”Fools! We don’t need them alive. Jessup says we have enough blood. We just need their magic items!” screams Baldwin,
”Attack them!” Suddenly his muscles seize as his body begins to transform. Dark hair begins to sprout all over his body. Once completed, his rat face twitches in a wry smile, and then he draws his rapier from where it was hiding under his cloak, and attacks Braddock, hitting the dwarf. Deft footwork moves him away brfore Braddock can retaliate. With a blur of motion, Baldwin launches himself at Orsik, hitting him also, and then shifts away. It appears Baldwin is more lethal when on the move.
The minion sees the primal cat take down one of its brethren, it raises its crossbow and fires, just missing the sleek, black cat.
A minion stands, takes aim at Kellindil and fires hitting him for a minor wound.
A wererat and some minions try to close in on the heroes, looking to gain advantage by flanking.
Another wererat decides not to take its chances with the vicious cat, so it steps from cover to charge Quan striking the agile elf.
The last wererat weaves its way through its companions and move into the warehouse, looking to strike at the elf rogue separated from his allies. It draws a dagger, and then launches it at Kellindil, but Kellindil anticipates the throw and the dagger misses its mark.
A wererat brute sidesteps its ally while it reloads its crossbow, to charge the demon-cat, but Rikka is able to avoid the vicious looking battleaxe.
One wererat brute steps from his cover and charges Kellindil and connects with a mighty strike, knocking Kellindil prone.
[sblock=Warehouse]
Illumination: Overcast skies, normal light.
Debris: considered difficult terrain (H4:K4; C6:C7; N5
5; O6; M9:N10)
Inner Walls: about 4ft tall, provides partial cover while standing behind; full cover while kneeling behind it.
Outer Walls: crumbling but still sturdy; Climb; Athletics DC 10
[/sblock]
[sblock=Enemy Actions]Wererat Minion 1 (G6): Move: stand; Standard: fires crossbow at Kellindil:
(1d20+7=22) HITS for 4 damage; Minor: reload
Wererat Minion 2 (O7): Move: stand; Standard: fires crossbow at Rikka:
(1d20+7=19) MISS; Minor: reload
Wererat Minion 3:
Wererat Minion 4 (G13): Move: A13>G13
Wererat Minion 5 (F9): Move: D6>F9
Wererat 1 (E14): Move: B8>E14
Wererat 2 (R14): Move: V10>R14; Standard: attack Quan:
(1d20+10+1=22, 1d6+4=5) HITS for 5 damage
Wererat 3 (H11): Move: B14>H11; Minor: draw dagger; Standard: attacks Kellindil:
(1d20+10=14, 1d4+2=6) MISS
Wererat Brute 1 (S7): Standard: Charge N7>S7 Rikka:
(1d20+9+1=18, 1d12+4=5) MISS
Wererat Brute 2 (J5): Standard: Charge J5>L10 Kellindil:
(1d20+9+1=30, 1d12+4=10) CRIT for 14 damage and Kellindil is knocked prone.
Baldwin, Wererat (J14): Minor: shift to rat-form; Move>Minor: draw rapier; Standard: attacks Braddock:
(1d20+11=29, 1d8+6=11) HITS for 11 damage and Baldwin shifts to J15; ACTION POINT: charge J15>O14 Orsik:
(action point) (1d20+11+1=25, 1d8+1d8+6=17) HITS for 17 damage and Baldwin shifts to P15.
[/sblock]
[sblock=Combatants]Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; Short Sword +9 vs. AC; 5 damage; Crossbow +7 vs. AC; 4 damage
[sblock=picture]
[/sblock]
Wererat Minion 1 (G6): 1 hp, partial cover
Wererat Minion 2 (O7): 1 hp, partial cover
Wererat Minion 3:
Wererat Minion 4 (G13): 1 hp
Wererat Minion 5 (F9): 1 hp
Wererat: AC 19, Fort 17, Ref 19, Will 14; Short Sword +10 vs. AC; 1d6+4 damage; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn)
[sblock=picture]
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Wererat 1 (E14):
Wererat 2 (R14):
Wererat 3 (H11):
Wererat Brute: AC 18, Fort 20, Ref 18, Will 17; Great Axe +11 vs. AC; 1d12+2 and the target is knocked prone; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn)
[sblock=picture]
[/sblock]
Wererat Brute 1 (S7):
Wererat Brute 2 (L10):
Baldwin, Wererat Elite: AC 22, Fort 18, Ref 22, Will 20; Rapier +11 vs. AC; 1d8+6 and Baldwin shifts 1 square; Regeneration 5 (if Baldwin takes damage from a silver weapon, its regeneration doesn’t function on his next turn);
Action Point 1; Skirmish: if Baldwin moves 4+ squares, his next attack deals an extra 1d8 damage (if not used this turn, the ability is lost)
[sblock=picture]
[/sblock]
Baldwin (P15):
Braddock (K13): 41/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status:
Kellindil (M11): 20/38 hp; HS 6/6; AP 1; Second Wind; Status: knocked prone
Quan (Q13): 32/37; HS 7/7; AP 1; Second Wind; Status:
Orsik (P13): 36/53 hp; HS 10/10; Second Wind; Status:
Rikka (T7): 50/50 hp; HS 8/8; AP 1; Second Wind; Status:
Ulrick (): 51/51 hp; HS 11/11; AP 1; Dwarven Resilience; Status:
[/sblock]