Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

[sblock=OOC]
Um... I asked a question in my last OOC post. It isn't possible for Rujah to charge the baddie, is it? Also, did everyone agree with the rest of my idea?[/sblock]
 

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[sblock=OOC]
Um... I asked a question in my last OOC post. It isn't possible for Rujah to charge the baddie, is it? Also, did everyone agree with the rest of my idea?[/sblock]

[sblock=ooc]sounds good if you can get to him. I think you'll take an OA on the way in regardless.[/sblock]
 



[sblock=ooc]Fenwick is in H-1
Riardon is in H4
Talon is still in G3
Dayna is in H2
Jin is still in G1

There are no more minions left in the boat, but plenty outside of it.
The big bad is in G5-H6
[/sblock]
 



Rujah saw the new arrival and steeled himself to battle it. "Come then! I am your opponent!" He bellowed, feeling a surge of strength within him as he moved towards his adversary, the very air about him chilling.

[sblock=Actions]
Standard: Second Wind (+5 AC until the end of turn)
Minor: Winter's Herald Daily (+1 AC until the end of battle and squares around Rujah count as difficult terrain for his enemies)
Move: Move to G4
Free: Mark big bad[/sblock]
 

The decrepit forms yield ground to their master, swimming around the boat, but disengaging from the fight. One makes his way to the far side, climbing into the boat to stand between Fenwick and the bound dwarf.

As Rujah moves forward, the boneclaw lashes with his blade-like appendages, and cuts deeply through Rujah’s armor, exposing bones in the warden’s shoulder.

Lifting a razor-sharp, sword-long finger soaked with Rujah’s blood, he points toward Riardon, “You’re next, healer. I hope you can do better than this one.” The creature nods toward the bloodied dragonborn.

His voice rings with death, but just as they leave what might once have been his mouth, an unexpected sound erupts from the south. The bow mast of the ghost ship splinters as the hulking form of The Gale lumbers through the fog at ramming speed. Thunder and fire erupt from the flanks of the Dwarven vessel pounding into the ghost ship, splintering timbers and starting wildfires on its deck. A plank drops form the deck of The Gale, and dwarves issue forth in a roaring tide to match that of the zombies, even while they are distracted.

For all of this, the boneclaw seems to pay no attention. He turns back to Rujah after an apathetic glance, and smiles. “You have taste in friends, land rat.”

[sblock=Mechanics]DO Moves:
I6 to J5-J4-J3-J2-I1-I1
H6 Double-move to G-3 avoiding OAs
G7 to I6
G8 to H6
Others on the deck fill the gap.

Boneclaw:
OA: Claw
Target: Rujah
Attack: 1d20+9=27; 1d12+4= 12 Hit AC 27 for 12 damage
Standard: Claw
Target: Rujah
Attack: 1d20+9=29 ;1d12+4=10 1d20+9=28 ;1d12+4=10 Hits AC 28 for 10 damage.

Dwarves swarm the deck of the ghost ship. The zombies on the deck busy themselves with repelling the oncoming dwarves.[/sblock][sblock=Status]Jin G1 28/32 AP 1 HS 5
Fenwick H-1 25/37 AP 1 HS 11
Riardon H4 23/39 AP 1 HS 8
Talon G3 17/31(Shifting) AP 1 HS 8
Dayna H3 18/30 AP 1 HS 2
Rujah G4 11/41 Bloodied AP 1 HS 11 (AC 25)

Dwarf: G-4 7/24 Bloodied, Restrained
Boneclaw: G5-H6 115/134 AP 1

DO locations of note: I1, G3, H6, I6.
The rest are either dead or on the ship deck. [/sblock][sblock=Map]
ManOverboardRound8WideView.png

ManOverboardRound8CloseView-2.png

[/sblock][sblock=Enemies]
DrownedOne.png

Boneclawpicture.png
[/sblock]
 
Last edited:

[sblock=status]
Fenwick is actually at H -1. This makes no difference for his next action, but I thought you'd like to know.[/sblock]
 

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