[Adventure] Hysteria's Ascendency (Judge: Stonegod)

jsb420

First Post
GM: [MENTION=6671055]horticulture[/MENTION]: changed damage to brute 2.

posted for akayonju

Ulrick continues to lay into the agile wererat leader, using his new found ally in Orsik, pinning Baldwin between a maul and a craghammer. Ulrick connects with a mighty strike.


OOC: ACTIONS:
Free: Divine Challenge on Baldwin
Move: n/a
Standard: Enfeebling Strike against Baldwin (O14): (1d20+9+2+1=32, 1d10+7=11) CRIT for 17 + 1d6=4
Effect: Baldwin takes a -2 penalty to all attack rolls until Ulrick’s TENT




[sblock=Stat Block]Status:

Ulick Stormhammer - Male Dwarf Paladin of Onatar 4
Init: +2, Passive Perception: 15, Passive Insight: 20
AC: 23, Fort: 15, Ref: 16, Will: 18, Spd: 5
HP: 51/51, Blood: 25, Surge: 12, Surges left: 11/11
Action Point: 1

Str: 10, Con: 13, Dex: 10, Int: 8, Wis: 17, Cha: 19

Basic Attacks:
Melee Basic Attack: +5 vs AC – Hammer of Victory Craghammer +1; 1d10+3
Ranged Basic Attack: +4 vs AC – Throwing Hammer; 1d6+3

Powers:
Divine Challenge, Lay on Hands, Bolstering Strike, Enfeebling Strike
Dwarven Resilience, Shielding Smite, Righteous Smite, Divine Mettle, Divine Strength, Virtue
Radiant Delirium[/sblock]
 

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RUNESTATE: DESTRUCTION:
- all allies get +1 to hit vs enemies adjacent to Orsik;
- Kellindil ,Quan,Orsik,Rikka,Ulrick - get +2 power bonus to damage TENT
- Baldwin has vulnerable 2 to all damage; vulnerable 5 against OAs TENT


OOC: Note that Baldwin grants CA to everyone not just Orsik. It will end now so not really important, just a note.

Orsik moves out of the flank, trying to avoid the advantages rats have on him and to get better look at the combatants. He calls out to Kelindil: "Look alive, friend, this is only vermin." while drawing blood red rune in the air. It flies toward the elf and erases some of it's wounds collecting blood into it. Then it explodes, small shard of blood flying to allies weapons coating them in vengeance personified.

He slams his maul into Baldwin again, glancing hit which still leaves the ratman wounded. Small runes dance around him ready to pierce it's hide for some extra pain.

"Now, dwarf! Hit it again! I'll get the other one!"


[sblock=Actions]
Move: Shift P 13
Minor: Rune of Mending on Kelindil healing surge + 1d6; +2 power damage TENT to all allies within 5 squares (Kellindil ,Quan,Orsik,Rikka,Ulrick)
Standard: Word of Diminishment vs AC (Baldwin); destruction damage (1d20+12+2=30, 2d6+6+3+2=14) - minimum damage, BUT: Baldwin gains vulnerable 2 to all damage and 5 vs OAs
[/sblock]

[sblock=Orsik]

Initiative +4; Senses Passive Insight 22, Passive Perception 15
HP 22+8thp/53 Bloodied 26, Surge Value 13+2, Surges 10/10
AC 21; Fortitude 20, Reflex 16, Will 20
1 AP
Speed 6 (5)

Word of Binding
Word of Dimishment


Stone's Endurance
Rune of Mending
Rune of Mending
Divine Rune of Thunder
Symbol of the Wrath Reversed
Giantkind gauntlets damage


Rune of Endless Fire
Endure Pain
Cage of Light
Shield of Sacrifice
Bracers of Escape



Vengeful Maul
Amulet of Life

[/sblock]
 
Last edited:

jsb420

First Post
Round 3: Baldwin’s Ambush

[sblock=Previous Rounds]Round 1 & HERE
Round 2[/sblock]

Still snarling, the leopardess paced backwards, working herself into the corner of the ruins. Then she gave an earsplitting howl, followed by a deep coughing grunt- and the air in front of her was suddenly full of jagged shards of ice. The smaller wererat collapsed in a bloody heap, and the larger creature writhed in pain- with another swipe of her paw the feral druid knocked the creature backwards...

