[sblock=leveling]how much XP do we have? I am taking Nature Sense as a Utility - it is a daily that lets me use a Nature check (+10) for an initiative check (+0) also me and all my allies get +4 to defenses until the end of the first round of the encounter! Oops I just noticed my Half-Elf Spirit Speaker that would have given the party +1 to all defenses for one turn. Staff Expertise (from Essentials) gives me +1 to weapon or implement attacks with my staff plus ranged and area attacks with the staff do not provoke OAs and my reach with my staff is +1 (smells like cheese).[/sblock]
[sblock= Elurín Lake at a glance]Initiative 0, Passive Insight 20, Passive Perception HP 16/33 Bloodied 16 Surge Value 8; Action Points: 0, Second Wind: unused AC 17 Fortitude 14 Reflex 12 Will 16, Speed 6 Size Medium
Str 10(+1), Dex 8 (0), Wis 18 (+5), Con 16 (+4), Int 11 (+1), Cha 15 (+3)
Racial Abilities:+2 Diplomacy, +2 Insight, Dilettante, Dual Heritage, Group Diplomacy, Class Features: Balance of Nature, Primal Aspect, Ritual Casting, Wild Shape, Basic Attack: Quarterstaff +2 Vs. AC 1D8 or Savage Rend +4 Vs. Ref 1D8+4 Ranged Basic Attack: None, Feats: Ritual Caster, Half-Elf Spirit Speaker, Staff Expertise; Skills Diplomacy +10, Insight +12, Nature +10, Perception +10; Languages Allarian, Elven, Hallit;Rituals Animal Messenger(Nature), Create Campsite(Nature). Powers: Wild Shape, Grasping Tide (Druid), Savage Rend (Beast Form), Fire Hawk, Call Forth the Spirit Pack, Visions of Blood, Summon Giant Toad, Nature Sense[/sblock]