point. If you take him down, then I'll go after the fish. If he's still up, I'll keep at him.[/sblock]
 

Chaku smiles a toothy grin as Papolstaanas skirts around the Paleman and stabs him in the leg. Maul whirling as he steps forward, the goliath stomps against the earth, causing rubble to rise around his serpentine foe. You thought yourselves superior, he growls, the wind from his maul gathering the stone shards in a gust. With a mighty heave that leave even him momentarily exhausted, the maul and all its collected earth crash down, breaking the collarbone and ribs as it crushes the man.

Straightening, the barbarian spits blood onto the corpse, doing a decent mockery of the way the zocaltipapatlaca have been fighting. You thought wrong. he says, before unleashing a blood curling victory cry. Mayhem in his eyes, the bloodcrazed barbarian looks for his next victim.

[sblock=Mechanics]Move to L17.
Standard: Avalanche Strike: 1d20+7+2=24 6d6+13=33 Dead paleman
Gain 4 temp HP, check to see if I can see the dagger guy: 1d20+2=14 Nope.
I'll swift charge over to J11 if it's allowable, going after the fishes, not a big deal if he can't, don't know the rules about trying to charge and failing.[/sblock]
 

Kayesari grins slightly as the Pale Man goes down, then looks over to where Jynxx is menaced by the piscine flurry of teeth, takes a deep breath, and steps over the edge of the bridge down to the collapsed section.

"The gods have sent me to punish you. . . fish." she shouts as her glaive slices through the air, and then the water, making a lot of spray, but unfortunately not harming the piranhas.
"Jynxx, you should-" Kaeysari begins, striking again and stirring up a lot of water. "Um. . . may Palladys favor you in your hour of trial."[sblock=actions]
Longtooth Shifting: +2 HP
Move: to K10, over edge. Athletics Roll: 1d20+11=28
Standard: Villain's Menace vs. Fish: (good grief) 1d20+7=8 4d4+4+2=17
AP: Covering Strike vs. Fish: 1d20+7+1=15 4d4+4+2+2=21

Right! Blown my daily, an encounter power and an action point against a bunch of fish, and had no effect.[/sblock][sblock=Kaeysari stat block]Kaeysari Female Longtooth Shifter Fighter 1
Initiative: +2, Passive Perception: 18, Passive Insight: 13, Senses: Low-light
AC:17, Fort:16, Reflex:12, Will:13
HP:13/28, Bloodied:14, Surge Value:7, Surges left:2/10
Action Points: 0, Second Wind: used
Powers:Cleave, Reaping Strike, Covering Attack, Longtooth Shifting,
Villain's Menace, Healing Word

Conditions:
failed one death save
Longtooth Shifting (+2 to damage and regeneration 2 while bloodied)
[/sblock]
 
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[sblock=Onlythestrong]Tumble to avoid OA's is a 3rd edition thing, You'll start your turn and take the aura attack, and then suffer an OA when you move away. On the bright side, you roll those attacks yourself, and the way we've been going, you'll miss both![/sblock]
 

[sblock=ooc]

LOL thanks. I keep getting 3e and 4e confused mechanics wise. I guess I'm gonna have to just stop playing 3e awhile...


Ryryguy, lemme know what I need to change (either ignore the roll or use it as the AoO or whatever lol. It's a big ol' 7! lol
[/sblock]
 

[sblock=Jynxx]Ok, so let's just ignore the tumble check. (Even in 3e you'd have to be trained in it to be able to try to avoid AoO with it! :p)

I went ahead and rolled the aura attack for you:
Pirhana Swarm vs. Jynxx (1d20+10=28, 2d6+2=12) 12 damage, ouch. (It's amazing how badly I've rolled in invisible castle for my PCs recently and yet still able to hit the PCs here with ease. :hmm:)

You have to spend one move action to stand up from prone. After the hit for 12 damage (leaving you at 2 hp) it might have been a better move to just take total defense, but you did roll the Athletics check, so I think we can't go back from there. The "good" news is that since you didn't actually succeed, you don't move from your space, and so you don't provoke an opportunity attack. So your turn ends without further damage. (though you do still have a minor action left if you can find something to do with it.)[/sblock]
 

[sblock=ooc]Just waiting for Charm... I think I'll be able to update some time tomorrow (slim chance for tonight), NPCing Cillani if necessary.[/sblock]
 

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