(Adventure) Immortality Awakens (Knight Otu Judging)

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Anton slightly lowers his bow, "I do not think these gray things have a language."

If any of the hobgoblins look back, he'll send an arrow over there to make sure they keep running, but otherwise he'll hold is action for something else to happen... looking around for anything else that may be coming
 

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Somac: Male Human Bbn3

Somac, confused as ever, follows the arcanist's lead and holds himself back for the moment.



OOC: I'll be out of town tomorrow. Feel free to NPC me until I get back Sunday. Somac will go along with the rest of the group in dealing with this, attacking only if the others do.
 

Vigwyn the Unruly said:
Somac, confused as ever, follows the arcanist's lead and holds himself back for the moment.



OOC: I'll be out of town tomorrow. Feel free to NPC me until I get back Sunday. Somac will go along with the rest of the group in dealing with this, attacking only if the others do.
(OOC: Okey dokey. By the way, technically the arcanist smacked the one render that you hit with a bow with his Magic Missile, so following his lead might mean an attack on that one)
 

Scun looks on, confused. "Be careful guys! I think we had better get out of here soon!"

Scun readies an action to move away if an enemy approaches him.
 

Cade will attack the offending grey thing (Charge it first round if possable, then continue to poke at it with his lance later). He will not attack the render defending Tandi and the Girl.
 

(OOC: I'm going to allow Tandi a chance to change her action in light of recent events--shadow, let me know if she will do the same thing or something else :))
 

Currently it seems to Tandi that the one beast is defending them from the other. Tandi will want to keep the girl close to her as long as that one doesn't attack. She is still curious about the creatures and will ask her question.
 


*Suddenly and without warning (except perhaps some grumbling of the hobgoblins in their foreign tongue), two groups of three orcs appear from the low brush from both behind and in front of the party, too far out yet to engage in the melee. Nonetheless, the orcs decide to throw well-balanced throwing axes at our heroes. Six axes whizz through the air, three at Cade, two at A'jardin, and one at Anton, but the nimble halfling draws Alton short and to the side, avoiding the three axes heading his way, while Anton's armour causes what would have been a bloody wound to deflect and cause no injury. The nervous wizard twitches, moving to the side to avoid the first axe but suffering a substantial wound from the other, which strikes true. At least the orcs don't seem to have any spare throwing axes at the moment.*

*Tandi clutches the little girl to her chest protectively, using the gravely-wounded render for cover, and asks, "Are these your pets?"*

*The little girl points up to the protective render and says, "Good doggie," nodding in agreement with Tandi, but then looks over at the other render with wide eyes and says, "No pet scary doggie."*

*Hearing this and realising that the "scary doggie" was probably more dangerous than the orcs, Somac goes into a rage and makes his delayed attack against the aggressive render. A combination of his primal fury and A'jardin's eldritch enhancements lead to a brutal and awesome attack, cutting a truly impressive swath through the creature.*

(OOC:

A'jardin takes 5 damage.

Somac hits for 23 damage (yikes, imagine if that had been a crit!)

It is Dagummit's turn now, and he finally reached the battle, so I'll bet there's a lot of smashing soon toe ensue. Also, everyone who gave me actions, let me know what you do about the orcs (or A'jardin's injuries) and delaying people this is a chance to take action. Otherwise, once I hear from Animus about Dagummit, we'll just keep going with Cade's charge against the scary doggie.)
 

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