Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

[sblock=ooc]
Who is next? Looks like I still have the radiant sword. we need to get Dyna out of the way for Riardon's weapon switch with Jin.

Players: I know the dwarven cavalery is coming, but this looks like a good moment for using APs. Don't forget the to hit bonus.
[/sblock]
 

log in or register to remove this ad

[sblock=plan]How about:
1. Dayna moves
2. Riardon takes his turn, attacking the big dude. After, shift to H3, use free action to drop the blade.
3. Jin moves to H4, taking, hopefully, only 1 OA (a miss, please oh please)
4. Jin minor's to pick up your blade
5. Jin dailys
6. Jin action points for dual strike.
[/sblock]
 

[sblock=plan]How about:
1. Dayna moves
2. Riardon takes his turn, attacking the big dude. After, shift to H3, use free action to drop the blade.
3. Jin moves to H4, taking, hopefully, only 1 OA (a miss, please oh please)
4. Jin minor's to pick up your blade
5. Jin dailys
6. Jin action points for dual strike.
[/sblock]
I'm fine with this.
 

OOC: I thought Dayna was already out of the way at H2. But I'll move her to G2 to make sure.

Talon growls at Dayna to get behind him and away from that monster before stabbing out at it with his longspear. He has trouble hitting the mark though, but redoubles his efforts and tries again, barely missing the second time. He growls in frustration at his lack of combat help so far.
[sblock=Actions/Stat block]Start= Talon 17/31(bloodied), Dayna 18/30 hps; +2 to damage and regeneration 2(when bloodied) till end of encounter.

DC15 Athletics check (1d20+10=30)

Move= Dayna moves to G2 (shift if possible).

Minor= Hunter's Quarry to mark Boneclaw Guardian

Standard= Circling Strike at Boneclaw Guardian AC22 (1d20+7=17, 1d10+4=7) Missed.

Action Point= AP: Enclosing the Prey attack at Boneclaw Guardian AC22 (1d20+7+3=21, 2d10+4+3=23) Missed by one even with the +3 for AP attack. :rant:

End= Talon 17/31, Dayna 18/30 hps - Regeneration stopped since Talon not bloodied any longer, but +2 to all damage rolls remains.
[sblock=Talon Stat block]Talon- Male Longtooth Shifter Beastmaster Ranger 2
Passive Perception: +14, Passive Insight: +19, Initiative: +4
AC: 17, Fort: 15, Reflex: 15, Will: 14 -- Speed: 6
HP: 17/31, Bloodied: 15, Surge Value: 7, Surges left: 8/8
Action Points: 1, Second Wind: not used
:bmelee: Basic Attack: +7 vs AC - +1 Longspear 1d10+4
:bmelee: Basic Attack: +7 vs AC (with reach 3) - +1 Longspear 1d10+4 lightning
:bmelee: Basic Attack: +4 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
:ranged: Ranged Basic Attack: +6 vs AC - Longbow 1d10+3
Powers-
At-Will:
Circling Strike, Predator Strike, Wild Shape, Reach 3 basic attack
Encounter: Longtooth Shifting, Enclose the Prey, Savage Rend
Daily: Partnered Savaging, Longspear Push[/sblock][sblock=Wolf Companion stat block] Dayna - Wolf Companion 2
Passive Perception: +17, Passive Insight: +12
AC: 16, Fort: 14, Reflex: 14, Will: 15 -- Speed: 7
HP: 18/30, Bloodied: 15, Surge Value: 7, Surges left: 2/2
:bmelee: Basic Attack: Bite, +6 vs. AC; 1d8+2 (Dex)
Racial Abilities: Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock]
 

[sblock=Dayna's move]Dayna can shift.

Rationale: The boats are difficult terrain, so shifting as a normal move action is not possible, but if you intended for Dayna to wait until you used Enclosing the Prey, then she (as well as Talon) can shift two squares before the attack. The way we'll do this is that the boat is difficult terrain, but power effects that allow you to shift will work as they would for normal terrain. I'll give her the benefit of the doubt since it would be a shame to waste the effect given that the attack missed.

If you wan't to post a shift for Talon, you may (though keep in mind he would still have to end up within 2 squares of the boneclaw since he attacked).[/sblock]
 


[sblock=ooc]Fenwick is going to go bonk this minion that's standing by the dwarf. After all, we came out here to rescue him. Technically, with Vault The Fallen, could get both minions in one round, but I'm not sure that's worth burning an encounter power on.[/sblock]
 

[sblock=OOC]
Well, Rujah is gonna get his ass kicked. I had been hoping the +1 from Rujah's daily and the +5 from his second wind would have been enough of an AC boost to at least avoid the OA, but it wasn't... so, another hit and Rujah's down for the count, as I have no more healing or mitigation to bring to the table. I guess just hit him and hope for the best?[/sblock]
 

[sblock=OOC]Just to clarify: If I cannot avoid the double OA, and Jin will get one, too, we shouldn't switch places. Riardon will stand against the undead until he falls.[/sblock]
 

[sblock=OOC]If I could hit the sucker just once, Talon could push it back 2 squares into the water and give us some breathing room for a round or two, but I haven't been able to hit the sucker![/sblock]
 

Pets & Sidekicks

Remove ads

Top