Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

[sblock=tactics]
I don't suppose a controller has a power to stop OAs? The wizard does in the game I DM, and wow is it effective.

re: Riardon --- It's up to you man. It's your character, so you make the call, but I have a hard time letting the healer stand till he gets killed, while the striker sits back and watches. I wish I hadn't burned my ranged attack already (not that it hit anything). All I have left is some throwing knives, but I'm not clear on the actions required to draw and throw them, and then grab my swords again. But I might try that this round, if you are dead set on standing your ground.

BTW, I agree, the OAs will suck. But, you could shift back one, taking no OA, and let me move in. I could very well take 2 OAs in the process, probably could die, but I'd be in a position to land some blows while Rujah's mark offers me some defense. Utlimately, up to you, but I wanted to share some other ideas.

Either way, no worries. HMG won't let us TPK. right? RIGHT!?!?! :)
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[sblock=tactics]
I still have a push At-will. Perhaps I can shove it away.

Yeah, entering melee with a teleport on difficult terrain was perhaps not the smartest move :(
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[sblock=OOC tactics]
Rujah has an AoE encounter with a knockback. I can knock him back/away into the water, if that's what ya'll want me to do. But then I'd have to eat another OA to get close to him.[/sblock]
 




[sblock=OOC]Unless I am missing something, HMG's last DM post is #169. Since then, only Talon has taken his turn, and since you are adjacent to this behemoth, it's your turn. :P
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[sblock=OOC]According to Malenkirk rules, the order is first post first serve with the option to discuss tactics and optimal order ahead of time. So, technically, who's turn it is depends on who posts first. In this case: Rujah or Riardon (since Jin is picking his nose ;) and Fenwick is preoccupied with the group's primary mission)[/sblock]
 

Riardon

Riardon tries to make room for his allies. On second try, he manages to shove the big undead thing.
"Forward!"


[sblock=OOC]
Was this my last post?
http://www.enworld.org/forum/5089770-post149.html

Atletics (1d20+10=24)

Free: Change damage to radiant.
Standard: Opening Shove (1d20+9=16) miss
AP: Opening Shove (1d20+12=29) hits! push enemy 1 sq back.

Who needs a 3 Sq shift or can make a basic attack against it's new position?

Move: None, because of inability to shift.

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 17 Reflex 16 Will 15
Initiative:
Hit Points: 23 / 39 Bloodied: 19
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 0 Second Wind: 1
Healing Surge:9 Surges per day: 8 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 1/2, Aid the Injured, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition:

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[sblock=ooc/tactics]Well, shoot! If I knew it had a shift 3 component, I would have already moved, so that you could shift me to an adjacent spot.

HMG, what happens due to the push. Does it fall in or not? If so, can it still OA at 2 squares?[/sblock]
 

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