[sblock=Max]Why do you have a negative modifier to your healing words? And Rocco is wau out of range. Am I missing a new feature?
Also, you bonus to attack isn't +13 by my claculations.
+5 Strenght, +3 level, +1 expertise (lvl 5), +2 enhancement, +3 proficiency = +14
I'll assume you take the Inspiring word at this point because it was impossible (until proven otherwise) and heal Renquist with the Lion's Roar.
[/sblock]
[sblock=Renquist]The Valorous Smite hit due to improve bravura.[/sblock]
[sblock=Dante]No disruptive strike on the imp. You were surprised by it (it was invisible right until after the attack).
I also forgot that the sting of the imp comes with ongoing 5. Save ends both slow and damage effect.
Finally, after saving the first save you are now immobilized and since you have beaten the imps stealth you know it has shifted one square west.[/sblock]
[sblock=Ashir]
The cohort got it in the acid fire and so did you (the miss effect was still 7 damage, though it spared you the nasty ongoing 10). In fact, you should be down to +4 instead of +5. Fixed it. It's all in the action section of last round.
[/sblock]
[sblock=Rocco]I forgot to add that the imp's poison caused ongoing 5 so Rocco lost one extra hp.[/sblock]
The fight Rages on. The imp disappear mischievously while Ashir's summonings take a beating from various directions. Nementah's cunning armor save her from a vicious charge from a new pain deviul who joined the fray. The other one and the rage devils are on th everge of collapse but still reinforcement come from the southwest and Dante, who is now nearly paralyzed by the imp's poison, is dangerously isolated.
[sblock=Actions]
Nementah:
save ongoing 10 (1d20=12)
Rage Devil:
Demon Scourge Crush vs For Haruka (1d20+14=17, 2d12+5=11) miss
C2
Thunder burst vs Ashir and Cohort for (1d20+8=12, 1d20+8=27, 1d8+4=11) miss Ashir, hit cohort,
Cohort dazed (save ends)
C3
Dancing lightning vs reflex 1:Rocco 2:Ashir 3:Magma Beast (1d20+8=22, 1d20+8=15, 1d20+8=28, 1d6+4=10) hit rocco (6) and magma beast (10), miss ashir
C4:
MM vs Dante's reflex (1d20+8=20, 2d4+4-4=5) hit
Pain Devil:
P2 Charges Nementah but his repulsed one square back
P1: vs Magma Monster and Rocco
Wave of Pain vs Ac (1d20+13=23, 1d20+13=15, 3d6+5=12)
Imps: Turn invisible
Stealth. (1d20+13=18, 1d20+13=18)
Cambion (W)
vs ref 1ante 2:Nementah (1d20+12=26, 2d6+5-4=13, 1d20+12=13, 2d6+5-4=13) hit Dante
Arcanist
force bolt vs Renquist (1d20+14=22, 1d10+6=11) vs ref, hit
[/sblock]
[sblock=S&S]
C2:
C3: TB spent
C4: tb spent
W1: 36/100 airborne 5
W2: airborne 8
R1: 19/138 marked (Renquist),
I-1: 44/63 quarry
I-2: 31/63
P-1: 26/86
Ashir: 50+4/50 DR4 slowed TENT
Dante: 28 (27) /52 DR4 immbilized and ongoing 5 (save ends), wolf stance
Haruka: 48 +4 (46) /65 DR4 ongoing 10(save ends)
Nementah: 37/51 DR4 ongoing 10(save ends)
Rocco: 33/55 DR4 Dancing defense, +2 def TENT
Virgil: 54 /70
Iron Cohort: 7/25 dazed (save ends)
Renquist: 43/54 DR3 tent
Magma Monster: 3/25 slowed TENT
C : Cultist (currently all on the roofs)
Perception 17
HP 48; Bloodied 24
AC 18; Fortitude 14, Reflex 15, Will 16
OA Quarterstaff (standard, at-will) Weapon
+5 vs AC; 1d8 damage.
W: Cambion Wrathborn
HP 100; Bloodied 50
AC 23, Fortitude 21, Reflex 24, Will 18
Perception 16
Resist 10 fire
OA: +14 2d8+8
P: Pain Devil
Perception 22;
Aura of Torment aura 2; a creature without the devil keyword that starts its turn in the aura takes 2 damage.
HP 86; Bloodied 43
AC 24; Fortitude 21, Reflex 18, Will 19
Resist 10 fire
OA: +15 vs AC; 2d8+5 damage, and the target is slowed until the end of the pain devil's next turn.
R: Rage Devil
HP 138; Bloodied 69
AC 23, Fortitude 24, Reflex 21, Will 23
Perception 19
Resist 20 fire
OA: +16 vs. AC
Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.
I: Assassin imp
Perception 22; darkvision
HP 63; Bloodied 31
AC 20; Fortitude 17, Reflex 20, Will 19
Resist 15 fire
OA: Razor (standard, at-will)
+12 vs AC; 1d4+5 damage.
A: Soulrider Devil Eladrin Arcanist
Perception 17; darkvision
HP 72; Bloodied 36
AC 21; Fortitude 20, Reflex 23, Will 22
Resist 5 fire
OA: Longsword
+16 vs AC; 1d8+5 damage.
[/sblock]