[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)


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Fenwick growls and hefts his axe.

"Fenwick getting sick and tired of kobolds!"
he yells. "Aargh. Fenwick hate them! Slay! Maim! Grarchrmmlfgh!" he trails of into incoherence, sputtering and growling. Only the occasional cry of "injure!" or "massacre!" comes through clearly.

He steps forward so that the nearest kobold is between him and Gensai and swings wildly with his axe. The blade doesn't hit cleanly, but catches enough of the Kobold to injure him.
[sblock=actions]Move: to H47
Standard: Tiger Claw Rage vs. Kobold I47 1d20+12+1=18, 2d12.minroll(3)+8=30 miss. Half damage (15)[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 7
Initiative: +4, Passive Perception: 13, Passive Insight: 13, Senses: Low-light
AC:20, Fort:19, Reflex:16, Will:16
:bmelee: +12 vs. AC, 1d12+8 damage (brutal 2, high crit)

HP:67/67, Bloodied:33, Surge Value:16, Surges left:6/11
Action Points: 1, Second Wind: unused
Powers: Howling Strike, Howl of Fury, Giantkind Gloves
Warrior's Surge, Roar of Triumph, Vault the Fallen, Shrug It Off, Shatterbone Strike,
Haggle, Curtain of Steel, Giantkind Gloves

Swift Panther Rage, Tiger Claw Rage, Rage Strike x2, Vanguard Execution Axe, Skald's Armor

Conditions:
Raging!
[/sblock]
 

GM: I'm assuming you're waiting for me to roll for Mervin. If you don't like this, any of you may retcon with an action on which you agree.
From the back of the group, Mervin raises his arms above the level of his comrades' heads. Green smoke hisses from the tips of his fingers, trailing down the corridor and congealing into a thick and pungent mist. Soon neither the refreshing, stormy smell, nor the odor of charred flesh from the sacrifice of the altar can compete with the stench of Mervin's cloud.

The foremost of the kobolds balk and choke as the green fog settles in on them. One of the foul creatures seems to be rather enjoying the smell, until the vapor starts to burn its lungs. The reptiles disappear in the swirling, poisonous mist that now fills the doorway, "See'em get through that!" The wizard chuckles.[sblock=Mervin's Actions]Standard: Stinking cloud centered on K47
Target 1: Kobold Pikeman 1
Attack 1: 1d20+11=28 vs. Fort Hit
Target 2: Kobold Pikeman 2
Attack 2: 1d20+11=21 vs. Fort Hit
Target 3: Kobold Pikeman 3
Attack 3: 1d20+11=13 vs. Fort Miss
Target 4: Rat Master
Attack 4: 1d20+11=19 vs. Fort Miss
Damage: 1d10+10=17

Pikeman 1 and Pikeman 2 take 17 damage. None of the kobolds can see any of the PCs at this point.

All creatures entering or starting their turn in the cloud take 1d10+10=14 points of damage.[/sblock]
GM: Couldn't resist the daily. It was too apropos for the terrain. I'll post bad guy moves tomorrow. Sorry for the delays.

BTW: The stinking cloud "targets" all creatures, so be careful.

I've posted an updated map, but I'll wait on status until the end of the Bad Guys' round.
[sblock=Updated Map]
Antechamber1_5-1.png
[/sblock]
GM: BTW: The map only shows last known locations of the Enemy. Technically, the PC's can't see them either.
 
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The three kobolds in the hall attack blindly, choking in the poisonous fog born of Mervin's psychic design. Their efforts are pitifully vain, and realizing this, they flee back into the Antechamber to escape the stifling mist.

From behind the cloud, however, the stormseer is not so easily deterred. An arc of ball lightning shoots out into the hallway catching them all in an exploding electrical burst.