"Aye, bring it to me, rat," Braddock grins despite the fever burning from his cut. He slams his craghammer forcefully into the filthy animal, sending it skidding backwards. Now with some breathing room, Braddock moves back towards his comrades, knowing this beast will soon be finished. "I'm coming elf, hold yer breath," huffs the dwarf.

The swarms coalesces into the form of Quan again and he seems sobered by the experience. Swinging arms and legs in smooth spins, he covers the nearby brute with a flurry of strikes before tumbling back behind a ruined wall. Then he speaks for the first time Do you think his daughter is a wererat too? given doubt to his sobriety.

Pulling a small crossbow holstered to his chest, the elf steps towards the overly large wererat, putting it between himself and the suddenly shape-changing elven monk. With the monster's attention split between the two fey and the swarming insects, Kellindil finds no problem slipping the razor-sharp point of his blade between the lycanthrope's ribs.

Ulrick continues to lay into the agile wererat leader, using his new found ally in Orsik, pinning Baldwin between a maul and a craghammer. Ulrick connects with a mighty strike.

Orsik moves out of the flank, trying to avoid the advantages rats have on him and to get better look at the combatants. He calls out to Kellindil: "Look alive, friend, this is only vermin." while drawing blood red rune in the air. It flies toward the elf and erases some of it's wounds collecting blood into it. Then it explodes, small shard of blood flying to allies weapons coating them in vengeance personified. He slams his maul into Baldwin again, glancing hit which still leaves the ratman wounded. Small runes dance around him ready to pierce it's hide for some extra pain. "Now, dwarf! Hit it again! I'll get the other one!"

[sblock=Orsik & Kellindil]Extra healing: (1d6=2) [/sblock]

The remaining wererats all seem to wince and shake a little bit as their lycanthropic disease start to speed their healing unnaturally (all regenerate 5 hit points, except the minions).

The wererat minion stands, takes aim at Quan and tries to make him a pincushion (if it knew what a pincushion was), again missing wide right. It curses, and then reloads.

The final minion quick-steps to its left, just narrowly avoiding a crossbow bolt streaking in at Quan. It makes an attack on Quan while he is distracted with the wererat brute. Obviously, Quan was anticipating this move by the minion, and the minion dies to Quan’s [insert ipod-animal form here].
GM: Trying to gang up on Quan didn’t work haha, no flanking for the brute.


The wererat slides away hissing in pain as the crafty dwarf bolts inside the ruined warehouse. It sees Ulrick’s back to it, fighting Baldwin, so he charges an easy mark. It slowly sinks its rodent teeth past the armored protection of the fine dwarven platemail. The dwarf paladin immediately feels the disease running rampant through his veins. The wererat seems more lethal when attacking with advantage.

The wererat shifts in pursuit of Orsik, biting the goliath on his calf, a mere pin prick. Immediately, Orsik feels the foul disease coarse through his veins.

The cursed wererat, seeing Kellindil exchange blows with the brute, turns his full attention to the taunting dwarf warlock. It sidesteps towards the wall to help shield its flank, then swings its short sword at Braddock, but the dwarf ducks underneath the sword with ease.

The wererat brute shakes off the devil-cat’s frozen saliva, it steps left onto the trapdoor, then it - curiously - stomps its foot three times. Then the wererat brute takes a lunging bite at the cat, but it only snaps the air where the cat was just crouching.
[sblock=Rikka Only]
[sblock=Insight check DC 10]You recognize this stomping as a signal to whatever is below ground[/sblock][/sblock]

The wererat brute hisses at Kellindil for wounding it greatly. In retaliation, it swings its greataxe at the elf rogue, but the elf deflects it with his sword. It then sidesteps to its right, leading with its greataxe to attack the monk and move further away from the elf rogue. As Quan lashes out to strike at the wererat minion, the brute’s greataxe cleaves the air where the monk head would have been, missing completely.

