H.M.Gimlord
Explorer
[sblock=OOC]I'll be posting Talon's Directing Strike MBA and the status update later tonight (GMT-5). I think Phoenix8008 is a little pre-occupied.[/sblock]
[sblock=OOC]Thanks for the kick. I admit, I've been moving a little more slowly than usual. I was kind of waiting for you to try the stairs since you were headed in that direction. I'm sorry if I'm boring you, but up til now, I have to admit I've been entertained by Mervin's attempt to skirt the battle and escape. If this is isolating from your point of view as a player, I'll see what I can do to step up the action.[sblock=ooc]Ok, so since we're moving into the 4th round for which Mervin has been here (nearly 3 weeks of real time), and since taking total defense is both un-fun for me and really useless for everyone else, I'm going to just shatter the 4th wall here and list things that I thought of that would help get Mervin to fight with the group.
Things that will get him fighting immediately:
- DM has any enemy attack Mervin
- DM has any enemy specifically mention that they will attack Mervin
- DM has any enemy mention other not-too-nice things they will do to Mervin once this battle is over
- DM provides any other motivation/hint (the magical lady from the necklace gives a sign, some god points a finger and commands a smiting, Mervin has visions that the good guys are strawberry shortcakes and the bad guys are huge demons killing puppies, etc.)
Things that will start a dialog that will likely get him helping:
- Anyone mentions anything about where they are, where they are from, or why they are here - especially including the following KEY words: The Hanged Man tavern, Wayne, Wayne's necklace
- Anyone talking about being teleported to this basement before (it honestly seems like a topic that should come up!)
And for reference, things that will not get Mervin to help:
- Talking about which side is right or wrong (very little ability to prove that)
- Offering to pay Mervin (he's more interested in surviving than taking money from someone who may lose)
- Threatening Mervin (see "things that will get him fighting immediately")
I'm sure there are other things that would work, too - these are just a few things off the top of my head that I thought of as soon as Mervin got here. I've already said that I think it would be extremely poor role-playing for Mervin to just jump into the fray for no reason: please feel free to help so that he can![/sblock]
[sblock=OOC]NP. Assume that this was done right after the KF missed Jin. KF is at J3 as of the beginning of this round. I'll doublecheck to see if that botches anything up, but I don't think it will.[/sblock][sblock=All]I'm going to enforce the 48 hour clock from my status update. If I update on a Thursday or later, I'll hold out until Monday night to post an update (this is to accommodate WD who cannot post on Weekends). Exceptions will be made, of course, upon advance notice.[sblock=Unbalancing Parry]
Can I use unbalancing parry to send the knife fighter to J3? If so, I plan to do it.
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[sblock=OOC]NP. Assume that this was done right after the KF missed Jin. KF is at J3 as of the beginning of this round. I'll doublecheck to see if that botches anything up, but I don't think it will.[/sblock]