Adventure: Into the Wild

I am? ENW is somewhat slow and I'm swamped at work so it's kind a hard to follow. I'll be OK in about a week or two.

Nementah directs Primera to attack the guard again and then moves to support the warriors against the demon.

[sblock=Actions]
Standard: Protecting strike vs south guard's Will (1d20+7=18, 1d8+5=7) - Rocco gains 4 THP
Move: H10
[/sblock]
 

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Mal Malenkirk

First Post
Renquist is taken in pincers by his enemies and he deftly dodge the guard but is severely raked by the devil.

The gnom moves back toward the center of the room and sends a fiery bolt that dazes Nementah.

The guard fighting Rocco gets a good hit in.


[sblock=Actions]
Guards
1: Attack, 1 vs Renquist, 2 Vs Rocco, 2: Dmg 3: Recharge power 5+ (1d20+10=20, 1d10+3=4, 1d6=3, 1d20+10=25, 1d10+3=10, 1d6=1) miss Renquist, hit Rocco for 10

This time I didn't forget the agile armor and, man, Renquist is getting great mileage out of it!

Guards then shifts TPL

Spined devil:
Move: Shift TPL, gain flank
Standard:
1: Attack vs Renquist 2:dmg (1d20+11+2=33, 2d6+4=10) crit, 16

Gnome
1: Fiery Bolt vs Nementah (fortitude) 2: fire damage (1d20+6=24, 1d6+4=6)

I forgot to account for cover but it's still a hit.
[/sblock]

[sblock=S&S]
Gnome: 38/46 Ibram is invisible to him
Guard (north) : 37/47, marked (Renquist), Press the adv. recharging
Guard (south) : 24/47, marked (Rocco) Press the adv. recharging
Spined Devil: 54/70 Marked (Renquist)

Dante: 28/32 dazed (save ends)
Nementah: 29/35 dazed (save ends)
Renquist: 21/37
Rocco: 24/43, marked by guard
Virgil: +4

Gnome
Perception 11; low-light vision
HP 46; Bloodied 23
AC 16; Fortitude 13, Reflex 15, Will 13
Dagger (standard, at-will) Weapon
+6 vs AC; 1d4 damage.

Guard
Perception 16
HP 47; Bloodied 23
AC 18; Fortitude 16, Reflex 15, Will 14
Longsword (standard, at-will) Weapon
+10 vs AC; 1d10+3 damage, and the target is marked until the end of the turn.

Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
+11 vs AC; 2d6+4 damage.
[/sblock]
 

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FourMonos

First Post
"Bastion of death or no, I'm not liking these odds," Renquist mumbles to himself after the devil spikes his back.

His first blow against the guard misses.

Renquist shifts closer to his companions, next to the gnome. He focuses Lauto's judgement on the gnome. "Leave the Fey lady alone."

Unfortunately, this swing also misses.

[sblock=actions]
Standard: Divine Pursuit ([3, 8], [2, 1, 3]). Roll Lookup Miss!
Move: Shift to L9.
Minor: Divine Challenge on Gnome. Devil is not marked. Guard is not marked.
AP: Holy Strike on Gnome. ([4, 8], [2, 3, 3]). Roll Lookup Miss again! argh. [/sblock]

[sblock=ministats]
Status:
Init: +2 Speed: 5 Perception:14 Insight: 19
AC: 21/20 (21 if not bloodied) NAD: F: 16 R:14 W:16
HP: 21/37 Surges: 13/13 Surge Value: 9 AP: 1 0
Languages: Allerian, Old Allerian
Str:16 Dex:12 Wis:16 Con:16 Int:8 Cha:12

Powers:
At-Will: Ardent Strike, Holy Strike, Divine Challenge, Lay on Hands
Encounter: Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength, Second Wind, Divine Pursuit, Dark Reaping
Daily: Blood of the Mighty, Bless Weapon


Special: AC is 21 when not bloodied [/sblock]
 


Neurotic

I plan on living forever. Or die trying.
Rocco reacts on guards movement hooking him with his axe and using the pull to gyrate adjacent to him. "Going somewhere? Shouldn't you call your dance partner with you? How very rude of you."
grins savage shadar-kai.

Following with his other axe to finish the rotation, Rocco misses and spends precious few moments regaining balance.

[sblock=Actions]
Immediate Interrupt: Combat Challenge (1d20+8=24, 1d6+8=10) - Rocco shifts to D8

Standard:Brash Strike with CA vs AC (1d20+10+2=13, 1d6+11=14) - so, I hit with MBA, but not with extra +4 for killing blow? Bah! - Rocco grants CA to the guard.
[/sblock]

OOC: Dante, finish him please, I don't like being hit again and we need to go to the devil. Ibram, if you can, grant saves, we need all the firepower we can get.
 
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modest

First Post
[sblock=Actions] Move to J9, just south of the gnome. Attack with Inspiring Refrain 1d20+9+2 from flank 1d20+9+2 → [15,9,2] = (26) Roll Lookup for 2d12+5 damage 2d12+5 → [7,2,5] = (14) Roll Lookup and my allies within 5 squares get a +1 power bonus to attack rolls until the end of my next turn. Going to use majestic word(1/2) on Renquist, that's my first one. He heals for his surge value +5 and I will shift him to K8 west of the gnome.[/sblock]

"Come on lads, have we come this far to be stopped by a scum of the Earth demon and a gnome?!" Ibram springs forward holding his sword high in a two hand arcing swing. He cuts a large portion of robe from the gnome and a stream of blood flows from the area cut away. As the gnome doubles over, Ibram takes a few seconds to summon a healing spell for Renquist. "I know you move pretty fast for an undead Renquist, but if you could, move faster please!"
 