”Taste my steel, dwarf scum!”, shouts Baldwin as his rapier finds a gap in Ulrick’s armor, wounding Ulrick slightly. Using his own momentum, Baldwin continues moving to his left, then once out of Ulrick’s reach, Baldwin springs backwards, twisting in midair to land on all fours, skittering away around the corner.

[sblock=Warehouse]
gLchy.jpg

Illumination: Overcast skies, normal light.
Debris: considered difficult terrain (H4:K4; C6:C7; N5:p5; O6; M9:N10)
Inner Walls: about 4ft tall, provides partial cover while standing behind; full cover while kneeling behind it.
Outer Walls: crumbling but still sturdy; Climb; Athletics DC 10
Trapdoor: (Q6): sturdy enough to stand on; Locked/Barred from the inside; Attack (20hp; AC/FORT/REF/WILL 5) Can be slid open, but not pushed.

**NOTE: black square represents Quan’s zone (TENT)
[/sblock]

[sblock=Enemy Actions]Wererat Minion 1 (F7): Move: stand; Standard: RBA against Quan: 1d20+7=17 MISS; Minor: reload
Wererat Minion 2:
Wererat Minion 3:
Wererat Minion 4:
Wererat Minion 5:: Move: J9>J8>J7; OA from Quan: +9 vs. AC (unarmed): (1d20+9=28, 1d8+4=12) HITS and kills the minion

Wererat 1 (M14): Move: E14>i14; Standard: charge i14>M14 against Ulrick MBA (Bite) w/flank: 1d20+10+2=32, 1d6+1d4+2=5 CRIT for 6+2(CA), takes ongoing 2 (save ends) and contracts Filth Fever; cursed by Braddock
Wererat 2 (Q13): Move: shift Q14>Q13; Standard: MBA (Bite) against Orsik: 1d20+10=25, 1d4+2=3 HITS for 3 damage, and ongoing 2 damage (save ends), and contracts Filth Fever
Wererat 3 (K12): Move: shift L11>K12; Standard: MBA (short sword) against Braddock: 1d20+10-2=16, 1d6+4=10 MISS; cursed by Braddock (shown on map)

Wererat Brute 1 (Q6): Move: shift R5>Q6; Standard: Bite against Rikka: 1d20+9=10, 1d4+2=4 MISS; Minor: stomps on trapdoor with its foot; -5 to defenses; Rikka’s Quarry
Wererat Brute 2 (L8): FREE: MBA (greataxe) against Kellindil: 1d20+9=17, 1d12+2=11 MISS; Move: shift L9>L8; Standard: MBA against Quan: 1d20+9=16, 1d12+2=14 MISS

Baldwin, Wererat (N15): Recharge: 1d6=1 NOPE; Standard: MBA (rapier) against Ulrick: 1d20+11-2+2=23, 1d8+4=6 HITS for 6 damage and Baldwin shifts O14>P15, Move: P15>T12
[/sblock]

[sblock=Combatants]Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; Short Sword +9 vs. AC; 5 damage; Crossbow +7 vs. AC; 4 damage; Bite: +9 vs. AC; 3 damage and the target contracts Filth Fever. Combat Advantage: the wererat minion deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=picture]
VVikh.jpg
[/sblock]
Wererat Minion 1 (F7): 1 hp, partial concealment (-2 to hit it with ranged attacks)
Wererat Minion 2:
Wererat Minion 3:
Wererat Minion 4:
Wererat Minion 5:

Wererat: 55/55 hp; AC 19, Fort 17, Ref 19, Will 14; Short Sword +10 vs. AC; 1d6+4 damage; Bite: +10 vs. AC; 1d4+2 damage and ongoing 2 damage (save ends) and the target contracts Filth Fever. Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=picture]
FUc36.jpg
[/sblock]
Wererat 1 (M14): 8/55; cursed by Braddock
Wererat 2 (Q13): 49/55
Wererat 3 (K12): 57/55; cursed by Braddock

