[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

Riardon

Riardon carefully looks around, paying attention to doors, walls floor and ceiling. Kobolds are known for their trap-making skills.

[sblock=OOC]

-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 26 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 4 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 2/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst

Condition:

[/sblock][/sblock]
 

log in or register to remove this ad

"The kobold has fled, and though I cannot see them, I am sure traps lay ahead in our path. Perhaps it would be wise to turn back, and investigate the noise down those stairs. At least there, we will have the element of surprise." Gensai offered.
 

From Riardon's vantage point, he is unable to make out any traps, but then again, he is not terribly close to the door.

As the group debates what to do, the doors swing outward revealing a large antechamber dimly lit by torches. Stairs rise up on three sides leading to a stage on which stands a large, lifelike statue of a green dragon carved from marbled granite. To either side of the dragon in front, stand statues of granite depicting winged sentinels wielding swords.

Behind the statue of the dragon is a large, red tapestry, draping from floor to ceiling in billowing folds, depicting a forest scene of ruins overgrown with vegetation.

Before the stage is an alter of sorts, and on the alter rest the charred remains of a hapless human, about in his mid thirties, by the look of him. The stench of burned flesh billows out toward the group as they gape in disgust, possibly horror. The body is burned badly, and its blood paints the altar as well as the floor around it.

In addition, there is a hideous gash that cuts the body cleanly in two across the mid-seciton as if some large beast had done so in a single bite. Large three-toed footprints lead up the stairs from behind the alter and though the tapestry that is also spattered with blood.

All of this, the party takes in at once, and it nearly distracts them from the cause of the opening doors. Three reptilian figures issue forth from the doorway, carrying wicked-looking pikes. A fourth hangs back on the stage, its hands sparking with electric energy.

At first Riardon gets the impression that the floor within the room is moving, but it becomes quickly apparent that the floor is actually covered with rats. In their midst a fifth kobold smiles and pets the furry vermin as they crawl over and around its body.
[sblock=Riardon]You notice that the approaching kobolds are picking their steps carefully, but you can't discern a definite pattern.[/sblock][sblock=Map]
Antechamber1-2.png
[/sblock][sblock=Terrain]Brazers: Creatures moving into or beginning their turn in a square occupied by a brazer takes 1d6 fire damage

Statues: Creatures can move into squares not completely occupied by a statue. The statue grants cover to creatures from some attacks. Draw a line from all four corners of the attacking square to the center of the target square. If any of the lines pass through a portion of the statue, the statue grants the target cover. Creatures must squeeze to get between a statue and a wall if the statue occupies a square adjacent to the wall.

Stairs:
Medium creatures on the stairs grant combat advantage

Half-Wall:
There are two half-walls one either side of the stage (O45-P45 and O48-P48). These walls grant cover to attacks in the same way as the statues and require 2 squares of movement if a creature wishes to climb over them.

Altar: The altar is difficult terrain

Curtain: The curtain blocks line of sight and superior cover and total concealment against between creatures on opposite sides.

Ceiling: The ceiling is twenty feet high.[/sblock][sblock=Status]Fenwick: G47 67/67 HP 7/11 HS 1AP
Riardon: F47 59/59 HP 4/9 HS 1AP
Gensai: G46 68/68 HP 9/11 HS 1AP
Mervin: E46 42/44 HP 2/8HS 0AP
Rujah: F46 70/70 HP 8/12 HS 2AP

Kobold Pikeman 1: I47 115/115HP
Kobold Pikeman 1: J46 115/115HP
Kobold Pikeman 1: K47 115/115HP

Kobold Stormseer: P46 78/78HP
Kobold Rat Master: M46 182/182HP[/sblock]
OOC: Enemy Initiative: 1d20+9=19
[sblock=Enemies]1X
RatMaster.png


3X
Pikeman-1.png


1X
Stormseer.png

[/sblock][sblock=Cells]Still waiting for @Voda Vosa to post a move.[/sblock]
 
Last edited:

Riardon

Riardon stands ready, giving a subtle sign to move...

[sblock=OOC]
No action with rolling Initiative: Use Battleshift.

Would prefer to let Rujah move to the first row, but I'm open for suggestions.

Question for the rat Master Entry: Are his bursts also targeting the other kobolds?


-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 26 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 4 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 2/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst

Condition:

[/sblock][/sblock]
 


Sheng attempts to deliver a mighty jab to the kobold in front of him. However the shifty creature avoids the blow. In that second, chaotic energies emanating from Sheng, push everyone one step away from the sorcerer. He then creates a chaotic barrier around him.

[sblock=Actions]
Thunder Twin vs Adjacent Kobold: Natural 1 Unfettered power triggered on the 1, push every creature within 5, 1 square away.
Use Chaotic defences: 4; Gain 10 THP, +2 to defences, and 2d6 dmg to each creature damaging Sheng.

Sustain Deep shroud

Since his attack triggers the kobolds attacks, Sheng takes only 8 dmg because of his daily 5 resistance that is lightning.
[/sblock]
 




Gensai steps up and then deftly weaves through the enemies. He quickly unshethed his sword, sending out a blade of energy into his foes; the ronin followed it up with a slash of the real blade, rune glowing on the metal.

In the end, only the lead Kobold suffer from the attack, but Gensai was ready to take him him, despite his positioning. "You are mine. Come now, to me."

[sblock=Action Block, Mini-Stats]
Damage: I47 takes 21 and it marked. I gained 5 THP.

[sblock=Action Block]
Move: Shift to H46 (+1 to AC/Ref)
Minor: Boots of the Fencing Master - Shift 2 to J47
Standard: Sword Burst vs ref

  • Targets: I47, J46, K47
  • Attack I47: 1d20+10=29
  • Attack J46: 1d20+10=15
  • Attack K47: 1d20+10=15
  • Damage: 1d6+6=9
  • Effect: None
AP: Sword of Sigils vs AC

  • Targets: I47, J46, K47
  • Attack I47: 1d20+13=22
  • Attack J46: 1d20+13=19
  • Attack K47: 1d20+13=16
  • Damage: 1d8+6=12
  • Effect: I47 is Marked TENT. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier after the attack is resolved. If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to 3
  • Effect: Tattoo: Gain 5 THP
[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 7
Initiative: +3, Passive Perception: +13, Passive Insight: +18

Defenses:

AC: 24, Fort: 19, Reflex: 21, Will: 18 -- Speed: 6

Vitality:
HP: 68/68, THP: 5/5 Bloodied: 34, Surge Value: 17, Surges left: 9/11
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +13 vs AC - Fey Strike Katana 1d8+6
:ranged: Ranged Basic Attack: +13 vs AC - Fey Strike Katana 1d8+6 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Dimensional Vortex, Echoes of Sword Magic, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Periapt of Cascading Health, Boots of the Fencing Master, Fireheart Tattoo AP
Daily: Frost Backlash, Swordmage Shielding Fire, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities. Here's what the Periapt of Cascading Health looks like.
[/sblock]
[/sblock]
 

Pets & Sidekicks

Remove ads

Top