Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

[sblock=HMG & Judge]Thanks for your rulings. Sorry for my miss in the tactical presence rules :blush:. As you can see, I corrected it in my last IC post.
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Riardon

Seeing that Jin uses the opening he had created well and that he is worthy to use his sword, Riardon nods approvingly


[sblock=OOC]
Just a fluff post. Good work Tenchuu. If Talon hits, too, this is a great round :D

Reminder for me: Athletics is +10

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Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +1 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 17 Reflex 16 Will 15
Initiative:
Hit Points: 23 / 39 Bloodied: 19
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 0 Second Wind: 1
Healing Surge:9 Surges per day: 8 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2, Aid the Injured, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition:

[/sblock][/sblock]
 

Rujah bellowed as the creature cut into his flesh once more, feeling himself grow rather weak from the constant exertion on the ship particularly after his ordeal with the pirates, before realizing the creature assumed he was unable to continue fighting, and turned to attack his ally. Before the creature even had a chance to lift his arm, Rujah's hammer swung forward striking the creature's back, however the bolt of lightning crackled ineffectively against the creature's hide, before he drew back and let loose another blow with a bit more precision.

Immediately following this, Rujah turned slightly to swing his hammer directly into the skull of one of the zombies, shattering the casing and immediately ending it's activity.



[sblock=Actions]
Free Action: Change damage type to lightning
Mark Immediate Action: Warden's Fury on BC 1d20+8=10, 1d10+5=15 Fail... 10 vs fortitude
Free Action: Change damage type back to physical
OA Versus BC: 1d20+8=20, 1d10+5=9 BAH! 20 vs AC for 9 damage
OA Versus DO: 1d20+8=17, 1d10+5=8 17 vs AC[/sblock]
 
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The boneclaw loses his balance, and falls into the water. Explosions rock the ship as it erupts into flame.

The blow’s delivered by the deft ranger wielding the warlord’s blade are so strong, that the others, momentarily, believe him to be the source of the blasts. Jin reaches over the edge of the boat and cuts deep into the boneclaw’s exposed chest. The creature howls in pain as the radiant blade pierces his already rotting flesh, not once, but twice. His cries, however, are quickly muffled by the electric crush of Talon’s spear.

Blue flame jets forth and strikes the undead horror square in the chest, sending him backward through the water, slamming into the hull of the ship with an audible ‘thud.’ Two hapless zombies, swimming nearby, are seared to death by residual energy crackling from the boneclaw's skin.

Rujah, however, is the only one who seems disappointed by the attack, because it pushes the beast just out of his reach as he is preparing his own strike, which damages nothing but the waves.

The boneclaw’s eyes glow red. They become slits as he growls at Rujah, “You shall pay for that!”

Again, the events turn sour for the warden. Evidently the boneclaw doesn’t realize that it was Talon’s spear, and not Rujah’s hammer that pushed him back.

With surprising speed, the overgrown zombie paddles forward, reaches over the boat, and slices deep through the dragonborn’s already shredded armor. Even as he bleeds, a zombie in the water behind makes a half-hearted attempt to grab Rujah, but can’t seem to steady himself properly on the boat.

All the while, dwarves are jumping from the burning galleon as more zombies catch fire, blazing like living torches.

To the south, The Gail lumbers by majestically, launching rescue skiffs to pick up the dwarven flotsam.

[sblock=Mechanics]Free: Necrotic Pulse 5 damage to everyone except Fenwick and the dwarf
Move: to H5-I6
Standard: Claw
Target: Rujah
Attack: 1d20+9=28 Roll Lookup vs. AC; 1d12+4= 12 Roll Lookup

DO at F5
Standard: Slam
Target: Rujah
Attack = 1d20+5=8vs. AC Miss Roll Lookup[/sblock][sblock=Status]Jin G4 28/32 AP 1 HS 5
Fenwick G-2 21/37 Prone AP 1 HS 11
Riardon H4 23/39 AP 0 HS 8
Talon G3 17/31(Shifting) AP 0 HS 8
Dayna G2 18/30AP 1 HS 2
Rujah G5 6/41 Bloodied AP 1 HS 11 (AC 25)

Dwarf: G-4 7/24 Bloodied, Restrained
Boneclaw: H5-I6 (Grants CA) 11/134 Bloodied AP 0
DO: F5 (still alive)
[/sblock][sblock=Map]
ManOverboardRound10.png
[/sblock][sblock=Enemies]
DrownedOne.png
Boneclawpicture.png
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Riardon

Seeing an opening in the creatures defense, Riardon directs Jin: "Low and wide to the left!" The radiant blade clearly cuts through the creatures head.

[sblock=OOC]
Athletics (1d20+10=18)

Commander's Strike
Jin's strike (1d20+8=21, 1d8+5=13)
I think it still grants CA, so it would be a hit. Adding 3 dam from my power + 10 from radiant, it is killed.

