Adventure: Into the Wild

Rocco nods at the female who called to them.

"Just take care of yourself until we get through! Blast away."


Not sure how he compares to higher levels damage, but Rocco would love to get few MBA's extra for extra marking goodness.

Everyone, my latest addition is burst 1 power, so if anyone can get Rocco close to group of enemies, disable their OAs or take him our of their middle, feel free to chime in!
 

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OOC: I will NPC the inactive PC this time.

Yes, surprised opponents concede CA during the surprise round.

Actually, only Haruka is level 6. Ashir is level 5 and max is level 4. And if you noticed, the toughest monsters are in the rear. ;)
 
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I will NPC the inactive PC this time.

Yes, surprised opponents concede CA during the surprise round.

Will you use some kind of voting system for his action, use all powers as you think he would or simply use at wills?

Also, Nementah hits with CA, Yay!! One way for her to gain tmp hps from Ibram since she cannot grant to herself
 


dimsdale, with Raiko gone Haruka is probably the best person to give attacks to, although her MBA isn't as good as Max's. In addition to the damage shown in my mini-stat block, my MBA also slides the target one square when I hit. If you do give Haruka a MBA, please slide the target so it is no longer adjacent to her.


[sblock=ooc]
You got it THB :)


Hello all. Max is a warlord who likes to get up close to the badguys. Please take advantage of the following power if you are in sight of him



[sblock=AP Bravura Presence]

Bravura Presence

When an ally I see spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hit, the ally can choose to make a basic attack or a move action as a free action after the AP action. If the AP attack misses, the ally grants CA to all enemies TENT.

[/sblock]

[/sblock]

ooc: initiative roll: 1d20+5=17





[sblock=updated stats]
Max - Human Bravura Warlord 4
*Adverse Condition:
*Initiative: +3
*Human Feat (Action Surge): +3 on attack rolls when using AP
*Passive Insight 14
*Passive Perception 13
*Senses Normal
*HP 42
*Bloodied 21 Surge Value 10; Surges Per-Day 8 3 left
*AC = 24
*Fortitude 21 Reflex 19 Will 16 Speed 5
*action surges: 0
*action Points: USED
*Second Wind: 1
*Basic Attack: +11 to hit: 1d8+6 Damage
Powers
*At will:
Commander's Strike
Brash Assault
Opening Shove
*Encounter:
Inspiring Word 2
Flattening Charge
Grit and Spittle
Vengence is Mine
*Daily
Concentrated Attack
Sword Power
Armor Power
[/sblock]

[sblock=AP Bravura Presence]

Bravura Presence

When an ally I see spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hit, the ally can choose to make a basic attack or a move action as a free action after the AP action. If the AP attack misses, the ally grants CA to all enemies TENT.

[/sblock]
 
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Hostilities building, Renquist senses the pending battle. He swings aggressively at the hunter north of him, but doesn't draw blood.

[sblock=surprise round] Standard: Holy Strike vs AC:
1d20+7, 1d10+3 → ([4, 7], [3, 3]) Roll Lookup . I didn't factor in CA but I still missed. [/sblock]

[sblock=ministats]
Renquist, Revenant paladin of Lauto
Status: quo
Init: +2 Speed: 5 Perception:14 Insight: 19
AC: 21/20 (21 if not bloodied) NAD: F: 16 R:14 W:16
HP: 35/37 Surges: 12/13 Surge Value: 9 AP: 0
Languages: Allerian, Old Allerian
Str:16 Dex:12 Wis:16 Con:16 Int:8 Cha:12

Powers:
At-Will: Ardent Strike, Holy Strike, Divine Challenge, Lay on Hands
Encounter: Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength, Second Wind, Divine Pursuit, Dark Reaping
Daily: Blood of the Mighty, Bless Weapon

Special: AC is 21 when not bloodied [/sblock]
 

[sblock=Actions]
Last of Surprise Round, Ibram:
Standard: Canon of Avoidance, +2 to all defenses of Rocco TENT.

Initiative of Ibram (1d20+1=13)
[/sblock]

OOC:
Bad Guys Initiative is 17. Dante, Nementah and Max are up.

+2 to all defenses of Rocco TENT

+1 to AC and reflex for Haruka vs the Elven archers and the Horned Horror (Fey creatures vs the Cold Iron Bracers)

I forgot the stats of the lightning sword wielding dude last time. He's in this time. So are coordinates.




[sblock=S&S]
Goons (G)
Perception 14;
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 17, Reflex 18, Will 17
Speed 6,
OA: +11 vs AC; 5 damage (6 damage against a bloodied target).

Goliath Thug
HP 65; Bloodied 32
Perception 14
AC 16, Fortitude 18, Reflex 15, Will 15
OA : Greatclub
+7 vs. AC, 2d6 + 5 damage.

Elf Archer
Perception 22; low-light vision
HP 44; Bloodied 22
AC 17; Fortitude 14, Reflex 18, Will 15
OA: +8 vs AC; 1d8+3 damage (if longsword is drawn).

Horned Terror
Perception 16; low-light vision
HP 107; Bloodied 53
AC 19; Fortitude 22, Reflex 18, Will 18
OA Claws, +11 vs AC; 2d10+3 damage.

Scimitar Wielding Maniacs (white token with ninja type)
Perception 15; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 17, Will 16
OA Scimitar +10 vs AC; 1d8+6 damage (crit 1d8+14).

Shard Monster
Perception 16; truesight
Emotion bending aura 1; enemies grant combat advantage while in the aura.
HP 154; Bloodied 77
AC 21; Fortitude 18, Reflex 20, Will 19
OA: Quick Illusion (standard, at-will) Illusion, Psychic
+11 vs Will; 1d6 + 5 Psychic damage and the target is knocked prone.

Lightning Genasi Swordmage
Perception 13
HP 90; Bloodied 45
Resist Thunder and Lightning 5
AC 19; Fortitude 16, Reflex 15, Will 15
OA: Longsword (standard, at-will) Weapon
+10 vs AC; 1d8+4 damage.
[/sblock]
 

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Dante and Virgil close in on the enemy, Dante's kama-chain slicing through the air above one of the goons then embedding solidly in another. He jerks the kama free and scans the battlefield, looking for his first major target.

[sblock=Actions]Free Action: Draw spiked chain.
Move Action: Dante moves to M4, Virgil shifts to M5.
Standard Action - Twin Strike:
Attack 1 vs G in M6: 1d20+10=16 AC, miss.
Attack 1 vs G in O4: 1d20+10=21 AC, hit, dead.

[sblock=Statblocks]
Dante, Male Human Ranger 4
Passive Perception:20, Passive Insight:15
AC:19, Fort:18, Reflex:17, Will:16 -- Speed:6
HP:33/37, Bloodied:18, Surge Value:9, Surges left:6/6
Initiative +6, Action Points:0
Powers: Twin Strike, Throw and Stab, Marauder's Rush, Off-Hand Strike, Disruptive Strike, Invigorating Stride, Second Wind, Jaws of the Wolf

Opportunity Attack: +9 vs. AC, 2d4+6 damage.
Note: Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.

Virgil, Beast Companion(Lizard) 4
Passive Perception:13, Passive Insight:13
AC:19, Fort:16, Reflex:16, Will:14 -- Speed:6
HP:46/46, Bloodied:23, Surge Value:11, Surges left:2/2

Opportunity Attack: +10 vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]

[sblock=Immediate Interrupt: Disruptive Strike]If an non-minion enemy within 2 of Dante makes an attack against Dante or one of his allies, Dante makes the following attack:

+10 vs AC, 2d4+7 damage(crit 1d12+15) and the target takes -6 to the triggering attack roll.[/sblock]

[sblock=Tactics]Nementah, you could move Primera into the air over our heads (since she's a conjuration) then move into the square Primera's in now to get all of us in your daily.[/sblock]
 

OOC: Indeed, but I don't need to be in the burst...sorry, I see, Virgil needs to be in too

Nementah focuses droning something in deep voice. You can almost feel the earth trembling...no, the earth really IS trembling.
"Primera, jump over them!" shouts Nementah and Primera obediently jumps over Dante. Fortunately for lithe assassin, she's not really a horse and doesn't come down crashing. But around the companions and under Primera, little plants, roots and fungi are writhing and trying to find purchase on companions clotches and armor.

"Don't worry, this are my plants! They will grow all over and soak some power from the attacks. Let them grow!"

In few heatbeats companions look more like Nementah then them former selves. Even Virgil is covered in smelly thornbush and fuming moss.

Nementah looks around in case there are more hunters deeper into the woods or behind them.

[sblock=Actions]
Move: Primera 1 square up in M4, Nementah shifts (if I misread the power and need to be in the burst) to M3, otherwise she remains where she is

Standard: Protective Roots., DR 4 to all allies adjacent to Primera until the end of the encounter (you don't have to remain adjacent!)
Minor: Perception (1d20+10=25)
[/sblock]

[sblock=Nementah]
Initiative +2; Senses Passive Insight 14, Passive Perception 19
HP 35/35, Bloodied 17, Surge Value 8, Surges 8/11
AC 14; Fortitude 15, Reflex 13, Will 15
0/1 AP
Speed 6

Spirits Shield
Protecting Strike
Call Spirit Companion
Spirit of the Tempest


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Speak with spirits
Certain threat


Wrath of the Spirit World
Protective Roots

[/sblock]
 
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