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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

Walking Dad

First Post
Riardon

"There!" Pointing at a vulnerable spot of the big skeleton is the last thing Riardon does before moving towards the fallen insect-like ally.

[sblock=OOC]

standard: Warlord's Recovery for Fenwick (can use already spent encounter power as a free action. Also, Riardon regains the use of Lion's Roar.
move: to E23

...

@BenBrown
You get the free use of an already spent encounter power
(I would suggest the self-healing one, but I don't know all of Fenwick's capabilities.)

-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 28 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 53 / 64 Bloodied: 32
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:16 Surges per day: 8 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 0/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Warlord's Recovery, Dwarven Armor, Sunblade Burst

Condition:

[/sblock][/sblock]
 

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BenBrown

First Post
Fenwick lashes out with his axe again, striking hard, drawing strength into himself with the blow.[sblock=Actions]Free!: Warrior's Surge vs. Marrowshriek: 18(1d20) +14 +2 = 34; 3(1d12.minroll(3)) +9 = 12 and Fenwick spends a healing surge.[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 8
Initiative: +5, Passive Perception: 14, Passive Insight: 14, Senses: Low-light
AC:21, Fort:23, Reflex:20, Will:20
:bmelee: +14 vs. AC, 1d12+9 damage (brutal 2, high crit)

HP:41/73, Bloodied:36, Surge Value:18, Surges left:4/11
Action Points: 0, Second Wind: used
Powers: Howling Strike, Howl of Fury, Giantkind Gloves
Warrior's Surge, Roar of Triumph, Vault the Fallen, Shrug It Off, Shatterbone Strike,
Haggle, Curtain of Steel, Giantkind Gloves

Swift Panther Rage, Tiger Claw Rage, Rage Strike x2, Vanguard Execution Axe, Skald's Armor

Resourceful Leader: When an ally Fenwick can see spends an action point to make an attack, the ally gains a
+3 bonus to damage rolls on a hit or gains 3 temporary hit points on a miss.

Conditions:
[/sblock]
 

H.M.Gimlord

Explorer
The undead bowman backs up and puts an arrow into Fenwick, though the orc is hearty enough to keep going with the shaft sticking out of his flesh.

The the shrieking skeleton, realizing that he's been flanked, and recognizing the axe strapped to Fenwick's side, reaches out, clutching at the orc, "That's not yours! It belongs with it's rightful owner!" Fenwick is far to quick for the undead guardian, who by now has been reduced to far less than the usual 205 bones.

Frustrated by his own sluggishness, the skeleton screams, sending tremors of fear into both Gensai and Fenwick.

Arrows rain down on Riardon, but his armor seems to be holding against the barrage as he attends to his fallen friends.[sblock=Stang's Stats]
StangShortBlock.png

[sblock=Picture of Stang]
ArkusAxe.png
[/sblock]Around the pommel is a dwarven script[sblock=Script]
Pommelinscription.jpg


[sblock=If you can read Dwarven]Translation: When it is my turn, I will show you my power.[/sblock]
[/sblock][/sblock][sblock=TikChik's Actions]TikChik:
Free: Save vs. Death 1d20=13 Success!
[/sblock][sblock=Enemy Actions:]Skeleton Archer 6:
Move: Shift to A19

Standard: Longbow
Target: Fenwick
Attack: 1d20+13=22 vs. AC for 1d10+8=10 damage



Skeleton Archer 1:
Standard: Longbow
Target: Riardon
Attack: 1d20+13=26 vs. AC Miss

Skeleton Archer 2:
Standard: Longbow
Target: Riardon
Attack: 1d20+13=15 vs. AC Miss

Skeleton Archer 3:
Standard: Longbow
Target: Riardon
Attack: 1d20+13=16 vs. AC Miss

Marrowshriek Skeleton:
Free: Marrow Feast Recharge 1d6=6 Success!

