Riardon looks over TikChik who has suffered a great deal of blood loss. Riardon manages to staunch the thri-kreen's bleeding, but TikChik remains in a deep coma. Riardon props him up agains the outer wall of the lighthouse and prays that the ranger will regain consciousness soon.
Upon reaching Hankel, Riardon discovers that the dwarf suffers from several broken ribs and a shattered left leg. Reviving him takes no more than Riardon's careful healing skill, but it will take time for him to heal completely.
Riardon binds the Hankel's wounds and brings him gently inside the lighthouse.
As he is being set down, Hankel's eyes slowly open, and the dwarf attempts to rise,
"Aahhhh!"
Excruciating pain surges through his body, but he manages to raise himself into a sitting position,
"What...happened?" He shakes his head and rubs his temples as if from a bad head,
"Aaaah!" His face blanches as again, more pain washes over him,
"Where am..." The dwarf's eyes go wide as he sees Fenwick approaching with the dwarven axe,
"What is th...? Is that...? STANG!"
Hankel reaches to accept the axe, but the weight of it buckles the dwarf's shoulder. His arm falls, limply guiding the Stang into his lap, where he stares at it in wonder. Though he is bloody and beaten, Hankel's face looks as though a heavy load has been lifted from his shoulders. His eyes sparkle as he strokes the historic blade.
"You are a legend come alive!" he speaks to the axe as if it could hear.
The skeletons gather around Hankel and kneel,
"Hail sun of Arkus Gimlord, Lord of Rioc Parvel. Now, at last, your servants can depart." One by one the skeletons crumble into dust that disperses in the sea breezes that buffet the tiny lighthouse island.
The leader skeleton is the last to depart, but before his bones disintegrate, he utters one final message,
"Repair the beacon!"
GM: | Skill Challenge: Repair the Lighthouse Beacon to Summon the Remnant of Rioc Parvel
Total Rounds: 4
Current Victory Points: 0
Round 1 Objective: Divide the work into four tasks (See Modifications below), and find the components necessary to complete each of the tasks.
[sblock=These maps will give you ideas of where to look]The spoilers nest heavily here. Sorry I couldn't make this easier to browse through.
Be sure to specify the floor and coordinates of your search. [sblock= Ground Level]
[/sblock][sblock=Second Level][sblock=Second Level Details][sblock=Conference Room][/sblock][sblock=Captain's Room][/sblock][sblock=Barrel Stack and Suit of Armor][/sblock][/sblock[sblock=Broken Bookshelf, Barrel, and Armor][/sblock][sblock=Fire Pit and Arrow Barrels][/sblock][sblock=Stairs and Barrel Left Behind by Gensai][/sblock][/sblock][/sblock][sblock=Third Level][sblock=Third Level Detail][sblock=Light Tower Ladder][/sblock][sblock=Arrow Barrels and Benches][/sblock][/sblock][/sblock][sblock=Fourth Level][/sblock][sblock=Fifth Level][/sblock][/sblock][sblock=DCs and Scoring]
Individuals' Skill Rolls(1st level)
17-: 0 points, -2 on next round's skill check
18-12: 1 point, -1 on next round's skill check
23-27: 2 points, +1 on next round's skill check
28+: 3 points, +2 on next round's skill check
Natural 1: -1 point, lose a healing surge
Natural 20: +1 point, gain a healing surge/AP/treasure parcel as appropriate
Round Totals(4 PCs: TikChik is still out cold, and it might be better to leave him as such)
0-3 points: 0 Victory Points and Disaster: -2 cumulative penalty to all future skill checks
4-7 points: 1 Victory Points and Complication: -1 cumulative penalty to all future skill checks
8-11 points: 2 Victory Points and Advantage: +1 cumulative bonus to all future skill checks
12+ points: 3 Victory Points and Miracle: +2 cumulative bonus to all future skill checks
Final Victory Points(4 Rounds)
0-3 total points: Disaster
4-7 total points: Complication
8-11 total points: Advantage
12+ total points: Miracle
[/sblock][sblock=Rules and Such]Repeating Skills
Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.
Action Points
Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.
Aid Another
PCs may take -3 on a roll to gran an ally a reroll this round.
Heroic Effort
A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled or both for two surges.[/sblock][sblock=Modifications]The four of you will need to delegate to each one, one of four roles:
- Find Lens Parts and Repair the Lens (Arcana)
- Find and light the oil (Arcana)
- Find and fix the rotation mechanism (Endurance)
- Search for artifacts or clues as to the history and purpose of the lighthouse (History)
Each PC must make an additional check DC 17 in each role. Failure results in a -1 to the skill check you are using in the current round. I will also use the result of this roll to flavor the fluff used to describe sucess or failure of the current skill check .[/sblock][sblock=Hankel]Hankel, as he is suffering from several broken bones, is still recovering from his wounds, and cannot participate in the skill challenge.[/sblock] | |