Adventure: Into the Wild


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Iron Sky

Procedurally Generated
Dante again hurls a kama at an angel, to little result. His attack against the divine fire is more effective, however.

[sblock=Actions]Move: Dante moves to H2, Virgil Moves to I2.
Minor: Quarry Divine Fire.
Standard: Throw and Stab:
.Throw: 1d20+12-2(Angel)=17 AC vs Angel, miss.
.And Stab: 1d20+12+2(CA)=24 AC vs Divine Fire, hit, 2d4+8+1d6=14 damage.

[sblock=Statblocks]Dante, Male Human Ranger 5
Passive Perception:20, Passive Insight:15
AC:19, Fort:19, Reflex:18, Will:17 -- Speed:6
HP:29/42, Bloodied:21, Surge Value:11, Surges left:0/6
Initiative +6, Action Points:0
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Heroic Effort, Invigorating Stride, Second Wind, Jaws of the Wolf, Spitting Cobra Stance, Amulet of Resolution

Opportunity Attack: +12 vs. AC, 2d4+8 damage (Crit 2d6+16)
Notes: *Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante. *Dante deals +1 damage when he has CA.

Virgil, Beast Companion(Lizard) 5
Passive Perception:13, Passive Insight:13
AC:20, Fort:17, Reflex:17, Will:15 -- Speed:6
HP:33/54, Bloodied:27, Surge Value:13(18), Surges left:1/2

Opportunity Attack: +11 vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

Neurotic

I plan on living forever. Or die trying.
OOC: Rocco's challenge attack is +13 (and with +3 to damage) from Devoted Challenge.

Rocco shakes himself and Bloodfire lashes out, burying it self into the angel and stopping his whirling. The fires around the angel gain bluish tint as the cold from the axe flash freezes parts of it's body.

[sblock=Actions]
Standard: Brash Strike vs Angel's AC; damage (1d20+12-2=30, 1d6+12+3=17) - CRIT: total damage = 21+Extra crit cold damage (1d10=5)

Rocco marks the angel and grants CA to it (regardless of dazed condition)
[/sblock]
 

OOC: So, no fire damage to Nemetah? If I misunderstood, please roll the save

"Heads up, paladin! Don't let little bit of fire get you down!"
calls out Nementah as soothing spirits of water flow around Primera.

Primera rides on the flow going outside the press of bodies and lashes at the Bearer of the Divine Fire, but it's will is too strong to be influenced by mere spirit fragment.

[sblock=Actions]
Minor: Healing spirit on Renquist (surge +4) and Rocco gets Healing spirit bonus (1d6=2) - in addition, all adjacent to Primera gain 4 temp hp
Move: Primera goes to E1 (assuming divine fire is at F2) - if not, move so that it cannot target Primera and the party at the same time (goes to opposite side as if flanking)
Standard: Certain threat vs Will (Divine Fire); damage (1d20+8+2=19, 2d6+5=9) - penalty from being marked is 5


Immediate Interrupt:
[sblock=Infectious Spark]
(Encounter Immediate Interrupt Melee spirit 1 ✦ Implement, Primal, Psychic, Spirit)
Target: Triggering enemy
Trigger: SC is hit a melee attack
Attack: +8 vs Will
Hit: 1d8+5 psychic damage and the target makes melee basic attack against the enemy of Nementah's choosing. SC dissapears and Nementah takes no damage from the dissapearance.
[/sblock]

[/sblock]

[sblock=Nementah]
Initiative +3; Senses Passive Insight 15, Passive Perception 20
HP 46/46, Bloodied 23, Surge Value 11, Surges 11/11
AC 17; Fortitude 18, Reflex 16, Will 18
1 AP
Speed 6

+1 to hit vs bloodied enemies

Spirits Shield
Protecting Strike
Call Spirit Companion
Spirit of the Tempest


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Speak with spirits
Certain threat


Cleansing Wind of the North
Protective Roots

[/sblock]

[sblock=Primera - please read]
Primera grants to those adjacent:
+1 NADs
+4 to surge value on second wind

Primera can make OA:
Trigger: Enemy leaves a square adjacent to SC without shifting
Attack: +8 vs. Reflex
Hit: 4 damage
Effect: One ally within 5 squares of SC regains 4hp

Primera CANNOT flank, grant CA, cover or be damaged by area attacks

If she takes 12hp in single melee or ranged attack she dissapears and Nementah takes 6 damage (can be reduced by DR)



[/sblock]
 
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TwoHeadsBarking

First Post
With a motion akin to plucking fruit from a tree, Haruka reaches up with her shadowy talon and tears at the Divine Fire.

[sblock=actions]The Divine Fire actually has two shrouds on it, as I shrouded it on both of my previous turns. Also, I ended my previous turn in D3.