Seeing that the reptiles have retreated, Mervin waves his hands, sending the mist toward the back of the antechamber, "Anyone comes through that cloud, they're toast!"[sblock=Enemy Actions]Kobold Pikeman 1:
Free: Take 14 damage
Standard: Warding Strike
Target: Gensai
Attack: 1d20+12-5(no LoS)=11 Miss
Minor: Shift to J47
Move: Back to an unknown location

Kobold Pikeman 2:
Free: take 14 damage
Standard: Blind Bull Rush
Target: H47 (Ends up being Fenwick)
Attack: 1d20+8-5=14 vs. Fort Fail
Minor: Shift to J47
Move: Out of sight

Kobold Pikeman 3:
Free: take 14 damage
Minor: Shift to J47
Standard: Kobold Pike
Target: H46 (Gensai)
Attack: 1d20+12-5=10 vs. AC Miss
Move: N48

Kobold Rat Master:
Free: take 14 damage
Move: Wouldn't you like to know... For that matter, wouldn't he :p

Kobold Stormseer:
Standard: Lightning Storm Centered on G46
Target1: Fenwick
Attack1: 1d20+12=14 vs. Reflex
Target2: Gensai
Attack2: 1d20+12=27 vs. Reflex
Target3: Riardon
Attack3: 1d20+12=17 vs. Reflex
Target4: Rujah
Attack4: 1d20+12=16 vs. Reflex
Target5: Mervin
Attack5: 1d20+12=14 vs. Reflex
Damage: 1d10+7=11

Gensai takes 11 damage. Everybody else takes 5
[/sblock][sblock=Status]Fenwick: H47 62/67 HP 7/11 HS 1AP
Riardon: F47 54/59 HP 4/9 HS 1AP
Gensai: H46 57/68 HP 9/11 HS 1AP
Mervin: E46 37/44 HP 2/8HS 0AP
Rujah: F46 65/70 HP 8/12 HS 2AP

Kobold Pikeman 1: ??? 94/115HP
Kobold Pikeman 1: ??? 94/115HP
Kobold Pikeman 1: ??? 101/115HP

Kobold Stormseer: ??? 78/78HP
Kobold Rat Master: ??? 168/182HP[/sblock][sblock=Map]
Antechamber2.png
[/sblock][sblock=Enemies]X
RatMaster.png


3X
Pikeman-1.png


1X
Stormseer.png
[/sblock][sblock=Mervin's Actions Round 2]Move: Move stinking cloud centered on P47
Standard: Ready action
Trigger: As soon as two creatures are in the area I46-M47[sblock=Readied Action]Winged Horde
Attack1: 1d20+11=24 vs. Fort (Hit) for 1d6+5=7 damage
Attack2: 1d20+11=31 vs. Fort (Crit) for 11+1d10=18 [/sblock]
I rolled this out, but I think it's a conflict of interest. Your choice to keep it or roll your own actions for Mervin. If you keep this, I will roll dice (coin flip actually) to determine the kobolds' actions regarding whether or not they end up in the zone.[/sblock][sblock=Cells]Sent reeling by Sheng's defenses, the kobold's collect themselves. The two foremost beasts clamber forward and attempt to subdue their prisoners, "Sssstays in the sssssscell!"

As the blows come down, however, Sheng's defenses strike back, gouging into their tiny reptilian minds with psychic fury, "Aaaaaagh! It hurtssses!"

The guards in the torture room beyond lash out, thowing out arcing blasts of electricity into the cell that nearly turn TikChik's exoskeleton into charred cellulose.

They did not, however, count on Sheng's magic to affect them from so far away. Visible pressure waves of Psychic energy pulse from around the swirling cloud, concealing the mage. The waves strike the distant guards causing them to scream in pain.

Interestingly, both Sheng and TikChik notice that the ceiling some 9 feet above their heads is made of reinforced oak planks that are shaking violently and dislodging small pieces of debris which fall on them every now and then. Something is going on up there.[sblock=Enemy Actions]
Kobold Horde 1:
Overwhelm Surge Recharge: 1d6=6 Success
Move: Q46
TikChik OA: 1d20+15-2(Prone)=23 vs. AC for 1d10+11=16 damage
Standard: Overwhelm Surge
Target1: TikChik
Attack1: 1d20+11=12 vs. Fort Miss
Target2: Sheng
Attack2: 1d20+11=14 vs. Fort Miss
Chaotic Defense damage: 2d6=6

