[Adventure] Into the King's Forest (Judge: THB)

Ryda’s eyes follow the way Jarren indicates, and she lets her senses free, hearing the trickle of the rain as it splatters upon the leaves, the rustle of their feet on the damp underbrush, and the rhythmic quickening of her heart as the adrenaline slowly feeds into her blood. She slowly reaches for the arrow nocked in her bow, feeling the fletching and wooden shaft as she brings her bow up, ready to engage.

[sblock=Perception]1d20+9=29 Crit! One round to early, but a 20 is ALWAYS welcome![/sblock]
 

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OOC: Just posting stats before I forget :)
[sblock=Unit 16]
Unit 16 Warforged Warden 4
Initiative: +3, Passive Perception: 17, Passive Insight: 12, Senses: Normal
AC:22, Fort:18, Reflex:14, Will:14
HP:57/57, Bloodied:28, Surge Value:14, Surges left:12/13
Action Points/Daily Item Uses/Milestones: 1/1/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Weight of Earth
Earth Shield Strike

Warforged Resolve
Roots of Stone
Earthgrasp Strike
Warden's Tempest
Second Wind

Form of Winter's Herald - Form of Winter's Herald Attack
Potion of Clarity

Important Stuff:
- makes lots of immediate interrupts/reactions/OAs

Conditions:

Full sheet: Unit 16[/sblock]
 

[sblock=OOC]Posting stats too, looks like we're good on the skill challenge. :)[/sblock]

[sblock=Jarren quick stats]
Jarren Star Gazer Male Shifter Shaman 4
Medium natural humanoid
Initiative +4; Senses Passive Insight 22, Passive Perception 24, Low-light vision

HP 43/43 Bloodied 21, Surge Value 10, Surges 10
AC 17; Fortitude 17, Reflex 15, Will 19
Saving Throws +0
Speed 6

Action Points: 1

Encounter Powers: Healing Spirit x2
Capturing Jaws
Certain Threat
Speak With Spirits
Bonds of the Clan
Razorclaw Shifting
Second Wind

Daily Powers: Spirit of the Healing Flood

Daily Item Powers: (1/milestone)
Potion of Clarity
Bear Spirit Armor

Consumables: Potion of Healing x2
Potion of Clarity x2
197 gp
[/sblock]
 

[sblock=ooc]
Thanks bob for posting stats. I won't be able to post the results today... maybe not until monday, but great posting so far. I think I need to roll on coco, my PC's have been rolling terrible. My thrid PC in L4W has rolled a 4,7,3,4 on his first 4 attack rolls wasting an AP in the proces...[/sblock]
 

[sblock=OOC]Naa, it's just CoCo finally giving me some love after I had like 9 rolls in a row 11 or below on Chaku. I'm going to laugh when we finish this in less than a month and don't get time XP lol[/sblock]

[sblock=Ryda's stats]Ryda – Half Orc Ranger 4
Passive Perception 19, Passive Insight 14
AC 21, Fort 16, Reflex 19, Will 15
HP 46/46, Bloodied 23, Surge Value 11, Surges 8/8
Speed 6, Initiative +7
Action Points: 1, Second wind
At-Will Powers: Twin Strike, Nimble Strike
Encounter Powers: Evasive Strike, Cut and Run, Yield Ground, Furious Assault
Daily Powers: Split the Tree
Racial Features: HalfOrc Resilience, Swift Charge, Furious Assault
Class Features: Hunter’s Quarry, Prime Shot, Fighting Style- Two Weapon
[/sblock]
 

You emerge at the edge of a clearing, some dead trees are spread throughout the area.

A massive owlbear comes into view several steps ahead of you, crawling slowly over a pile of rubble. It scrapes its razor-sharp talons against the rocks, producing a dreadful, high-pitched sound that immediately puts you on edge. The owlbear rears up on its hind legs and bellows angrily; in a few moments, its full-throated roar reaches an awful, shrieking crescendo. After its display of dominance, you know that an attack is imminent, however you managed to get a decent distance away.


[sblock=ooc]
Your success on the skill challenge earned you a surprise round.

Oh, ignore that comment about Orva's Tree

Initiative:
26 - Enemies
17 - Unit 16
12 - Ryda
5 - Jarren

init (Unit 16, Jarren, Ryda, enemies) (1d20 3=17, 1d20 4=5, 1d20 7=12, 1d20 6=26)[/sblock]
 
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Ryda sees her target, focusing all her attention on the owlbear. Her senses point out the weak point in its muscles, tendon, ligaments, and joints that when struck, cause the bearer tremendous pain. She doesn't even realize the first arrow has left her bow, but the shot flies wickedly true, tearing straight through its left lung and buries itself in a tree behind it.

The Owlbear rears up in agony as it's breath catches in it's throat, and the sudden move causes her next arrow to pass between its legs. Realizing she has earned it's ire, she focuses on her dragonmark, it's magics strengthening her legs as she leaps and hops across the terrain at unheard of speed before stopping behind her warforged protector.


[sblock=Mechanics]Surprise: Cut and Run1d20+11+1=32 1d12+10=17 1d20+11+1=15 1d20+10=11 1d6=6 1d12=8First attack CRITS!, Crit damage bonus: 2d6=8 Second attack misses, so the fact I rolled a d20 for damage doesn't matter. Furious assault makes that 22+8+8= 38 damage.
After 2nd attack, I am able to shift up to 4 squares ending in Z15

She will use yield ground to shift 3 squares diagonally closer to Jarren if it attacks her.[/sblock]

[sblock=Ryda's stats]Ryda – Half Orc Ranger 4
Passive Perception 19, Passive Insight 14
AC 21, Fort 16, Reflex 19, Will 15
HP 46/46, Bloodied 23, Surge Value 11, Surges 8/8
Speed 6, Initiative +7
Action Points: 1, Second wind
At-Will Powers: Twin Strike, Nimble Strike
Encounter Powers: Evasive Strike, Cut and Run, Yield Ground, Furious Assault
Daily Powers: Split the Tree
Racial Features: HalfOrc Resilience, Swift Charge, Furious Assault
Class Features: Hunter’s Quarry, Prime Shot, Fighting Style- Two Weapon
[/sblock]
 
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ooc - surprise is one action.

as per the compendium

Limited Action: If you get to act in the surprise round, you can take a standard action, a move action, or a minor action. You can also take free actions, but you can’t spend action points. After every nonsurprised combatant has acted, the surprise round ends, and you can act normally in subsequent rounds.
 

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