Move: Shift to E2. If the catapult is difficult terrain, Shadow Step to E2 instead. Either way I get there without drawing an AoO, and I lose concealment.
Standard: BDotV the Divine Fire, invoking shrouds. 19 vs Fort, boosted up to 23 vs Fort with Heroic Effort, for 26 fire and necrotic damage. In addition, I get a +5 power bonus to my next damage roll against it before the end of my next turn.

dimsdale, if you can grant Haruka an attack against the Divine Fire, that would be cool. Not necessary though; don't kill yourself to do it.
[/sblock]

[sblock=Haruka's mini-stats] Haruka Sato human hexblade 7
Initiative: +5 | Passive perception: 12 | Passive Insight: 18
AC: 21 | For: 20 | Ref: 19 | Will: 21
HP: 23/59+3 | Bloodied: 29 | Surge value: 14 | Surges: 6/9
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Melee Basic Attack: +12 vs AC, 1d12+11 necrotic damage
Ranged Basic Attack: +11 vs Reflex, 1d10+11 force damage
Powers: Eldritch Bolt, Soul Eater
Blazing Doom of the Void (1/2), Reflexive Hellfire
Decree of Khirad, Crackling Fire
Heroic Effort, Assassin's Shroud (0/2), Shadow Step Ethereal Stride, Lesser Planar Ally, Everybody Move
Ironscar Rod, Prison of Salzacas, Blackleaf Gloves

Conditions:
DR 4

Bloodied
[/sblock]
 

renau1g

First Post
The genasi continues to unleash the fury of his elemental form on their foes, lightning bolts slam into both enemies as Ashir moves his sphere next to the ball of divine fire.

[sblock=Actions]

Minor: Sustain sphere
Standard: arc lightning - vs ref (angel 3); Divine fire; lightning (angel); lightning Divine Fire (1d20+10=21, 1d20+10=26, 1d6+10+1d8=16, 1d6+10+1d8=20) Hits both. Not sure if I roll two different damage rolls. Either 16 to angel 3 & 20 to Divine Fire, or 16 to both.
Move: Sphere to F0 (Altitude 1 higher than the Divine Fire)

At Start of turn the Divine Fire takes fire (1d4+10=14) 12 fire damage from the Sphere.
[/sblock]

[sblock=L4W Ashir]
Init: +4 Speed: 6 Perception:14 Insight: 14
AC: 19 NAD:18/17/16
HP: 15/46 Surges: 4/7 Surge Value: 11 AP: 0
Languages: Common, Primordial
Str:19 Dex:12 Wis:13 Con:12 Int:19 Cha:8

Powers:
Cantrips
Arc Lightning
Winged Horde
Magic Missile
Grasping Shadows (Skewering Spikes)
Lightning Bolt (Corrosive Mist)
Fire Shroud (Colour Spray)
Promise of Storms
Shield (Mystical Debris)
Second Wind
Sustaining Cloak +2
Stoneskin Robes +2
Flaming Sphere (Arcane Whirlwind)
Summon Magma Beast (Stinking Cloud)
Summon Iron Cohort (Wizard's Escape)
Flaming Staff +1
Restful Bedroll


[/sblock]
 

FourMonos

First Post
"My thanks, Fey Lady."

His head still reeling from the last blow, he swings at the angel and the blow goes (predictably) wide.

[sblock=actions]
Standard: Ardent Strike vs. Angel 3: 1d20+10, 1d8+5 → ([5, 10], [1, 5]) Roll Lookup . Miss AC 15.

Mal, is the daze effect TENT or do I need to make a save? [/sblock]

[sblock=ministats]
Renquist, Revenant paladin of Lauto
Status: bloodied, DR4
Init: +3 Speed: 5 Perception:15 Insight: 20
AC: 24/23 (24 if not bloodied) NAD: F: 17 R:18 W:19
HP: 31/48 +4 THP Surges: 8/12 Surge Value: 12 AP: 1
Languages: Allerian, Old Allerian
Str:13 Dex:12 Wis:16 Con:15 Int:8 Cha:18

Powers:
At-Will: Ardent Strike, Enfeebling Strike, Divine Challenge, Lay on Hands (2/3)
Encounter: Channel Divinity: Divine Mettle or Divine Strength, Second Wind, Valorous Smite, Dark Reaping, Call to Arms, Call of Challenge
Daily: Radiant Delirium


Special: AC is 24 when not bloodied. Gains 3 DR TSNT if Renquist spends a healing surge. [/sblock]
 
Last edited:

dimsdale

First Post
Let's try this again Haruka, still amazed from her last attack. Thrusting his sword forward towards the divine fire, he gets only air as he misjudges the distance between himself and the foe. Damn! After missing his target he consentrates within causing strength and vigor to spread throughout his body. He then braces himself for the counter attack

[sblock=actions]
movement: none

attack: brash assault: 1d20+13 vs AC Divine Fire = 16 miss (surges down to 2 I think) and no more inspiring words the rest of the encounter.

minor: inspiring word on self: HS+1d6 = 15 healing +3 from primera for a total of 18
[/sblock]
 



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