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +1 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 17 Reflex 16 Will 15
Initiative:
Hit Points: 23 / 39 Bloodied: 19
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 0 Second Wind: 1
Healing Surge:9 Surges per day: 8 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2, Aid the Injured, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition:

[/sblock][/sblock]
 


Jin thrusts Riardon’s blade down into the back of the bonclaw’s neck. Light from the radiant artifact burns the creature from the inside out, until nothing is left but ash floating in the placid ocean.
From the deck, shouts of dismay from the remaining zombies mingle with cheers of triumph from the remaining dwarves. The ghoulish galleon is now burning out of control and sinking fast, the zombies remaining, are either too preoccupied with the dwarves, or to dismayed by the demise of their leader, to fight effectively.
From the direction of The Gail, a small launch glides into view. On the prow, Fargo’s stout, squat frame enters the flickering circle of light, a commanding smile of delight on his face, “Ahoy! Tho’t ye’d nevahr see me ‘gain didjee?” he shouts over the sound of crackling timbers and wails of undead despair, “Wael ye won’ get away thaht eezee! I’d be likin’ tah get abard ‘afar we be taken by th’ winds o’ th’ fahllen!” He winks at you and turns around to his oarsmen, “Stroke ‘ard me lads! We got not but minutes!” Several other lunches come in to view, picking up as many floating dwarves as possible.

Fenwick, now free to take his time, unfetters the captive dwarf, who gratefully bows his gratitude and hops into Fargo’s launch as it comes up alongside. Talon, Rujah, Riardon, Dayna, Jin, and Fenwick all join him, crowding into the boat, the oarsman all the while struggling to make time back to The Gail.

The burning ghost ship becomes a living metaphor of a sinking sun, reflected in the eerily calm waters of the ocean. Even as the adventurers and the last of the remaining dwarves climb the rigging to the deck of The Gail, the sea begins to churn as if a mountain of dry ice had been dropped into the water. There seems no uniform direction to the current caused by the disturbance, and the air begins to stir erratically as well into strong gusts of buffeting wind that howls like some undead beast.

From their vantage point on the deck of The Gail, the crew watches the wind extinguish the fire on the ghost ship, and subsequently tear it’s charred hull to pieces. Above them, the crew of The Gail has already furled the sails. Fenwick is astonished by what he sees next. The dwarves have fashioned the masts of the ship in such a way that they can be collapsed and laid flat on the deck, yet when they are constructed, they appear to have no seam.

Bereft of the fire, darkness settles in, still accompanied by the deafening howl. However dark, Riardon notices, to the front of the ship, a spot even darker is forming. The wind swirls and eddies around this point of darkness, whipping up sea foam to make a foggy ring around it. The point grows until it forms a pitch black disk whose bottom now rests below the surface of the water, which begins to pour into the void as if flowing through a portal. It is at this point that Riardon realizes that this is exactly what the disk is. It’s an 800ft wide portal pulling The Gail directly into it.

As the massive ship passes through the black hole, everything goes silent and black. The wind is gone. The water is gone. The fire is gone. The zombies are gone.

Slowly the air itself seems to get brighter, like lights being lit in a theater one by one after a show has concluded. Presently the crew find themselves in sunny calm waters with seagulls squawking overhead and naught more than a gentle breeze. The air is warm and summer-like though Autumn was turning to winter when they left the hanged man.

“Whell! Tha’ ‘append a wee bit fahster’n aye tho’t ‘twould. Up tah now, they ‘ave us bide ar tiyme fahr five ar six days ‘afahr they opens that dahr.” Fargo looks across the inviting ocean and breaths in the warm , salty air. Heaving a satisfied sigh, he turns to the group, “Six mahar days I ‘magine, an’ then we’ll make part.”

[sblock=OOC]Good work guys. That went more quickly than I thought it would. Goes to show (as I’m learning in Love Bites) that Rangers are serious K.A. strikers (when they hit ;)). Give me another day to calculate the XP. I can’t remember how many zombies you all killed, so I’m going to have to go back through the list. No treasure in this one, but I’ll figure out a way to work time gold into the story at least.

This will be an extended rest for all.[/sblock]
 

Fargo looks over the crew, and now in the light notices how beat up they are, "Aye yes! Aye can' thank ye 'nuff fahr yer help savin' wona me crew, but ole Fahrgoh'll be outta 'is waternut 'fe thinks 'e can stay in det tah ye fahr tha'." The dwarf pounds off to the door under the quarterdeck and, after a few minutes and some audible rustling about, returns with 5 sacks of gold, "Nah, ye think ye'll be abel tah use tha'?" He tosses a bag to each.[sblock=Rewards Submitted for Approval] Zombies = 31 x 25 x 2 = 1550
Boneclaw = 1000
Really Minor Quest (Rescue Dwarf) = 125
Subtotal = 2675
For each = 535
Time XP = 104 x 2 months = 208 for Rujah, Fenwick, Talon, & Jin
Time XP = 125 x 2 months = 250 for Riardon

Total for Riardon = 785
Total for Others = 743

Time gold for Riardon = 127 x 2 months = 254gp
Time gold for others = 89 x 2 months = 178gp


I don't think this is enough for any of you to level up, but I figured I'd take care of that now while I can remember the zombie count.


You'll soon be able to spend your money in character if you want, so be thinking about anything you'll want to buy.[/sblock][sblock=Nature 12]It is, in fact, Summer. When you entered the portal, it was late Autumn. You have not, however traveled in time. The sun is also traversing the sky to the north (not to the south).[sblock=Nature 20]The portal has transported you to the southern hemisphere of the world, thus explaining why it is suddenly a summer's day instead of a near-Winter's night.[/sblock][/sblock]
 

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