Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

[sblock=DM]Dumb question. Can I move through Rairdon's square J4 as part of my move? Ultimately, I want to get to H5 without drawing an OA so I can get combat advantage. Talon, I would have you move to G4 to get OA also, and box in his guy. But, you might have a better play elsewhere. [/sblock]

Jin followed the retreating archer and saw Mervin right next to him. "You there! Magicman! This is a fight to the death! These men are killers! No matter what they say now, when they are done with us, they'll kill you too so there are no witnesses! At least subdue that one so he can't attack us anymore."

"Or are you with them as well?" The Ronin's tone was accusatory.

[sblock=EB]Let's spend some free actions first. :P[/sblock]
 

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[sblock=ooc]Do the wine racks block opportunity attacks? Basically I'm thinking Mervin would shift 1 to M3 and then move. Would his move incur an OA?[/sblock]
[sblock=Wine Racks]Why don't you go ahead and see :devil:.[sblock=If you're not the type that likes surprises...]The answer to your question is yes. The wine racks are blocking terrain. They block both line of sight and effect. I go over the rules for wine racks and other terrain effects here.

BUT...

The wine racks have no effective thickness, and in your particular case, the wine rack does not extend into column 2. Because of this the wine rack behaves like the corner of a wall around which the archer can reach. Thus, he would still get an OA. What's worse: because the racks have no effective thickness, they wouldn't provide you cover against the OA.

If the wine rack extends partially into a row or column, it blocks sight/effect to the diagonal square (example: There is no sight/effect from J3 to K4, but there is from N2 to M3).

Sorry.[/sblock][/sblock]
[sblock=DM]Dumb question. Can I move through Rairdon's square J4 as part of my move? Ultimately, I want to get to H5 without drawing an OA so I can get combat advantage. [/sblock]
[sblock=Getting to H5]You can move through any ally's square as long as you don't end your turn in one.


*edit* I also want to point out that the dead body and the protruding wine rack make moving from J3 to J4 cost two squares of movement. It's kind of a squeeze maneuver.

*edit*
Looking at the map, though, I don't think Riardon is going to be your biggest obstacle. H5 happens to be a bookcase (behaves like wine racks, except that the book case actually occupies its squares). Climbing the bookcase will require a DC 10 athletics check and two moves. Thus it will be difficult to reach H5 in a single turn. Since the bookcase is blocking terrain, Jin can climb it without provoking an OA from the knife fighter.[/sblock]
 
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[sblock=HMG]... ... ...Ok, I... Huh? :)

Given both a positive and negative response, I'm not sure what you just said exactly, but I think ultimately you said if I move (not shift) out of M3, then I would incur an OA. Is this correct?

Secondary question: does this archer have a club readied or the longbow or does he really even need to switch weapons?[/sblock]
 

"These men are killers! No matter what they say now, when they are done with us, they'll kill you too so there are no witnesses!"
"Yes, and I'm sure they'll say the same of you as well! No offense, but I'm not really interested in your feud."

"Or are you with them as well?"
"Clearly, since I'm helping them so much..." Mervin mutters under his breath sarcastically. "I'm not with anyone, thank you!"
[sblock=ooc]Still... playing... character... Seriously though, he really has no reason to trust either side yet. It still comes back to: if you were suddenly locked in a room with a dozen people fighting, would you just jump right in?[/sblock]
 

[sblock=HMG]... ... ...Ok, I... Huh? :)

Given both a positive and negative response, I'm not sure what you just said exactly, but I think ultimately you said if I move (not shift) out of M3, then I would incur an OA. Is this correct?

Secondary question: does this archer have a club readied or the longbow or does he really even need to switch weapons?[/sblock]
[sblock=Questions]

  1. You are correct. Shifting from M2 to M3 will not provoke, but moving out of M3 after that will.
  2. The archer is actually carrying both. he's carrying the bow in his off hand. He is capable of attacking with the club, but he has to drop it (free action) in order to use the bow.
Clear as mud?[/sblock]
 

Riardon

Riardon advances carefully around the battlefield, giving advice as needed.

[sblock=OOC]

Move: Move to H6
Standard: Directing strike for our ranger who doesn't hit with his regular attacks. If Jin hits at least ones, for Talon, if Talon's enemy still lives. If not, to Rujah to hit the knife fighter again.
Idea is to not waste the quarry bonus damage for this round and to concentrate on wounded enemies first.

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +1 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 18 Insight: 13 Low-light Vision
AC 20 Fortitude 18 Reflex 17 Will 16
Initiative: +4
Hit Points: 43 / 44 Bloodied: 22
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:11 Surges per day: 6 / 8
At-Will Powers: Directing Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2, Aid the Injured, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition:

[/sblock][/sblock]
 
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"Live Together or Die Alone! It's your choice," Jin said, turning his attention back to the fight. Stepping forward, he engaged the knife fighter.

"Are you ready to die for your master, rogue? As a loyal retainer of honorable men, I am," Jin said to the knife fighter, striking out with reckless abandon. He struck a deep wound with his father's ancient blade and thick acid poured from the weapon into the fresh wound.

Without looking back, the ronin threw his voice over his shoulder, trying to persuade Mervin again. "There is no escape from this place, except through our enemies here. Your inaction serves no purpose. At least if you pick a side, even the wrong side, the outcome would be better than doing nothing. And I swear to you on my honor, and on my father's blade, that I speak the truth. May all the gods above strike me dead if I lie to you now."