Kobold Horde 2:
Overwhelm Surge Recharge: 1d6=6 Success
Move: to R45
Standard: Swarm the Fallen
Target: TikChik
Attack: 1d20+15+2(CA)=22 vs. AC Miss
Chaotic Defense Damage: 2d6=12

Wyrmguard Scout 1:

Standard: Dragon Clash centered on Q47
Target 1: Sheng
Attack 1: 1d10+12=30 vs. Fort (effectively 21 so...) Hit
Target 2: TikChik
Attack 2: 1d20+12=22 vs. Fort Hit
Damage: 3d6+5=19 lightning damage
TikChik takes full damage. Sheng takes 14
Minor: Kobold Horde 1 is Wyrmguard Scout 1's ward
Chaotic Defense Damage: 2d6=9

Wyrmguard Scout 2:
Standard: Dragon Clash centered on Q47
Target 1: Sheng
Attack 1: 1d10+12=27 vs. Fort Hit
Target 2: TikChik
Attack 2: 1d20+12=23 vs. Fort Hit
Damage: 3d6+5=12 lightning damage
TikChik takes full damage, Sheng takes 7 damage
Minor: Kobold Horde 2 is Wyrmguard Scout 2's ward
Chaotic Defense Damage: 2d6=10[/sblock][sblock=status]
Tikchik: R46 32/70HP 6/7HS 1AP Prone, Bloodied
Sheng: R47 37/57HP 8/8HS 1AP

Kobold Horde 1: Q46 32/84 Bloodied Warded by Wyrmguard Scout 1
Kobold Horde 2: R45 72/84 Warded by Wyrmguard Scout 2
Wyrmguard Scout 1: Q40 66/75
Wyrmguard Scout 2: O41 65/75[/sblock][sblock=Map]
ThePrison5.png
[/sblock][sblock=Enemies]X
WyrmguardScout.png


2X
KoboldHorde.png
[/sblock]
[/sblock]
OOC: BTW: @Voda Vosa : Chaotic defenses reads: "3: Until the end of the encounter, each creature that attacks you takes 2d6 damage." You're CS says "hits". The benefit to you is actually better than you think. KH1 and KH2 also take damage.
 
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Gensai steps up and readied himself for the first enemy who comes through the smoke.

"Come on!"

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: Shift to I46 (+1 to AC/Ref)
Standard: Booming Blade vs AC Readied

  • Targets: First foe to move adjacent
  • Attack K47: 1d20+13=17 Miss
  • Damage: 1d8+6=0
  • Effect: None
[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 7
Initiative: +3, Passive Perception: +13, Passive Insight: +18

Defenses:

AC: 24, Fort: 19, Reflex: 21, Will: 18 -- Speed: 6

Vitality:
HP: 68/68, THP: 5/5 Bloodied: 34, Surge Value: 17, Surges left: 9/11
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +13 vs AC - Fey Strike Katana 1d8+6
:ranged: Ranged Basic Attack: +13 vs AC - Fey Strike Katana 1d8+6 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Dimensional Vortex, Echoes of Sword Magic, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Periapt of Cascading Health, Boots of the Fencing Master, Fireheart Tattoo AP
Daily: Frost Backlash, Swordmage Shielding Fire, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities. Here's what the Periapt of Cascading Health looks like.
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[/sblock]
 
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Riardon

Stepping forward, Riardon stands ready, javelin in hand.

[sblock=OOC]

move: shift to G47
minor: replace longsword with javelin.
standard: ready ranged basic vs first enemy in sight


-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 26 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 4 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 2/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst

Condition:

[/sblock][/sblock]
 

[sblock=Away, sort of]I have some very serious health issues going on in my family. It was completely unexpected, and I'm not sure how long it will be until I can post normally again.

If I can post quickly I will, but feel free to RP my character. Sorry, and thanks.
[/sblock]
 


Fenwick continues to growl incoherently, but even in his present state can smell that the cloud is nowhere he wants to be near.
[sblock=actions]Ready to charge the first enemy exiting the cloud which is not immediately killed by his allies' actions.[/sblock]
 

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