[sblock=ooc]Hi all!

Happy to be joining this crew! I'll switch back to pale green to avoid conflict with Jin.
I have to admit it's taking me a little while to decipher the map, but I think I've got it down![/sblock]
"OOF! Ah, yes, well, um... hello? Sorry to uh, pop in... unannounced? Ah, no, don't get up - I'm fine," Mervin stammers as he gets to his feet. Looking around at everyone and their weapons drawn, he adds,
"I seem to be interrupting something already in progress. Please - don't mind me. I'll just be ... uh ..." Seeing the barrel destroyed and his only portal gone, Mervin's words just drift to a halt.
[sblock=ooc]Move: stand up
Standard: Mervin has no idea what's going on so he'll just take a total defense action - +2 to all defenses[/sblock]
[sblock=Mervin ministats]
Mervin Male Human Wizard 3
Initiative: +7, Passive Perception: 12, Passive Insight: 17, Senses: Normal
AC:19 (21), Fort:13 (15), Reflex:17 (19), Will:15 (17)
HP:
31/31, Bloodied:15, Surge Value:7, Surges left:
7/7
Action Points/Daily Item Uses/Milestones:
1/1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Orbmaster's Incendiary Detonation
Color Spray
Shield
Staff of Defense
Second Wind
Orb of Nimble Thoughts
Flaming Sphere
Important Stuff:
Conditions:
Full sheet:
L4W:CS:Mervin (evilbob) - L4W Wiki[/sblock]