Wererat Brute: 88/88 hp; AC 18, Fort 20, Ref 18, Will 17; Great Axe +9 vs. AC; 1d12+2 and the target is knocked prone; Bite: +9 vs. AC; 1d4+2 damage and ongoing 5 damage (save ends) and the target contracts Filth Fever. Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Wounded Retaliation: imm. reaction: When first bloodied, the wererat brute makes a MBA as a free action.
[sblock=picture]
IJzGo.jpg
[/sblock]
Wererat Brute 1 (Q6): 65/88; Wounded Retaliation; -5 to all defenses TENT (Rikka); Hunter’s Quarry TENT (Rikka)
Wererat Brute 2 (L8): 35/88; Wounded Retaliation

Baldwin, Wererat Elite: 178/178 hp; AC 22, Fort 18, Ref 22, Will 20; Rapier +11 vs. AC; 1d8+6 and Baldwin shifts 1 square; Bite: +11 vs. AC; 2d4+3 damage and ongoing 5 damage (save ends) and the target contracts Filth Fever. Regeneration 5 (if Baldwin takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Skirmish: if Baldwin moves 4+ squares, his next attack deals an extra 1d8 damage (if not used this turn, the ability is lost); Triggering Slash (recharge 5-6) +11 vs. AC, 1d8+6 damage and one ally may shift 1 square and makes a MBA as a free action.
[sblock=picture]
CDefO.jpg
[/sblock]
Baldwin (T12): 109/178; Divine Challenge (Ulrick); -2 to all attacks TENT (Ulrick); vulnerable 2 to all damage (vulnerable 5 vs. OA)

Braddock (L12): 40/52 hp; HS 10/11; AP 1; Dwarven Resilience; Status: concealment (-2 to hit Braddock); +2 defenses vs. wererats (E14 & L11); +1 F/R/W TENT; SAVED OG; Filth Fever; +2 to damage TENT (Orsik)
Kellindil (M10): 31+8thp/38 hp; HS 5/6; AP 1; Second Wind; Elven Accuracy; Status: gained +8thp from Ulrick; +2 to damage TENT (Orsik)
Quan (K8): 32 /37; HS 7/7; AP 1; Second Wind; Elven Accuracy; Status: +2 to damage TENT (Orsik)
Orsik (P13): 22+5thp/53 hp; HS 9/10; Second Wind; Rune of Mending; Status: +2 to damage TENT (Orsik); Ongoing 2 damage (save ends); Filth Fever
Rikka (P5): 39/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status: ; +2 to damage TENT (Orsik)
Ulrick (N14): 37/51 hp; HS 10/11; AP 1; Dwarven Resilience; Status: +2 to damage TENT (Orsik); Ongoing 2 (save ends); Filth Fever
[/sblock]

[sblock=Filth Fever]At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21

Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]

GM: Summary:
Braddock: MISSED, has Filth Fever
Kellindil: +9+2hp; MISSED
Quan: MISSED, killed minion w/OA & MISSED
Orsik: -3thp; -1HS; contracted Filth Fever
Rikka: MISSED
Ulrick: -14hp, -1HS; contracted Filth Fever
 
Last edited:

pathfinderq1

First Post
"Careful all! He is signaling to more of them, underground," Rikka snarled. She lashed out with one paw, again slapping the larger wererat away from her, then darted off through the rubble.

[sblock= OOC]
>Insight: 1d20+8= 18
>Standard: Savage Rend against Q6 brute, 1d20+12 vs. REF (-5 defenses)= 30, hit for 14 damage and slide to R7; rolls Roll Lookup
>Hunter's quarry adds 1d6= +1 damage (total 15 damage and slide to R7); roll Roll Lookup
>Move: to M3
[/sblock]
 

horticulture

Slightly entitled.
Stepping through the still flying swarm of insects, the elf leveled his crossbow and let fly a small bolt. The projectile buzzed angrily past Braddock before striking the wererat preoccupied with the newly arrived dwarven paladin. The wound proved fatal, dropping the monster to the ground, fletching still quivering in its neck.

