The three kobolds in the hall attack blindly, choking in the poisonous fog born of Mervin's psychic design. Their efforts are pitifully vain, and realizing this, they flee back into the Antechamber to escape the stifling mist.
From behind the cloud, however, the stormseer is not so easily deterred. An arc of ball lightning shoots out into the hallway catching them all in an exploding electrical burst.
Seeing that the reptiles have retreated, Mervin waves his hands, sending the mist toward the back of the antechamber,
"Anyone comes through that cloud, they're toast!"[sblock=Enemy Actions]
Kobold Pikeman 1:
Free: Take 14 damage
Standard: Warding Strike
Target: Gensai
Attack:
1d20+12-5(no LoS)=11 Miss
Minor: Shift to J47
Move: Back to an unknown location
Kobold Pikeman 2:
Free: take 14 damage
Standard: Blind Bull Rush
Target: H47 (Ends up being Fenwick)
Attack:
1d20+8-5=14 vs. Fort Fail
Minor: Shift to J47
Move: Out of sight
Kobold Pikeman 3:
Free: take 14 damage
Minor: Shift to J47
Standard: Kobold Pike
Target: H46 (Gensai)
Attack:
1d20+12-5=10 vs. AC Miss
Move: N48
Kobold Rat Master:
Free: take 14 damage
Move: Wouldn't you like to know... For that matter, wouldn't he
Kobold Stormseer:
Standard: Lightning Storm Centered on G46
Target1: Fenwick
Attack1:
1d20+12=14 vs. Reflex
Target2: Gensai
Attack2:
1d20+12=27 vs. Reflex
Target3: Riardon
Attack3:
1d20+12=17 vs. Reflex
Target4: Rujah
Attack4:
1d20+12=16 vs. Reflex
Target5: Mervin
Attack5:
1d20+12=14 vs. Reflex
Damage:
1d10+7=11
Gensai takes 11 damage. Everybody else takes 5
[/sblock][sblock=Status]Fenwick:
H47 62/67 HP 7/11 HS 1AP
Riardon:
F47 54/59 HP 4/9 HS 1AP
Gensai:
H46 57/68 HP 9/11 HS 1AP
Mervin:
E46 37/44 HP 2/8HS 0AP
Rujah:
F46 65/70 HP 8/12 HS 2AP
Kobold Pikeman 1:
??? 94/115HP
Kobold Pikeman 1:
??? 94/115HP
Kobold Pikeman 1:
??? 101/115HP
Kobold Stormseer:
??? 78/78HP
Kobold Rat Master:
??? 168/182HP[/sblock][sblock=Map]
[/sblock][sblock=Enemies]X
3X
1X
[/sblock][sblock=Mervin's Actions Round 2]Move: Move stinking cloud centered on P47
Standard: Ready action
Trigger: As soon as two creatures are in the area I46-M47[sblock=Readied Action]Winged Horde
Attack1:
1d20+11=24 vs. Fort (Hit) for
1d6+5=7 damage
Attack2:
1d20+11=31 vs. Fort (Crit) for 11+
1d10=18 [/sblock]
I rolled this out, but I think it's a conflict of interest. Your choice to keep it or roll your own actions for Mervin. If you keep this, I will roll dice (coin flip actually) to determine the kobolds' actions regarding whether or not they end up in the zone.[/sblock][sblock=Cells]Sent reeling by Sheng's defenses, the kobold's collect themselves. The two foremost beasts clamber forward and attempt to subdue their prisoners,
"Sssstays in the sssssscell!"
As the blows come down, however, Sheng's defenses strike back, gouging into their tiny reptilian minds with psychic fury,
"Aaaaaagh! It hurtssses!"
The guards in the torture room beyond lash out, thowing out arcing blasts of electricity into the cell that nearly turn TikChik's exoskeleton into charred cellulose.
They did not, however, count on Sheng's magic to affect them from so far away. Visible pressure waves of Psychic energy pulse from around the swirling cloud, concealing the mage. The waves strike the distant guards causing them to scream in pain.
Interestingly, both Sheng and TikChik notice that the ceiling some 9 feet above their heads is made of reinforced oak planks that are shaking violently and dislodging small pieces of debris which fall on them every now and then. Something is going on up there.[sblock=Enemy Actions]
Kobold Horde 1:
Overwhelm Surge Recharge: 1d6=6 Success
Move: Q46
TikChik OA: 1d20+15-2(Prone)=23 vs. AC for 1d10+11=16 damage
Standard: Overwhelm Surge
Target1: TikChik
Attack1:
1d20+11=12 vs. Fort Miss
Target2: Sheng
Attack2:
1d20+11=14 vs. Fort Miss
Chaotic Defense damage: 2d6=6
Kobold Horde 2:
Overwhelm Surge Recharge: 1d6=6 Success
Move: to R45
Standard: Swarm the Fallen
Target: TikChik
Attack:
1d20+15+2(CA)=22 vs. AC Miss
Chaotic Defense Damage:
2d6=12
Wyrmguard Scout 1:
Standard: Dragon Clash centered on Q47
Target 1: Sheng
Attack 1:
1d10+12=30 vs. Fort (effectively 21 so...) Hit
Target 2: TikChik
Attack 2:
1d20+12=22 vs. Fort Hit
Damage:
3d6+5=19 lightning damage
TikChik takes full damage. Sheng takes 14
Minor: Kobold Horde 1 is Wyrmguard Scout 1's ward
Chaotic Defense Damage: 2d6=9
Wyrmguard Scout 2:
Standard: Dragon Clash centered on Q47
Target 1: Sheng
Attack 1:
1d10+12=27 vs. Fort Hit
Target 2: TikChik
Attack 2:
1d20+12=23 vs. Fort Hit
Damage:
3d6+5=12 lightning damage
TikChik takes full damage, Sheng takes 7 damage
Minor: Kobold Horde 2 is Wyrmguard Scout 2's ward
Chaotic Defense Damage:
2d6=10[/sblock][sblock=status]
Tikchik:
R46 32/70HP 6/7HS 1AP Prone, Bloodied
Sheng:
R47 37/57HP 8/8HS 1AP
Kobold Horde 1:
Q46 32/84 Bloodied Warded by Wyrmguard Scout 1
Kobold Horde 2:
R45 72/84 Warded by Wyrmguard Scout 2
Wyrmguard Scout 1:
Q40 66/75
Wyrmguard Scout 2:
O41 65/75[/sblock][sblock=Map]
[/sblock][sblock=Enemies]X
2X
[/sblock]
[/sblock]
OOC:
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BTW: @Voda Vosa : Chaotic defenses reads: "3: Until the end of the encounter, each creature that attacks you takes 2d6 damage." You're CS says "hits". The benefit to you is actually better than you think. KH1 and KH2 also take damage.
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