Standard: Marrow Feast
Target: Fenwick
Attack: 1d10+17=18(Nat 1) vs. AC Miss

Minor: Marrowshriek
Target 1: Fenwick
Attack 1: 1d20+16=29 vs. Fortitude
Target 2: Gensai
Attack 2: 1d20+16+2(Dazed)=26 vs. Fortitude
Gensai and Fenwick are Dazed UEONT

[/sblock][sblock=Status]Gensai: A16 5thp+26/81HP 1AP 11HS Bloodied Dazed UEONT
Riardon: E23 53/64HP 1AP 7HS
TikChik: E25 -3/70HP 0AP 6HS Unconscious
Fenwick: C18 21/73HP 0AP 4HS Bloodied Carrying Stang, Dazed UEONT

Hankel: F24 -1/32 Unconscious Stabilized
Skeleton Archer 1: C19 On battlement above76/76 Cover
Skeleton Archer 2: C20 On battlement above76/76 Cover
Skeleton Archer 3: C21 On battlement above76/76 Cover
Skeleton Archer 6: A19 51/76
Skeleton Soldier: I17Dead
Skeleton Soldier: I19Dead
Skeleton Soldier: H19Dead
Skeleton Soldier: K18Dead

Marrowshriek Skeleton: B17 67/242HP Bloodied
Iron Defender 1: B16 -8/115HP Bloodied[s/] Dead
Iron Defender 2: G18 48/115HP
Iron Defender 3: G17 -13/115HP Dead
Iron Defender 4:G19 -1/115HP Dead[/sblock][sblock=Map]
LighthouseRoundHmm6.png
[/sblock][sblock=Terrain]The well is of an unknown depth (until someone looks in). It can be climbed with an extra square of movement, but moving out of its square requires a DC 20 Acrobatics check or the creature must save vs. falling into the well.

The bone piles and rubble areas are difficult terrain.[/sblock][sblock=Hankel's Stats]
Hankel.png
[/sblock][sblock=Enemy Stats]X5
SkeletonArcher.png


4X
SkeletonSoldier.png


4X
IronDefender-1.png



MarrowshriekSkeleton.png
[/sblock][sblock=The Second Floor]Sheng's instincts prove right, and his preparation ends up being a life-saving maneuver. Skeletons descend the stairs and clatter their way into the hall. Arrows fly. One finds a home in the wizards arm, but he's still standing as they reach for more arrows.[sblock=Enemy Actions]
Skeleton Archer 4:
Move: to -D17

Standard: Longbow
Target: Sheng
Attack: 1d20+13=20 vs. AC+2(SW) Miss


Skeleton Archer 5:
Move: to -D18

Standard: Longbow
Target: Sheng
Attack: 1d20+13=24 vs. AC+2(SW) for 1d10+8=18 damage




[/sblock][sblock=Map]
LighthouseSecondFloorRoundHmm6.png
[/sblock][sblock=Staus]Sheng: -B18 29/66HP 1AP 5HS Bloodied +2 to all defenses USONT
Skeleton Archer 4: -D17 76/76
Skeleton Archer 5: -D18 76/76
[/sblock][/sblock][sblock=Off Topic...Kinda]Look Familiar?
Lighthouse-1.jpg
[/sblock]
 

Voda Vosa

First Post
Sheng disappears in a cloud of green gas as the arrow flies unerringly towards him. The sorcerer reappears in front of the skeleton archers. With a grin, he simply opened his mouth, unleashing a firestorm over the undead, who burn in the arcane flames.

As Sheng gets hit, he uses Slaad gambit, avoiding the hit, and teleporting to -c18 avoiding the hit, and hitting SK4 for 10 dmg He then uses Burning spray on skeletons, hitting both for 19 dmg. He then shifts to -b17 for cover around the wall.
 

Walking Dad

First Post
Riardon

Riardon quickly takes the last steps to his insect ally and binds the wounds as quickly as only a combat medic can. Then he gets down to avoid the next arrow volley before he will return to help the others.

[sblock=OOC]

move: shift to 24E
standard: Heal check to stabilize Tik'Chik
free: (assuming that he doesn't count as next to the archers) falling prone to be harder to hit from ranged attacks.