With a flash of movement, Kellindil reloaded his crossbow and stepped toward the brute; providing Quan Reah a distraction for his attack.
OOC: Not sure if Wererat 1 will have cover from the attack, but the reroll should still hit, regardless.

If it turns out to be a miss: "well, crap." ;)

[sblock=Actions]
Standard -
Move - Shift > L9
Free - Reload hand crossbow
[/sblock][sblock=Stat Block]Kellindil Loreweaver - Male Elf Rogue 4
Init: +7, Passive Percept: 20, Passive Insight: 13
AC: 20, F: 13, R: 20, W: 15, Spd: 7
HP: 31/38, THP: 8/8, Blood: 19, Surge: 9, Surges left: 5/6
Second Wind: Avail, AP: 0/1, Milestones: 0
Str: 8, Con: 11, Dex: 21, Int: 10, Wis: 12, Cha: 15

Basic Attacks:
:bmelee: Basic Melee Attack: +5 vs AC – Lifedrinker Longsword +1; 1d8
:ranged: Ranged Basic Attack: +10 vs AC – Hand Crossbow; 1d6+5

Powers:
Deft Strike, Piercing Strike
Dazing Strike, Elven Accuracy, Low Slash, Tumble
Blinding Barrage, Shadowdance Armor

Misc:
  • +2 to AC vs. Opportunity Attacks
  • all non-elf allies within 5 squares gain a +1 to Perception checks
  • ignore difficult terrain while shifting
  • +1 to all defenses vs. ranged attacks from greater than 5 squares

Conditions:
Nil[/sblock]
 
Last edited:


FourMonos

First Post
[sblock=ooc] @jsb420 Would you mind checking HP of wererat K-12, it says 57/55 HP. Egads, I hope they don't just keep getting stronger! [/sblock]

Braddock glances over his shoulder as the bolt fells the half dead wererat.

"Nice shot ...for an elf."

He then holds his hammer forward, "Aye Lord of Nature, I hear your call. Help me smite these vermin." The craghammers faint aura changes from golden to dark green.

With a primal yell, Braddock smashes the hammer into his new prey, "Ye messed with the wrong bunch, ye know!" He then moves to position himself better to attack either of the wererats closer to him.

[sblock=actions]
Free: Pact boon triggers (no one adjacent to gain defense bonus :(): May change active vestige pact, will change to Zutwa.
Standard: Eldritch Strike vs. Wererat (K-12): 1d20+12, 1d10+9+1d6 → ([17, 12], [1, 9, 3]) Roll Lookup. Craghammer is actually brutal 2 so, reroll the 1d10: 1d10.minroll(3) → [3] = (3) Roll Lookup . Forgot the +2 from Metavoid, so in total, hit AC 29 for 17 damage. Slide wererat to J-11.
Movement: three squares: M11-M10-L10. Gain Concealment.
Minor: Warlock's Curse Wererat Brute #2 (L-8)
[/sblock]

[sblock=ministats] Braddock the Historian, level 5 Warlock
Status: Concealment. +2 defenses vs. wererat (J-11) and wererat brute#2, +1 to F/R/W TENT. FILTH FEVER!

Active Vestige: Zutwa:
Eyes: Braddock gains prime shot bonus against target.
Boon: Prime shot bonus increases to +3.

Init: +3 Speed: 5 Perception:12 Insight: 12
AC: 18 NAD: F: 19 R:18 W:15
HP: 40/52 Surges: 10/11 Surge Value: 13 AP: 1
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +12 vs. AC, 1d10+9

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 
Last edited:

jsb420

First Post
Ulrick winces in pain from the diseased bite. He turns to see the wererat at his back drops lifeless. ”Me thanks, elf…Watch out behind you.” Ulrick shouts. Turning to Orsik, the dwarf says, ”I’m comin’. And the name’s Ulrick, Paladin of Onatar.” With that, Ulrick stomps over to the wererat and the goliath. The dwarf paladin briefly touches the wounded goliath with his glowing shield-hand, allowing Onatar’s blessing to flow into Orsik, healing some of his wounds, and then turns and swings his craghammer at the rodent-man. ”Feel Onatar’s might foul were-beast!”

OOC: ACTIONS:
take 2 ongoing damage
Free: Divine Challenge on wererat 2 (Q13)
Move: N14 >P14
Minor: Lay on Hand (Ulrick -1HS); Orsik regains hit points as if he had spent a HS (+13hp).
Standard: Bolstering Strike vs. wererat 2 (Q13 – AC19): d20+9+1=20, 1d10+7+2=10: HITS for 10 damage and Ulrick gains +3thp.
Save: 1d20=12; SAVES!

Divine Challenge: If the wererat makes an attack that doesn’t include Ulrick as a target, its attack takes a -2 penalty to that attack roll, and it takes 6 radiant damage.


[sblock=Stat Block]Status: Filth Fever (initial stage), +1 to all DEF TENT (Reinforcing Platemail)

Ulrick Stormhammer - Male Dwarf Paladin of Onatar 4
Init: +2, Passive Perception: 15, Passive Insight: 20
AC: 23, Fort: 15, Ref: 16, Will: 18, Spd: 5
HP: 35+3thp/51, Blood: 25, Surge: 12, Surges left: 9/11
Action Point: 1

Str: 10, Con: 13, Dex: 10, Int: 8, Wis: 17, Cha: 19

Basic Attacks:
Melee Basic Attack: +5 vs AC – Hammer of Victory Craghammer +1; 1d10+3
Ranged Basic Attack: +4 vs AC – Throwing Hammer; 1d6+3

Powers:
Divine Challenge, Lay on Hands, Bolstering Strike, Enfeebling Strike
Dwarven Resilience, Shielding Smite, Righteous Smite, Divine Mettle, Divine Strength, Virtue
Radiant Delirium[/sblock]
 

johnmeier1

Explorer
Round 1

As he is set upon and slashed by the ambushers, Quan drops his staff
in clumsy shock. He sways without it's support and seems to stumble,
reaching out towards the adjacent enemy as if for support. The hand
lands on its shoulder as a blow as he also steps on its foot and their
heads collided. It goes reeling back towards Baldwin and stabs him
by chance. Quan seems to recover then and yelps. He quickly flees
the two rat-men, taking a stab in the back, and scrambling around for
a safe spot, but they are surrounded. He comes to an unsteady rest
in the middle of the ruins.

Round 2

Quan's robes blunt the attack on him by another were-creature. He sees
himself surrounded and his form begins to disappate. The flies and fleas
that surround his unwashed body multiply then take over until all that
is left is a swarm. It moves away and spreads, into a cloud that
confuses some and injures one of the wererats.

Round 3
The swarms coalesces into the form of Quan again and he seems sobered by
the experience. Swinging arms and legs in smooth spins, he covers the
nearby brute with a flurry of strikes before tumbling back behind a
ruined wall. Then he speaks for the first time Do you think his daughter
is a wererat too?
given doubt to his sobriety.

OOC: Minor: Wild Shape to human, shift to L7
Standard: Five Storms Attack on Brute 2
Free: Centered Flurry of blows for 4 more damage on hit
Move: Five Storms Move - Shift 2 to N7


[sblock=ministats] Status: +2 damage TENT Orsik

Init: +7 Speed: 7 Perception:21 Insight: 14

AC: 22 NAD:17/19/16

HP: 32/37 Surges: 7/7 Surge Value: 9 AP: 1

Languages: Common, Elven Str:14 Dex:20 Wis:14 Con:10 Int:8 Cha:10

Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape

Encounter: Drunken Monkey, Enduring Champion, Swarming Locusts, Elven Accuracy, Stoneskin Robes

Daily: Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys

[Full Character Sheet ]Error [/sblock]
 
Last edited:


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