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Adventure: Into the Wild

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Remind me to boost Max's will stat if he survives this encounter. :lol:

Max will roll death saving throw after comrades have had their turn.
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Dante, finally recovered from his temporary madness, turns again on the succubus, flicking a kama at the Vizier before lashing out at the Succubus.

[sblock=Actions]Move: Virgil moves to Main Deck E4, Dante moves to Main Deck F4.
Minor: Quarry Succubus
Standard: Throw and Stab:
Throw: 1d20+12=26 AC vs Visier, hit, 2d4+4=7 damage.
And Stab: 1d20+12=23 AC vs Succubus, hit, 2d4+1d6+8=13 damage vs Succubus.
Immediate Reaction: RBA(+12 vs AC, 2d4+8) vs any enemy within 5 that moves closer to Dante. This attack has priority over Virgil's OAs.

[sblock=Statblocks]Dante, Male Human Ranger 5
Passive Perception:20, Passive Insight:15
AC:19, Fort:19, Reflex:18, Will:17 -- Speed:6
HP:22/42, Bloodied:21, Surge Value:11, Surges left:5/6
Initiative +6, Action Points:0
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Heroic Effort, Invigorating Stride, Second Wind, Jaws of the Wolf, Spitting Cobra Stance, Amulet of Resolution

Opportunity Attack: +12 vs. AC, 2d4+8 damage (Crit 2d6+16)
Notes: *Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante. *Dante deals +1 damage when he has CA.

Virgil, Beast Companion(Lizard) 5
Passive Perception:13, Passive Insight:13
AC:20, Fort:17, Reflex:17, Will:15 -- Speed:6
HP:39/54, Bloodied:27, Surge Value:13(18), Surges left:2/2

Opportunity Attack: +11 vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 
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OOC: this is MetaVoid's action as he posted it in the last round, he's indisposed at the moment. Neurotic

Nementah runs through the ship to see what's happening to the rest of the crew. Seeing Max down, she directs the spirits of water into him, sooting some of his wounds.

"Where is everybody!?"


[sblock=Actions]
Move: back to H3 on Lower deck - Primera to I3
Move: up the stairs: I3 - J4 - I3 (main deck) - H3; Primera to G3;
Minor: Healing spirit on Max (spend the surge, no bonus); Virgil gets Extra Healing (1d6=3) - because I dont' think I can see anybody else
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Haruka staggers back to her feet before rushing up the stairs, plumes of black smoke following in her wake.

[sblock=actions]My bad on the thp, I forgot that I had moved back.

Move: Stand.
Standard->Move: Run to F3. I think this is as far as I can get with all the difficult terrain, but if I can get closer to the assassin and Requist, please move me there. Gain concealment from Shadow Walk. Hexblades don't normally get Shadow Walk, but I was able to pick it up through the Cursed Shadow feat.
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[sblock=Haruka's mini-stats] Haruka Sato human hexblade 7
Initiative: +5 | Passive perception: 12 | Passive Insight: 18
AC: 21 | For: 20
| Ref: 19 | Will: 21
HP: 18/59 | Bloodied: 29 | Surge value: 14 | Surges: 8/9
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Melee Basic Attack: +12 vs AC, 1d12+11 necrotic damage
Ranged Basic Attack: +11 vs Reflex, 1d10+11 force damage
Powers: Eldritch Bolt, Soul Eater
Blazing Doom of the Void (1/2), Reflexive Hellfire
Decree of Khirad, Crackling Fire

Heroic Effort,
Assassin's Shroud (0/2), Shadow Step
Ethereal Stride, Lesser Planar Ally, Everybody Move
Ironscar Rod, Prison of Salzacas, Blackleaf Gloves

Conditions:
Concealed

Granting CA
-5 to attacks
Bloodied
One failed death save[/sblock]
 

Ashir is about to yell at Dante, when the man leaves him alone and attacks their enemies. The wizard then unleashes a horde of flaming sprites that assault the minds of the devils.

The succubus feels their burning pitchforks in her mind.

[sblock=Actions]


Minor: n/a
Standard: Enlarged Winged Horde centered on F2 - enlarged winged Horde (vizier, succubus); fire (1d20+10=17, 1d20+10=24, 1d6+4=7) hits Succubus for 7 fire (ignores fire resist) & target cannot take opportunity actions until the end of your next turn
Move: shift to H3

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[sblock=L4W Ashir]
Init: +4 Speed: 6 Perception:14 Insight: 14
AC: 19 NAD:18/17/16
HP: 11+5thp/46 Surges: 7/7 Surge Value: 11 AP: 0
Languages: Common, Primordial
Str:19 Dex:12 Wis:13 Con:12 Int:19 Cha:8

Powers:
Cantrips
Arc Lightning
Winged Horde
Magic Missile
Grasping Shadows (Skewering Spikes)
Lightning Bolt (Corrosive Mist)
Fire Shroud (Colour Spray)
Promise of Storms
Shield (Mystical Debris)
Second Wind
Sustaining Cloak +2
Stoneskin Robes +2
Flaming Sphere (Arcane Whirlwind)
Summon Magma Beast (Stinking Cloud)
Summon Iron Cohort (Wizard's Escape)
Flaming Staff +1
Restful Bedroll


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Max, on the verge of death, feels a jolt of energy flow through his body. He gasps for breath. In the process strength flows into his limbs. His fingers clutch his shield and sword. He continues to focus on his health until he feels strong enough to stand, which he does. Totally alert his eyes focus on the succubus. Let's get this bitch. With a mighty swing, the warlord decapitates the foe. Max's allies are obviously inspired by the warlord's brutal attack.


[sblock=actions]
Spend HS for 10 hp

Minor: Inspiring word: Another HS + 1d6 = 11 more HP
movement: stand up
attack: stand the fallen: 1d20 + 12 vs succubus AC: Crit! 24+7+2d8 for 38

and everyone within 10 squares of Max gets to spend a HS

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GM: Rocco, you couldn't act this turn, you were dominated TENT.

Metavoid asked about the floating shield; stepping on a floating shield to climb onboard would make it much easier; DC 15.
 

MetaVoid's on a ship, that was me asking, I just didn't notice I'm on his account :) See his last post, I commented on it :) He should be back later today or maybe tomorrow.

Thanks for the info, I think 2 and 3 still don't qualify me for climbing up. But if I could retcon a bit, I'd use one of those rolls to climb and fail, then stardard to mark everything within 5 squares and then next round fail to climb again.
 

Into the Woods

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