[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

GM: [sblock=Cells]Right you are. For some reason, I was under the impression you were trying to burn out the lock, but going back, I read that I was mistaken. I will retcon the post tonight.

Sorry about the map. I meant to post it. I'll do that tonight as well.


Synopsis:


  • All actions are as they were except for the locking of the door (I'll go ahead and blow Kobold 2's standard on the auspice that he tried to lock the door, but realized that the hinges were melted).
  • The hinges are melted
  • The door is cast aside
  • The kobolds are attempting to block your exit from the cell.
[/sblock]
 

log in or register to remove this ad

OOC: Riardon moves to 40 J, if Fenwick's move triggered no trap. He can give 2d6 extra healing to a HS before the short rest, as he still had one unused inspiring word.
 

OOC: Riardon moves to 40 J, if Fenwick's move triggered no trap. He can give 2d6 extra healing to a HS before the short rest, as he still had one unused inspiring word.
OOC: If no one else needs it, I take it. But, I only need 4 more HP to get to full. Rujah probably needs it more. Let's see:

Rujah Start of Last Round:
Ruajah: O36 49/70 HP 9/12 HS 2AP vulnerable 10 lightning

Surge value is 21 (1/4 HP + con mod)

So, nope. Rujah spends 1 HS to get to:
Ruajah: O36 70/70 HP 8/12 HS 2AP

So, Gensai is going to take the extra 2d6=7 so he is at full health.
 
Last edited:


GM: [sblock=Cells]Map and fluff updated. As I said, all moves are the same, it's just that the door has actually fallen to the floor. Apologies once more :blush:.[/sblock]
 

OOC: Riardon moves to 40 J, if Fenwick's move triggered no trap. He can give 2d6 extra healing to a HS before the short rest, as he still had one unused inspiring word.
GM: I wasn't aware that BB had posted a move for Fenwick.
OOC: Rujah Start of Last Round:
Ruajah: O36 49/70 HP 9/12 HS 2AP vulnerable 10 lightning
GM: BTW: The lightning vulnerability has ended since the encounter is over, and you've had a short rest.
 


Sheng capitalizes the situation quickly. When the first kobold tries to strike him, he disappears in a cloud of deadly green gas that fills the lungs of the reptilian beast.
The monk reappears behind the ranger and moves the cloud of chaotic gas towards the kobolds blocking the door. One succumbs to it's effects, and tumbles backwards, but the other one seems unaffected. Using the chaos powers again, the monk conceals his and his ally's position with the green chaotic gas.

[sblock]
Actions: Immediate interrupt when hit by the first attack: Teleport to R 47 avoiding the attack. Damaging triggering attacker for 18 psy dmg.
Standard action: Mist of Disarray,hits K at R 45 for 12 dmg (30 dmg total taken) and push it 3 squares back.
Minor: Deep shroud: Squares in which Sheng is standing, and adjacent are heavily obscured.

Rolls

Since Sheng was not prone, he is not subject to swarm the fallen methinks.

[/sblock]

[sblock= Sheng Zim]
Initiative: 8 Passive Insight: 14 Passive Perception: 13 Senses: Normal Languages: Common, Deep Speach
Hit Points: 57 Bloodied: 28 Surge Value: 14 Surges/Day: 8 Regeneration: Saving Throws:
AC: 19 Fortitude: 18 Reflex: 19 Will: 22 Speed: 6 Resistance: 5 Lightning

At-Will: Chaos bolt, Acid orb, Burning spray
Encounter: Mist of disarray, Horror Blast, Deep shroud, Twin thunder, Centred flurry of blows
Daily: Chromatic Orb, Slaad's gambit, Chaotic defense
[/sblock]
 

Not knowing what to do and with himself covered by some unknown magicks, the thri-kreen just huddles in close, hoping his chitinous carapce will protect him.

