Adventure: Into the Wild


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Mal Malenkirk

First Post
GM: Angel was slid to F1.

Max; it's not whether or not you are in difficult terrain that matters; it's whether or not you want to shift into difficult terrain. You can't shift INTO difficult terrain, but you can shift from difficult terrain to non-difficult terrain.

Edited...
 
Last edited:

dimsdale

First Post
GM: Angel was slid to F1.

Max; it's not whether or not you are in difficult terrain that matters; it's whether or not you want to shift into difficult terrain. You can shift INTO difficult terrain, but you can shift from difficult terrain to non-difficult terrain.

[sblock=ooc]
Thanks for the clarification Mal. Max will shift then to E3 as his movement action.
[/sblock]
 

TwoHeadsBarking

First Post
With a grin, Haruka pulls the energies freed by the angel's death into her. Her form explodes in a cloud of ember-filled smoke, and then reappears on the upper deck. With a gesture she sends a crimson lance through the body of the angel engaging Ashir, destroying this one as well. Laughter bubbles up from her throat as, in another blast of choking smoke, she appears towards the front of the ship.

[sblock=actions]Free: When Haruka kills Angel 4, Soul Feast triggers, giving her 3 thp. I'll also use the Blackleaf Gloves to teleport to H3.

Standard: Eldritch Bolt Angel 2. Hits Reflex 21 for 15 force damage.
Move: Ethereal Stride to D3, gaining +2 to all defenses and concealment.
Free: Shroud the Divine Fire.
[/sblock]

[sblock=Haruka's mini-stats] Haruka Sato human hexblade 7
Initiative: +5 | Passive perception: 12 | Passive Insight: 18
AC: 21 | For: 20 | Ref: 19 | Will: 21
HP: 23/59+3 | Bloodied: 29 | Surge value: 14 | Surges: 6/9
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Melee Basic Attack: +12 vs AC, 1d12+11 necrotic damage
Ranged Basic Attack: +11 vs Reflex, 1d10+11 force damage
Powers: Eldritch Bolt, Soul Eater
Blazing Doom of the Void (2/2), Reflexive Hellfire
Decree of Khirad, Crackling Fire
Heroic Effort, Assassin's Shroud (0/2), Shadow Step Ethereal Stride, Lesser Planar Ally, Everybody Move
Ironscar Rod, Prison of Salzacas, Blackleaf Gloves

Conditions:
DR 4
Concealed
+2 to all defenses

Bloodied
[/sblock]
 



Mal Malenkirk

First Post
[sblock=Max]F3 would have caused 3 OAs! I'm guessing your lack of 3d perception wouldn't have stopped Max from noticing that E3 (under Primera) wasn't difficult terrain and was an easy shift...

Also, your wiki say you are level 4. Check it out.
[/sblock]

Angels fall like moth. The last one standing won't go down easy and a burst of lightning staggers Rocco and Renquist.

The divine fire dances over the adventurers and lashes a tongue of fire at Nementah.

The Cherub tries to nail Haruka but is not accurate enough.

[sblock=Actions]
Rocco Combat Ch.
Rocco Combat Challenge vs Angel (1d20+10-2=14, 1d6+8=9)

Lightning Strike
Angel Close burst 1, lightning damage 1:Renquist 2:Rocco 3:Max (1d20+11=22, 1d20+11=24, 1d20+11=20, 1d8+4=11) vs Fort, hit everyone but Max, both have DR 4 and are dazed

Divine Fire;
Shift TPL as a minor action
vs Nementah Reflex (1d20+14=23) hit, ongoing 10 fire (-4 DR)

Cherub
Fiery ray vs Haruka ref. (1d20+10-8=15, 2d6+6=15)
[/sblock]

[sblock=S&S]
Angel 3: 76/88 marked (rocco)


Divine Fire: 99/107 , 1 shroud, Dazed

Ashir: 30/46 [3/7]
Haruka: 23 +3 /59 [6/9] DR4
Dante: 29 /42 [0/6]
Max: 45/52 [4/8] DR4
Rocco: 25/55 [9/12] DR4, Dazed
Nementah: 20 (14) /46 [8/11] DR4, Ongoing 10 (fire, save ends)
Virgil: 33/54 [1/2]
Renquist: 15/48 [9/12] DR4, Dazed

Flame Sphere at F2 (3 square high)

Angel
Angelic Presence Attacks against the angel of battle take a -2 penalty unless the angel is bloodied.
HP 88; Bloodied 44
AC 24; Fortitude 22, Reflex 20, Will 19
Immune fear; Resist 10 fire, 10 radiant
OA: Longsword (standard, at-will) Weapon
+13 vs AC; 1d8+6 damage.

Bearer of the Divine Fire
HP 107; Bloodied 53 Initiative +14
AC 24, Fortitude 22, Reflex 24, Will 23
Frozen in Place
Whenever the fire elemental takes cold damage, it cannot shift until the end of its next turn.
OA Slam (Fire) At-Will
Attack: Melee 1 (one creature); +14 vs. Reflex
Hit: Ongoing 10 fire damage (save ends).
Minor Actions

Cherub
HP 70; Bloodied 35
AC 21; Fortitude 18, Reflex 23, Will 21
Immune disease, poison; Resist 10 fire, 5 radiant; Vulnerable 5 necrotic
No OA
[/sblock]
 

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FourMonos

First Post
[sblock=dazed?] Do I misunderstand dazed? I thought you had one standard action only, no move or minor (unless converted)? [/sblock]
 


renau1g

First Post
[sblock=ooc]
I believe he was commenting on the Divine Fire taking a minor to shift and standard to attack? Assuming the attack was a standard action... [/sblock]
 

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