Neurotic
I plan on living forever. Or die trying.
[sblock=Tactics]
I think our best bet is to focus fire as they come. Kill as many minions as you can now, that's that much attacks (and damage) less. MetaVoid, you are a leader and your damage is fairly small, your job is control and healing, you'll get one round for standard action protection when we gather close enough. That marking power will come in handy, if you can save it for that horn horror. Now get the minion or two if you can.
Ibram, Renquist, if you have bursts or blasts, now is good time esp if they are not party-friendly. Don't think them wasted if you remove few minions and damage/control the archers.
My take on this is:
- kill goliaths ASAP that 2d6+ damage adds up real quick
- get that shard monster (depends on it's speed) - being prone constantly will limit us to charging and we'll be granting CA constantly - this should be first gang-bang from our side
- finally, get the horny
-archers left unchecked they can cause the damage over much of the encounter, but I think we should get them with various area effects and interrupts as they are not heavy hitters (esp if get that DR) and don't have much in the way of hitpoints
Finally, I will sacrifice one standard action if I cannot attack anyone in melee to make some foes via my axe. Be ready to heal if they do some gang-banging
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I think our best bet is to focus fire as they come. Kill as many minions as you can now, that's that much attacks (and damage) less. MetaVoid, you are a leader and your damage is fairly small, your job is control and healing, you'll get one round for standard action protection when we gather close enough. That marking power will come in handy, if you can save it for that horn horror. Now get the minion or two if you can.
Ibram, Renquist, if you have bursts or blasts, now is good time esp if they are not party-friendly. Don't think them wasted if you remove few minions and damage/control the archers.
My take on this is:
- kill goliaths ASAP that 2d6+ damage adds up real quick
- get that shard monster (depends on it's speed) - being prone constantly will limit us to charging and we'll be granting CA constantly - this should be first gang-bang from our side
- finally, get the horny
-archers left unchecked they can cause the damage over much of the encounter, but I think we should get them with various area effects and interrupts as they are not heavy hitters (esp if get that DR) and don't have much in the way of hitpoints
Finally, I will sacrifice one standard action if I cannot attack anyone in melee to make some foes via my axe. Be ready to heal if they do some gang-banging
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