[sblock=Nementah]
Protecting Strike vs Will (Goliath; Goon in O4); damage (1d20+7=21, 1d20+7=17, 1d8+5=12) - Rocco, Ibram and Renquist get 4 temporary hit points - sorry about double attack roll - I started writing blast and didn't delete the goon; use the roll to kill it with the blast
Move: shift to N4
Minor: re-summon Primera to V15
Primera had been disrupted by that archer who shot her out of the sky last timethe bad guys acted (that's where your damage come from, in case you hadn't noticed).
So you had to resummon her before Protecting strike which would have meant you couldn't resummon Primera at V15 (no more actions).
Move: Shift
Minor: resummon
Standard: Protective strike
AP: daily
It's hard for me to judge which would have been more important to you between performing the protective strike or maximizing the daily. I am going to guess that granting 12 thp to the sleeping beauties squad was more important than helping the strangers who are wide awake and looking fine (especially since the horned beast was a goner anyway and you were only really adding the Shardmonster in the daily). So Primera is at N4 in the air.
[/sblock]
[sblock=Ibram]After precise calculation, he did need to use AP to kill the Goliath. He used the free move to return in the ranks.[/sblock]
[sblock=Rocco]Noticed you were missing the XP from previous fight.[/sblock]
The Goliath shouts in pain as his fleash is seared. He violently slams his club into the magma beast. The Shard Monster relocates to a safer position and bombard Haruka and Ashir with psychic energy, partially blinding them.
The archers let loose a volley but the intended target avoid any harm.
The Sword Mage gets into the thick of things and blast repeatevly the heroes whith arcane energies, managing serious damge despite the primal armor.
The vicious scimitar wielding maniacs jump on the chance to drive their weapons into helpless preys. Dante and Ibram are in dire straits.
[sblock=Actions]
inspiring word (1d6=6) on Max. Probably should divide the result by half to punish him for forgetting to roll it in the first place...
Goliath (east)
vs Magma Beast (1d20+7=24, 2d6+5=12) hit Magma Beast
Goliath Save (1d20=8)
Shard Monster
vs Will, 1:Haruka (-2) 2:Ashir (1d20+11-2=26, 2d6+5=11, 1d20+11=21, 2d6+5=15)
Took 3 dmg from Tyr. T.
Archers
1:Magma Monster 2
rimera 3:Haruka (-2 and +1 def) (1d20+9=17, 1d10+5=11, 1d20+9=24, 1d10+5=9, 1d20+9-2=18, 1d10+5=11) Miss Magma monster, hit primera but not enough damage, miss Haruka
Swordmage (Everyone but Nementah is effectively at -7 defense (CA and -5))
Swordburst, close burst 1, vs reflex 1:Nementah 2:Rocco 3:Renquist 4:Virgil (1d20+8=16, 1d20+8=28, 1d20+8=22, 1d20+8=12, 1d6+6-4=8)
AP
same with AP (1d20+8=22, 1d20+8=26, 1d20+8=12, 1d20+8=14, 1d6+6-4=5)
13 dmg to everyone
Goliath Save (1d20=8)
Scimitar Maniacs
Coup de grace: 1
ante 2:Ibram (1d8+14-4=17, 1d8+14-4=15)
Ibram save (1d20=7)
Yeah, so... NPCing Ibram is pretty easy.
[/sblock]
[sblock=S&S]
Dante 16/37 Resist 4, AP spent, Unconscious (save ends)
Ibram 25/40 Resist 4 Unconscious (save ends), AP spent
Nementah 16/35 Resist 4
Renquist 28/37, Resist 4, AP Spent, -1 hs, Unconscious (save ends), Bl.wea.
Rocco 34/43 Resist 4, Unconscious (save ends)
Virgil 36/46 Resist 4, Unconscious (Save ends)
Magma Beast: 7/19
Max: 42/42, AP spent, -1HS
Haruka: 32/56, Can only see 2 square away TENT
Ashir: 23/38 slowed TENT, Can only see 2 square away TENT
Shard Glass Monster: 133/154 Cursed, AP spent, Tyr.Thr
Goliath (East): 8/65 cursed, Tyr.Thr
Swordmage: 70/90 quarry, AP spent
*I have no clue why I had that Goliath at 20 in the previous S&S. I count 12 dmg from Tyranical Threat, 11 from Max's last attack, 19 from the magma beast and 10 from the fire sphere. Total: 52 dmg so 13 left.
Goons (G)
Perception 14;
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 17, Reflex 18, Will 17
Speed 6,
OA: +11 vs AC; 5 damage (6 damage against a bloodied target).
Goliath Thug
HP 65; Bloodied 32
Perception 14
AC 16, Fortitude 18, Reflex 15, Will 15
OA : Greatclub
+7 vs. AC, 2d6 + 5 damage.
Elf Archer
Perception 22; low-light vision
HP 44; Bloodied 22
AC 17; Fortitude 14, Reflex 18, Will 15
OA: +8 vs AC; 1d8+3 damage (if longsword is drawn).
Horned Terror
Perception 16; low-light vision
HP 107; Bloodied 53
AC 19; Fortitude 22, Reflex 18, Will 18
OA Claws, +11 vs AC; 2d10+3 damage.
Scimitar Wielding Maniacs (white token with ninja type)
Perception 15; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 17, Will 16
OA Scimitar +10 vs AC; 1d8+6 damage (crit 1d8+14).
Shard Monster
Perception 16; truesight
Emotion bending aura 1; enemies grant combat advantage while in the aura.
HP 154; Bloodied 77
AC 21; Fortitude 18, Reflex 20, Will 19
OA: Quick Illusion (standard, at-will) Illusion, Psychic
+11 vs Will; 1d6 + 5 Psychic damage and the target is knocked prone.
Lightning Genasi Swordmage
Perception 13
HP 90; Bloodied 45
Resist Thunder and Lightning 5
AC 19; Fortitude 16, Reflex 15, Will 15
OA: Longsword (standard, at-will) Weapon
+10 vs AC; 1d8+4 damage.
[/sblock]