BenBrown
First Post
"Stay away from Dwarf!" Fenwick yells at the zombie in the dinghy as he steps forward. Unfortunately, the pitching of the boat causes him to lose his footing and tumble into the water. He lashes out on the way down, dropping his foe, but falls beside the boat with a strangled cry and a heavy splash.
[sblock=actions]
I will retcon if any of this is illegal or impossible.
Move: to G -2
*Athletics roll to avoid falling down: (1d20+9=14) Aargh!
*Save to avoid falling into the water: (1d20=5) Splash!
Standard: Attack Drowned One in G -3 (1d20+8=18) Should be a hit even with penalties for being in the drink.
Minor: Grab on to side of dinghy.
[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:18, Fort:16, Reflex:13, Will:14
HP:25/37, Bloodied:18, Surge Value:9, Surges left:11/11
Action Points: 1, Second Wind: unused
Powers:Howling Strike, Howl of Fury, Warrior's Surge, Roar of Triumph,
Vault the Fallen, Shrug It Off, Swift Panther Rage, Vanguard Execution Axe
Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack roll.
Conditions: wet. very wet.
[/sblock]
[sblock=actions]
I will retcon if any of this is illegal or impossible.
Move: to G -2
*Athletics roll to avoid falling down: (1d20+9=14) Aargh!
*Save to avoid falling into the water: (1d20=5) Splash!
Standard: Attack Drowned One in G -3 (1d20+8=18) Should be a hit even with penalties for being in the drink.
Minor: Grab on to side of dinghy.
[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:18, Fort:16, Reflex:13, Will:14
HP:25/37, Bloodied:18, Surge Value:9, Surges left:11/11
Action Points: 1, Second Wind: unused
Powers:Howling Strike, Howl of Fury, Warrior's Surge, Roar of Triumph,
Vault the Fallen, Shrug It Off, Swift Panther Rage, Vanguard Execution Axe
Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack roll.
Conditions: wet. very wet.
[/sblock]