-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 28 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 53 / 64 Bloodied: 32
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:16 Surges per day: 8 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 0/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Warlord's Recovery, Dwarven Armor, Sunblade Burst

Condition:

[/sblock][/sblock]
 

BenBrown

First Post
Fenwick strikes at the skeletal monstrosity. His swing goes wide, but the sheer force of it rattles the creature anyway.
[sblock=actions]Standard: Howling Strike vs. Marrowshriek:
3(1d20) +14 = 17; 6(1d12.minroll(3)) +3(1d6) +9 = 18
Miss, but since I'm in Tiger Claw Rage, the 1W damage from my attack still applies for 6 damage. Every little bit helps.[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 8
Initiative: +5, Passive Perception: 14, Passive Insight: 14, Senses: Low-light
AC:21, Fort:23, Reflex:20, Will:20
:bmelee: +14 vs. AC, 1d12+9 damage (brutal 2, high crit)

HP:21/73, Bloodied:36, Surge Value:18, Surges left:4/11
Action Points: 0, Second Wind: used
Powers: Howling Strike, Howl of Fury, Giantkind Gloves
Warrior's Surge, Roar of Triumph, Vault the Fallen, Shrug It Off, Shatterbone Strike,
Haggle, Curtain of Steel, Giantkind Gloves

Swift Panther Rage, Tiger Claw Rage, Rage Strike x2, Vanguard Execution Axe, Skald's Armor

Resourceful Leader: When an ally Fenwick can see spends an action point to make an attack, the ally gains a
+3 bonus to damage rolls on a hit or gains 3 temporary hit points on a miss.

Conditions:
[/sblock]
 

Tenchuu

First Post
The ronin swung in a wide arch, but missed the large skeleton. He repositioned himself for a better strike next time.

[sblock=Action Block, Mini-Stats]

FYI - as soon as I take 5 or more damage, I will (free action) convert my +1 AC Healing Infusion: Resistive Formula: The target can end this bonus as a free action to gain 24 temporary hit points

[sblock=Action Block]

Standard: Sword Burst
Target1: Marrowshriek
Attack1: 1d20+12=14 +2CA=16 vs reflex miss
Damage: 1d6+10=0
Move: shift to B16 (+1 AC/Ref)

[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 9
Initiative: +4, Passive Perception: +14, Passive Insight: +19

Defenses:

AC: 26, Fort: 23, Reflex: 23, Will: 19 -- Speed: 6

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 26/81, THP: 5/5 Bloodied: 40, Surge Value: 20, Surges left: 11/12
Action Points: 0/1, Second Wind: used

Languages:
Allarian (Common), Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +15 vs AC - Fey Strike Katana 1d8+7
:ranged: Ranged Basic Attack: +15 vs AC - Fey Strike Katana 1d8+7 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Dimensional Vortex, Echoes of Sword Magic, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Periapt of Cascading Health, Boots of the Fencing Master, Fireheart Tattoo AP
Daily: Frost Backlash, Swordmage Shielding Fire, Hellspike Assault, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities. Here's what the Periapt of Cascading Health looks like.
[/sblock]
[/sblock]
 

H.M.Gimlord

Explorer
An arrow strikes Riardon despite his efforts to protect himself from the deadly missiles. It could have been worse, though, as two more pass too close for comfort.

The Archer within the lighthouse takes a shot at Fenwick, which flies wide as he attempts to place more distance between himself and the orc.

The skeleton, cornered between Fenwick and Gensai, speaks again to the orc, "You are not worthy to bear that talisman!" His voice grates like the claws of a tiger across a slate floor, causing both the barbarian and the ronin to cringe, "That blade was meant for the heir to Rioc Parvel!"

The skeleton lunges at Fenwick, attempting to wrest Stang from the orc. Fenwick manages to pull Stang clear of the skeleton's grasp, but in doing so interposes himself between the axe and the skeleton. Waves of pain assail Fenwick as the skeleton's hands brush against the orc's exposed arm.