Iron Sky

Procedurally Generated
Dante hurls a kama at the guard and, as the guard ducks it, leaps in and rakes him with his kama-chain.

[sblock=Actions]Free Action: Draw Kama
Standard Action: Throw and Stab:
Attack 1 (Ranged) vs nearest Guard: 1d20+7=9 AC, miss.
Move to E8
Attack 2 (MBA) vs nearest Guard: 1d20+9=18 AC, hit, for 2d4+6=12 damage.
Saving throw 1d20=8, again.

[sblock=Statblocks]
Dante, Male Human Ranger 3
Passive Perception:18, Passive Insight:13
AC:18, Fort:17, Reflex:16, Will:14 -- Speed:6
HP:28/32, Bloodied:13, Surge Value:6, Surges left:6/6
Initiative +5, Action Points:1
Powers: Twin Strike, Throw and Stab, Marauder's Rush, Off-Hand Strike, Disruptive Strike, Invigorating Stride, Second Wind, Jaws of the Wolf

Status Effects: Dazed(save ends)

Opportunity Attack: +8 vs. AC, 2d4+6 damage.
Note: Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.

Virgil, Beast Companion(Lizard) 2
Passive Perception:12, Passive Insight:12
AC:18, Fort:15, Reflex:15, Will:13 -- Speed:6
HP:4+38/38, Bloodied:19, Surge Value:9, Surges left:2/2

Opportunity Attack: +9 vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

Mal Malenkirk

First Post
One guards falls under the blade of the heroes. The other has his hands full with Renquist and can't overcome his defenses. The gnome uses his fey magic to become invisible and teleports away but his follow up spell is innacurate. The devils corners


[sblock=Actions]
Guard:
1:vs Renquist (with flank) 2:dmg 3:Recharge 5+ (1d20+10+2=16, 1d10+3=4, 1d6=6)

Miss, power recharged

Gnome
Immediate reaction: Invisible TENT
Move: Teleport TENT
Standard
vs Renquist for; fire dmg (1d20+6+2=10, 1d6+4=9) miss

Devil
1:vs Nementah (dazed) 2:dmg (1d20+11+2=18, 2d6+4=9)
[/sblock]

OOC: Nementah and Renquist have +1 to their attacks next turns (Inspiring Refrain)

Oh, and what an awful round for the bad guys!


[sblock=S&S]
Gnome: 24/46 Marked (Renquist), Invisible
Guard (north) : 37/47
Guard (south) : dead/47
Spined Devil: 54/70

Dante: 28/32 dazed (save ends)
Nementah: 20/35 dazed (save ends)
Renquist: 35/37 AP spent, -1 surge
Rocco: 24/43, marked by guard
Virgil: +4

Gnome
Perception 11; low-light vision
HP 46; Bloodied 23
AC 16; Fortitude 13, Reflex 15, Will 13
Dagger (standard, at-will) Weapon
+6 vs AC; 1d4 damage.

Guard
Perception 16
HP 47; Bloodied 23
AC 18; Fortitude 16, Reflex 15, Will 14
Longsword (standard, at-will) Weapon
+10 vs AC; 1d10+3 damage, and the target is marked until the end of the turn.

Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
+11 vs AC; 2d6+4 damage.
[/sblock]
 

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Iron Sky

Procedurally Generated
Dante rips his kama free from the dead guard and turns on the devil with hatred burning in his eyes, lashing at it ineffectually.

[sblock=Actions]Free Action: Draw Kama
Standard Action: Throw and Stab:
Attack 1 (Ranged) vs Spined Devil: 1d20+7=14 AC, miss.
Move to H8
Attack 2 (MBA) vs Spined Devil: 1d20+9+2(CA)=18 AC, miss.
Saving throw 1d20=18, finally!

[sblock=Statblocks]
Dante, Male Human Ranger 3
Passive Perception:18, Passive Insight:13
AC:18, Fort:17, Reflex:16, Will:14 -- Speed:6
HP:28/32, Bloodied:13, Surge Value:6, Surges left:6/6
Initiative +5, Action Points:1
Powers: Twin Strike, Throw and Stab, Marauder's Rush, Off-Hand Strike, Disruptive Strike, Invigorating Stride, Second Wind, Jaws of the Wolf

Opportunity Attack: +8 vs. AC, 2d4+6 damage.
Note: Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.

Virgil, Beast Companion(Lizard) 2
Passive Perception:12, Passive Insight:12
AC:18, Fort:15, Reflex:15, Will:13 -- Speed:6
HP:4+38/38, Bloodied:19, Surge Value:9, Surges left:2/2

Opportunity Attack: +9 vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]

[sblock=Immediate Interrupt: Disruptive Strike]Now that he's no longer dazed, if an enemy within 2 of Dante makes an attack, he'll interrupt it with Disruptive Strike: 1d20+9 vs AC, 2d4+6 damage and the target takes a -5 penalty to the triggering attack.[/sblock]
 

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