OOC: 2nd wind (+15 hp & +2 defenses TSNT). Not optimal, but Tikchik isn't too smart and he's certainly much less effective without his weapons (I don't think he can twin strike without them)
 

Gensai moves closer to the staircase, but only hears loud shouts and clanging of metal. From the din, it is impossible to tell if it is a fight, or more kobolds making ready to investigate their intrusion.
GM: I'm going to assume that Fenwick, Rujah, Mervin, Gensai, and Riardon are chasing the kobold.


Rounding the corner, the party reaches a cross-corridor, but the direction is easily chosen when they catch a glimpse of the kobold disappearing through a large set of wooden double doors to the south.

The doors are ornately carved to reflect two green dragons facing each other. One on each door. From the dragons' mouths issue carved depictions of of noxious gas clouds. They close with a low, dull "boom!" as the kobold slips through.

The stone floor of the other corridors gives way, here, to a skillfully carved, granite tile floor. The smell of an oncoming storm grows stronger as the party approaches the doors, but now it is mingled with a burning, metallic odor.

To the east an archway stands over the entrance to an upward-leading staircase that ascends into darkness.

To the north, there is another corridor that turns off to the east.[sblock=Map]This map gives you the big picture concerning where you have been so far since you delved into the cliff on the beach:
Thebigpicture.png


This is a map of the party's immediate area. If you're having trouble locating your current position on the map above, note that the coordinates are consistent:
Thecorridor.png

[/sblock][sblock=Cells]The first kobold gathers himself after staggering back under the noxious cloud put out by Sheng. It approaches the cowering thrikreen, "Now.." it hisses, "Nicesssss insssssect bug." The kobold produces a pair of manacles and atttempts to shackle the poor ranger. Unfortunately, its reptilian fingers fumble the handcuffs and the fall skittering to the stone floor.

The other has little patience. With its sword, it probes aggressively at the cloud in the corner, behind Tikchik. When the kobold withdraws its sword, there appears to be blood on the end.

The two other guards seem to be hanging back in case things go badly.
GM: Cells: I've updated my last post to reflect VV's immediate interrupt. The map and status below show things as they are now.
[sblock=Actions]Kobold Horde 1:
Free: Overwhelm Surge Recharge 1d6=3 Fail
Free: Swarm the Fallen Recharge 1d6=5 Success
Minor: Draw Manacles
Move: to R45
Standard: Grab
Target: Tikchik
Attack: 1d20+6=7 vs. Fort @#%!
Tikchik is immobilized

Kobold Horde 2:
Free: Overwhelm Surge Recharge 1d6=4 Fail
Free: Swarm the Fallen Recharge 1d6=5 Success
Move: Shift to Q46
Standard: Horde of Knives
Target: Sheng
Attack: 1d20+13-5(Total Concealment)=19 vs. AC for 1d8+6=9 damage


Wyrmguard Scout 1:
Standard: Ready Action
Trigger: Either Kobold is attacked
Action: Dragon Clash
Target1: Tikchik
Attack1: 1d20+12=17 vs. Fort Miss!
Target2: Sheng
Attack2: 1d20+12=20 vs. Fort Hit!
Damage: Sheng takes 3d6+5=13 lightning damage


Wyrmguard Scout 2:
Standard: Ready Action
Trigger: Either Kobold is attacked
Action: Dragon Clash
Target1: Tikchik
Attack1: 1d20+12=26 vs. Fort Hit!
Target2: Sheng
Attack2: 1d20+12=15 vs. Fort Miss!
Damage: Tikchik takes 3d6+5=13 lightning damage

[/sblock][sblock=Status]Tikchik: R46 63/70HP 6/7HS 1AP Prone
Sheng: R47 48/57HP 8/8HS 1AP

Kobold Horde 1: R46 84/84 Warded by Wyrmguard Scout 1
Kobold Horde 2: Q45 84/84 Warded by Wyrmguard Scout 2
Wyrmguard Scout 1: Q41 75/75
Wyrmguard Scout 2: P42 75/75[/sblock][sblock=Map]
ThePrison4-2.png
[/sblock][sblock=Enemies]
2X
WyrmguardScout.png


2X
KoboldHorde.png
[/sblock][/sblock]
 

Pets & Sidekicks

Remove ads

Top