[sblock=Gensai and Fenwick: Perception DC 15]The skeletons, though not dwarvish in size, are dwarvish in proportion.[sblock=Roll Arcana DC 15]It appears as though they were dwarves at one time, but their undead bodies were magically altered to increase their size as a result of the ritual that reanimated them.[/sblock][/sblock][sblock=Stang's Stats]
StangShortBlock.png

[sblock=Picture of Stang]
ArkusAxe.png
[/sblock]Around the pommel is a dwarven script[sblock=Script]
Pommelinscription.jpg


[sblock=If you can read Dwarven]Translation: When it is my turn, I will show you my power.[/sblock]
[/sblock][/sblock]
GM: TikChik and Hankel are unconscious, but stabilized
[sblock=Enemy Actions]Skeleton Archer 6:
Standard: Longbow
Target: Fenwick
Attack: 1d20+13=16 vs. AC Miss

Move: to -A24

Skeleton Archer 1:
Standard: Longbow
Target: Riardon
Attack: 1d20+13-2(Prone)=27 vs. AC Miss

Skeleton Archer 2:
Standard: Longbow
Target: Riardon
Attack: 1d20+13-2(Prone)=13 vs. AC Miss

Skeleton Archer 3:
Standard: Longbow
Target: Riardon
Attack: 1d20+13-2(Prone)=28 vs. AC for 17 damage

Marrowshriek Skeleton:
Free: Marrow Feast Recharge 1d6=3 Fail!

Minor: Marrowshriek
Target 1: Fenwick
Attack 1: 1d20+16=23 vs. Fortitude Hit
Target 2: Gensai
Attack 2: 1d20+16=36 vs. Fortitude Hit
Gensai and Fenwick are Dazed UEONT

Standard: Osseous Touch
Target: Fenwick
Attack: 1d20+17+2(Dazed)=37 vs. AC for 1d8+9=11 damage

[/sblock][sblock=Status]Gensai: B16 5thp+26/81HP 1AP 11HS Bloodied Dazed UEONT
Riardon: E24 36/64HP 1AP 7HS Prone
TikChik: E25 -3/70HP 0AP 6HS Unconscious
Fenwick: C18 10/73HP 0AP 4HS Bloodied Carrying Stang, Dazed UEONT

Hankel: F24 -1/32 Unconscious Stabilized
Skeleton Archer 1: C19 On battlement above76/76 Cover
Skeleton Archer 2: C20 On battlement above76/76 Cover
Skeleton Archer 3: C21 On battlement above76/76 Cover
Skeleton Archer 6: -A24 51/76
Skeleton Soldier: I17Dead
Skeleton Soldier: I19Dead
Skeleton Soldier: H19Dead
Skeleton Soldier: K18Dead

Marrowshriek Skeleton: B17 61/242HP Bloodied
Iron Defender 1: B16 -8/115HP Bloodied[s/] Dead
Iron Defender 2: G18 48/115HP
Iron Defender 3: G17 -13/115HP Dead
Iron Defender 4:G19 -1/115HP Dead[/sblock][sblock=Map]
LighthouseRoundHmm7.png
[/sblock][sblock=Terrain]The well is of an unknown depth (until someone looks in). It can be climbed with an extra square of movement, but moving out of its square requires a DC 20 Acrobatics check or the creature must save vs. falling into the well.

The bone piles and rubble areas are difficult terrain.[/sblock][sblock=Hankel's Stats]
Hankel.png
[/sblock][sblock=Enemy Stats]X5
SkeletonArcher.png


4X
SkeletonSoldier.png


4X
IronDefender-1.png



MarrowshriekSkeleton.png
[/sblock][sblock=The Second Floor]Arrows fly at the sorcerer, but they skitter on the walls. The close quarters of the lighthouse corridors offer little in the way of a good attack angle for the skeletons. Realizing this, a little too late, they draw short swords and prepare for a closer fight.[sblock=Enemy Actions]
Skeleton Archer 4:
Move: to -D19

Standard: Longbow
Target: Sheng
Attack: 1d20+13-2(Cover)=15 vs. AC Miss

Minor: Draw Sword

Skeleton Archer 5:

Standard: Longbow
Target: Sheng
Attack: 1d20+13-2(Cover)= 19 vs. AC for 1d10+8=11 damage

Minor: Draw Sword

[/sblock][sblock=Map]
LighthouseSecondFloorRoundHmm7.png
[/sblock][sblock=Staus]Sheng: -B17 47/66HP 1AP 5HS Bloodied +2 to all defenses USONT
Skeleton Archer 4: -D19 57/76
Skeleton Archer 5: -D18 76/76
[/sblock][/sblock][sblock=Off Topic...Kinda]Look Familiar?
Lighthouse-1.jpg
[/sblock]
 


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