"I will knock these men unconscious, rather than kill them, to show you with what honesty I speak."


[sblock=Action Block, Mini-Stats]
Move, HQ, Jaws of the wolf, Hit, EPIC Miss, Acidic Katana Daily. Total Damage Dealt to Knife Fighter: 23+6+2=31 plus 5 ongoing acid damage.

[sblock=Action Block]
Move: Shift to I3
Minor: HQ on Knife Fighter
Standard: Jaws of the Wolf
Free: Acid Katana Attack
Effect: 5 ongoing acid damage
[/sblock][sblock=Jin Stat block]Ashikaga Jin'emon - Male Human Ranger 2
Initiative: +4, Passive Perception: 18, Passive Insight: 14
Defenses:
AC: 17, Fort: 16, Reflex: 17, Will: 14 -- Speed: 6

Vitality:
HP: 23/32, Bloodied: 16, Surge Value: 8, Surges left: 6/6
Action Points: 0, Second Wind: 1
Languages:
Common, Elven

Basic Attacks
:
:bmelee: Basic Melee Attack: +8 vs AC - Acidic Katana 1d10+5
:ranged: Ranged Basic Attack: +7 vs AC - Thrown Dagger 1D4+3

Powers:
At-Will:
Hunter's Quarry, Twin Strike, Shield of Blades, Hit & Run
Encounter: Off-Hand Strike, Acidic Katana Ranged Attack, Unbalancing Parry
Daily: Jaws of the Wolf, Acid Katana Attack

Weapons:
1 Acidic Katana (Acidic Bastard Sword +1 stats)
1 Katana (Bastard Sword stats)
[/sblock]Yet another Nat 1. I am making my encounter record even better. Jin is the michael phelps of sucking attacking.
[/sblock][sblock=Tactics/Mervin]I think someone should offer to pay him to join our side. However, it would not be in character for Jin to do so.[/sblock]
 
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"Live together? Together with WHO? WHO ARE YOU PEOPLE?" Mervin yells, exasperated. "Why would you want me to suddenly fight with you? Where is this? None of this makes any sense!"

Mervin again steels himself against attack and then makes a dash off to the east, toward some stairs. As he runs, the nearby archer takes a swing at him with his club, blowing past Mervin's best defenses and drawing blood.

[sblock=ooc]standard: total defense (+2)

move: move to M8

I'm going to assume the rogue archer takes an OA on me; I will go ahead and roll it if that's ok or HMG if you'd rather feel free to re-roll. Or, if he doesn't take the OA, feel free to disregard the attack. I haven't included any in-game text for it.

archer OA: 25 vs. AC (of course now I roll decently) for 6 damage.

Jees these guys have high attacks - even total defense + my shield spell couldn't stop this one, and Mervin's AC isn't too shabby! All I rolled was a 13, too![/sblock]
Listening to the ronin's speech, Mervin adds, "Sorry, but picking the wrong side does indeed serve a purpose, and that is to get me killed. You honor is all well and decent but I'm sorry to say it doesn't really do me much good. Besides, you seem to be doing well enough without me," Mervin adds as the ronin slices into the knife fighter.

[sblock=ooc]It still seems completely against any reasonable character decision for Mervin to just jump right into this fight. There just isn't any reason for him to do so. Anything I do just seems like yelling "You look trustworthy!" and jumping into line. :)

Also, and this might be a bit much for OOC information, but I will just flat out tell you that one thing that is not going to work is telling Mervin one side is more good or right than the other (anyone could be lying about that). I do have some ideas on what might work, but I think I'm pushing the reasonable bounds of OOC information already. (Although at the moment I honestly do think you guys are ok; once you focus fire a little you should be able to bring down two guys quickly and then the other two are just big bags of HP that need to be chewed through, and 5 on 2 are good odds for that.)[/sblock]
[sblock=Mervin ministats]Mervin Male Human Wizard 3
Initiative: +7, Passive Perception: 12, Passive Insight: 17, Senses: Normal
AC:19 (21), Fort:13 (15), Reflex:17 (19), Will:15 (17)
HP:25/31 (assuming OA), Bloodied:15, Surge Value:7, Surges left:7/7
Action Points/Daily Item Uses/Milestones: 1/1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)

Orbmaster's Incendiary Detonation
Color Spray
Shield
Staff of Defense
Second Wind
Orb of Nimble Thoughts

Flaming Sphere

Important Stuff:

Conditions:

Full sheet: L4W:CS:Mervin (evilbob) - L4W Wiki[/sblock]
 
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Fenwick wheels and rushes the archer, his axe striking true, dropping the menace. "This more like it!" he shouts, moving to follow Riardon. "Fenwick no longer frustrated!"

[sblock=actions]Standard: Charge to M2, Howling Strike (Charge) vs. Archer #2 (1d20+8+1=20, 1d12.minroll(3)+1d6+1d8+5=20)
Standard: Move to J5[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:17, Fort:17, Reflex:13, Will:14
HP:37/37, Bloodied:18, Surge Value:9, Surges left:10/11
Action Points: 1, Second Wind: unused
Powers:Howling Strike, Howl of Fury, Warrior's Surge, Roar of Triumph,
Vault the Fallen, Shrug It Off,
Swift Panther Rage, Vanguard Execution Axe

Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack roll.
[/sblock]
 

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