OOC: I thought Dayna was already out of the way at H2. But I'll move her to G2 to make sure.
Talon growls at Dayna to get behind him and away from that monster before stabbing out at it with his longspear. He has trouble hitting the mark though, but redoubles his efforts and tries again, barely missing the second time. He growls in frustration at his lack of combat help so far.
[sblock=Actions/Stat block]
Start= Talon 17/31(bloodied), Dayna 18/30 hps; +2 to damage and regeneration 2(when bloodied) till end of encounter.
DC15 Athletics check (1d20+10=30)
Move= Dayna moves to G2 (shift if possible).
Minor= Hunter's Quarry to mark Boneclaw Guardian
Standard= Circling Strike at Boneclaw Guardian AC22 (1d20+7=17, 1d10+4=7) Missed.
Action Point= AP: Enclosing the Prey attack at Boneclaw Guardian AC22 (1d20+7+3=21, 2d10+4+3=23) Missed by one even with the +3 for AP attack.
End= Talon 17/31, Dayna 18/30 hps - Regeneration stopped since Talon not bloodied any longer, but +2 to all damage rolls remains.
[sblock=Talon Stat block]
Talon-
Male Longtooth Shifter Beastmaster Ranger 2
Passive Perception: +14,
Passive Insight: +19,
Initiative: +4
AC: 17,
Fort: 15,
Reflex: 15,
Will: 14 --
Speed: 6
HP: 17/31,
Bloodied: 15,
Surge Value: 7,
Surges left: 8/8
Action Points: 1,
Second Wind: not used
Basic Attack: +7 vs AC - +1 Longspear 1d10+4
Basic Attack: +7 vs AC (with reach 3) - +1 Longspear 1d10+4 lightning
Basic Attack: +4 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
Ranged Basic Attack: +6 vs AC - Longbow 1d10+3
Powers-
At-Will: Circling Strike, Predator Strike, Wild Shape, Reach 3 basic attack
Encounter: Longtooth Shifting, Enclose the Prey, Savage Rend
Daily: Partnered Savaging, Longspear Push[/sblock][sblock=Wolf Companion stat block]
Dayna -
Wolf Companion 2
Passive Perception: +17,
Passive Insight: +12
AC: 16,
Fort: 14,
Reflex: 14,
Will: 15 --
Speed: 7
HP: 18/30,
Bloodied: 15,
Surge Value: 7,
Surges left: 2/2
Basic Attack: Bite, +6 vs. AC; 1d8+2 (Dex)
Racial Abilities: Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock]