[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

Phoenix focuses on the minotaur, expression aglow with hatred. "You don't have your ring to escape this time, Rhagast. This ends here."

Without looking away from him, she speaks softly to the others. "If we don't kill him and you're the last one alive, kill yourself. You don't want him taking you alive."

OOC: After Riardon's heal, Phoenix has 38/53hp and 7/8 surges.


[sblock=Actions]Initiative: 1d20+7=10
[sblock=Phoenix's Statblock] Phoenix, Female Tiefling Mage 9
Passive Perception: 20, Passive Insight: 20
AC: 21, Fort:19, Reflex: 23, Will:20, Resist Fire 9 -- Speed:6
HP:38/53, Bloodied:26, Surge Value:13, Surges left:7/8
Initiative +7, Action Points: 1 MBA: +8 AC, 1d4+1 damage. RBA: Range 20, 10 force damage.
Powers: Magic Missile, Scorching Burst, Hypnotism, Infernal Wrath, Burning Spray, Fire Shroud, Ardent Rain, Fire Burst, Shield, Second Wind, Flaming Sphere, Summon Magma Beast, Summon Hell Hound, Fire Shield
Items: Spidersilk Mantle, Dagger of Speed, Healing Potion x 1, Flame Bracers
Notes: *Phoenix does not provoke OAs for Ranged or Area attacks. Phoenix's attacks ignore fire resistance. *Phoenix gains +1 to hit and +2 damage against bloodied foes. *Phoenix does +1d6+2d8 damage on a crit.[/sblock][/sblock]
 

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"What... where..." Gensai said in confusion. He did not know where he was, or what was going on, but Rhagast's tone said much and more. "You'll not be hurting anyone here, beast."

OOC: Ugg, I still need to update my character sheet. So let me do something basic in the mean time, so I don't hold things up:

Move: Stand up
Minor: Aegis of Shielding on Rhagast
Standard: Total Defense
 



[OOC @Ria rdon: I retconned your health as well as Iron Sky's. You are all operating as if there was no time to rest between the retreat of the dragons and the appearance of Rhagast, so you are slightly spent.

This is a different encounter to be sure, but mechanically, it's as if there was no short rest between.

Anticipating your next question: Everyone but Someone (should they survive:devil:) get's an action point at the end of this encounter.

@Tenchuu : Themes are OK with me, and as for Gythweave, why not. Sure.

Since it's been a while anyway, I'll roll your initiative too,

*EDIT* Never try to spell 'Gensai' after a couple Coronas. You'll get it confused with 'Genasi'.[/OOC]
 

OOC: Just posting Mini-stats. So, this is a new encounter, by my dailys used are still not avaialble, right?


[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Minor:
Move:
Standard:

[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 9
Initiative: +5, Passive Perception: +15, Passive Insight: +20

Defenses:

AC: 29, Fort: 25, Reflex: 26, Will: 25 -- Speed: 6

Properties:
Superior Fortitude Feat: resist 6 to ongoing damage
Energizing Sigil: When you spend an action point, 1 ally within 5 squares can roll a saving throw against each effect on him/her that a save can end.
Bolstering Sigil: Any Ally adjacent to you gains +2 to all defenses.

Vitality:
HP: 94/94, THP: 0/5 Bloodied: 47, Surge Value: 23, Surges left: 12/12
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +16 vs AC - Fey Strike Katana 1d8+7
:ranged: Ranged Basic Attack: +16 vs AC - Fey Strike Katana 1d8+7 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Aegis Sigil, Argent Rain, Dimensional Vortex, Echoes of Sword Magic, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Periapt of Cascading Health, Boots of the Fencing Master, Fireheart Tattoo AP, Githweave Armor Power
Daily: Frost Backlash, Swordmage Shielding Fire, Hellspike Assault, Impenetrable Warding, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities. Here's what the Periapt of Cascading Health looks like.
[/sblock]
[/sblock]
 


"You don't want him taking you alive."
"Aye! Ye be right thar m'lady!" Rhagast surges forward, knocking Phoenix and Sheng off of their feet, yet missing Riardon.
"You have to admit, nobody has given talking a fair chance."
"No talkin' dressyboy! Ye're sailin' with the wrong mates says Aye!" Rhagast retorts as he knocks Max to the rocks.
"You'll not be hurting anyone here, beast."
"Pardon me far conterdickten ye, but Aye have!" Gensai, too feels the force of Rhagast's axe and stumbles to the ground, "An' Aye will!" With that, the minotaur gives the ronin a kick, sending him sprawling.

Upon turning around, Rhagast realizes that Riardon has somehow avoided his rampage, "Hald still ye Swab!" The axe swings once more, and this time it connects, causing the Eladrin to stumble backward, "Now!" the minotaur bellows at the top of his bovine lungs, "Aye'll be askin' ye one mar time! Where's me ring!"
[sblock=Rhagast's Actions]Standard: Trample
Effect: Move token's northeast corner through I21,H21,G21,G22,G23,G24,F24,F23.

Target 1: Phoenix
Attack 1: 1d20+18=24 vs Reflex for 2d8+6=17 damage
Target 2: Gensai
Attack 2: 1d20+18=31 vs Reflex for 2d8+6=14 damage
Target 3: Max
Attack 3: 1d20+18=35 vs Reflex for 2d8+6=16 damage
Target 4: Riardon
Attack 4: 1d20+18=22 vs Reflex Miss.
Target 5: Sheng
Attack 5: 1d20+18=19 vs Reflex for 2d8+6=14 damage

AP: Double Attack
Target 1: Riardon
Attack 2: 1d20+19=35 vs AC for 2d8+7=19 damage and Riardon is pushed 1 square
Target 2: Gensai
Attack 2: 1d20+19=38 vs AC for 2d8+7=14 damage and Gensai is pushed 1 square[/sblock]
GM: Everybody gets an OA during Rhagast's trample. If you use any interrupts that hinder movement or otherwise prematurely end his turn, I will retcon.
[sblock=Status]Gensai: I22 53/81HP 12/12HS AP 1, Prone
Riardon: G25 46/75HP 8/9HS AP 0
Sheng: F24 65/79HP 9/9HS AP 1, Prone
Phoenix: G21 21/57HP 7/8HS AP 1, Bloodied, Prone
Max: H23 30/46 HP 6/7HS AP 1, carrying Stang, Prone


Rhagast: J19-K20 624/624 AP 1

[/sblock][sblock=Map]
RhagastsReturnRound2-1.png
[/sblock][sblock=Terrain]Building Rubble is difficutl terrain

Row 'K' represents the edge of a 20 foot cliff. Falling does 2d10 damage and there is a 1/3 chance of being dashed on the rocks for every round you are in the water. On a roll of 1 or 2 on a d6, creatures in the water suffer 2d6 damage.[/sblock][sblock=Stang's Stats]
StangShortBlock.png
[/sblock][sblock=Rhagast's Stats]
Rhagast-1.png
[/sblock][sblock=The grand History of Land Ho!...Unabridged]
[sblock=Story Outline]
If you want to do this quickly, just click on the links below and read ALL spoilers. New stuff is in yellow.







  • Original Party enters a bewitched cellar door that
    • Talon (Shifter Druid/Ranger) (Phoenix8008)
    • Rujah (Dragonborn Warden) (Theroc)
    • Riardon (Eladrin Warlord) (Walking Dad)
    • Jin (Human Swordmage) (Tenchuu)
    • Fenwick (Orc Barbarian) (BenBrown)
  1. Bewitched cellar where party finds a secret entrance to a thieves' den
  2. Back at The Hanged Man
    • Talon deciphers the dwarven docuements and discovers that a man named Hankel Mast Gimlord is heir to the throne of Rioc Parvel, a dwarven mine and stronghold.
    • He is overheard by a sailor dwarf named Fargo who recalls the legends of Rioc Parvel and offers you sea passage to Avenroc
    • The lightning weapons found by the group have a dwarven inscription that reads "When it's my turn, I'll show you my power."
    • Unscrewing the pommels of their weapons they discover a small blue crystal in each that appears to encapsulate a small storm.
  3. The ocean voyage
    • Fargo's ship is attacked by a flotilla of drowned ones
    • A storm portal opens and swallows the ship
    • Talon challenges a crewmember to a sparring match
    • Fargo drops the group off in the harbor of a city called Rioc Alair
  4. The Crystal Mug inn
    • The group meets Firebyrne an apprentice blacksmith to a dwarf named Hankel Mast who has been missing for some time
    • The group discovers that the bewitched cellar of their prior experience is the cellar of the Crystal Mug
    • The group is ambushed when they attempt to expose the thieves' ring
    • Mervin (Human Wizard) (evilbob) materializes in a barrel
    • The group reveals the thieves' den to authorities
    • Mervin discovers a dagger of lightning power
    • Riardon finds several rituals
    • Jin learns that Hankel has, in fact, been kidnapped by a man named Lars Hallmaster, whom Firebyrne had described as a "Friend". A wizard named Shear seems to be directing Lars' actions.
    • Jin opens up a cursed chest and is mortally wounded by flaming skulls
    • Jin's body is resurrected (using one of the rituals found by Riardon), but is possessed by an ancestor of Jin's named Gensai
  5. The city of Rioc Alair
    • The group meets a university professor named Amatalystan Shea Aramista who fills the group in on the history of Rioc Parvel
    • The group gears up at a black market shop in the cellar of a gear store
    • The group uses another ritual found by Riardon to generate a portal that leads to a remote, wooded location
  6. Iguyo Di Wer Grovisv
    • The group chooses to join sides with a green dragon to defeat a band of blue-dragonkin kobolds
    • The group learns of the existance of a blue dragon named Wer Vhisar who Iguyo Di Wer Grovisv blames for driving her mother aunt from their lair, and charges the group with destroying Wer Vhisar
  7. The entrance to Wer Vhisar's lair
    • The group navigates a pit trap
    • and disables a glyph of warding powered by an electric crystal
    • that guards a library containing some curious items
  8. The hall
    • The group is met by a kobold welcoming party that temporarily separates the group. Gensai and Fenwick fall into a prison cell. Rujah falls into the river below and is swept out to sea. Mervin stays behind to cover Riardon's retreat.
  9. The prison
    • The group meets Tikchik (Thri-Kreen Ranger) (renau1g) and Sheng (Human Mage) (Voda Vosa)
    • The group discovers a dwarven prisoner and a kobold prisoner
    • The group decides to look for Rujah and Mervin
  10. The hall part deaux
    • The group learns the fate of Rujah and Mervin
    • The group realizes that Iguyo De Wer Grovisv has lied to them
    • They find a hiding kobold who grants them an audience with Wer Vhisar
  11. Wer Vhisar's Lair
    • Wer Vhisar reveals to them his version of the feud story between himself and the three green dragons
    • Wer Vhisar offers the group an opportunity to seat Hankel Mast Gimlord on his rightful throne in return for three tasks
      • Transplant the diffusion of Wer Vhisar's father
      • Turn over a large gem called the Moonstone
      • Destroy Iguyo Di Wer Grovisv's mother and aunt
  12. The Library Again
    • The party finally meets Hankel Mast, but, though he's aware and eager for the quest, he doesn't seem to know that he is the heir to Rioc Parvel
    • Hankel provides several documents, in particular, a map shoing the location and nature of their first task.
    • TikChik returns Hankel's knife
    • Sheng finds a source of arcane magic.
    • The party is given a boat and provisions
  13. Rioc Stang
    • The party is set upon by undead guardians of the lighthouse
    • Their captain bestows upon Gensai the knowledge that they are a remnant from Rioc Parvel tasked with keeping safe a beacon encouraging other dwarves to return to their long-lost home
    • The captain gives Gensai Arkus Gimlord's famed weapon, Stang, charging him with returning it to Arkus' heir
    • Gensai informs the others of the guardians' origins, and reveal Hankel Mast Gimlord to be the true heir of Rioc Parvel
    • Gensai gives Stang to Hankel
    • The adventurers proceed to relight the beacon, and in doing so are rewarded with magic items given by the captain's ghost.
    • As the captain takes his leave for the etherial realms, A minotaur named Rhagast materializes in a well on the first floor. He has evidently been here before and wants no part in undead guardians. He quickly finds the party's boat, and before Hankel can stop him, proceeds to unmoor it and row it east toward the shore.
    • As he is rowing away, Phoenix (Tiefling Sorcerer) (Iron Sky) materializes at the bottom of the well, and climbs out too late to catch Rhagast, but just in time to meet the rest of the group.
    • As they are getting to know each other, three green dragons approach from the east. When they land, they destroy the beacon and grab Hankel.
    • One of the green dragons is Iguyo Di Wer Gorvisv, a dragon that Gensai, Riardon, and Fenwick bargained with a while ago. Under duress, they promised to destroy Walryn (Wer Vhisar) , but the party soon learned that Iguyo Di Wer Grovisv is the daughter of Sylvantrix, one of the other two green dragons, who lair at Rioc Parvel.
    • In either a laps of judgement or an act of fate, Gensai activates Phoenix's ring and disappears, replaced by Max, who arrives to menacing dragons and falling megaliths.
[/sblock][sblock=Important things to reme [/COLOR]












mber]
  • Rituals in Riardon's Pack:
    • Raise Dead Used to raise Jin from the dead (got Gensai instead)
    • Knock Used to open the chest that killed Jin
    • Linked Portal Used to get to the green dragon encounter
    • Object Reading
    • Vistani Passkey
    • Precise Forgery
    • Decipher Script
    • Wizard Sight
    • Arcane Lock
    • Diffusion Transplantation (illegible at the moment)
    [*]Those of you who found lightning weapons still have them.
    [*]Mervin still has the dagger (but he's still on the floor of Wer Vhisar's lair)

    [*]Quick Plot summary
    • Setting: An interior island on the continent of Avenroc
    • Old blue dragon destroys a dwarven mine and dwarven king dies
    • Dwarven heir exiles himself and dies leaving a son who is clueless as to his heritage
    • Old blue dragon is killed by two sister green dragons, who now have a daughter (that's three green dragons on the loose).
    • The old blue dragon's son wants to avenge his father's death, but doesn't want to take the risk, so he offers the job to the adventurers.
    • Hankel (the clueless dwarven heir) is being held in the prisons below the blue dragon's lair
    • Wer Vhisar has pressed you into his service to light the dwarven lighthouse, kill the green dragons, re-seat Hankel on the throne at Rioc Parel, and transplant Wer Vhisar's father's diffusion.
    • Hankel has been freed and the party meets him in the trashed library that apparently was used by Shear on his visits to Wer Vhisar.
    • Hankel has only recently discovered that he is heir to the throne of Rioc Parvel
    • While extracting herself from the well on Rioc Stang, Phoenix finds (and still has in her possession), a strange, gold, coin struck with dwarven runes and the emblem of a greataxe.
    • The lighthouse was lit for a small time, but was destroyed irreparably.
[/sblock][/sblock]
 

Phoenix hurls up a glowing red shield of flame a split second before Rhagast hits her, deflecting the Minotaur aside and searing him. A tiny phoenix explodes into existence above Rhagast, darting at the beast's head and burning him as a sliver of force darts from her dagger and gashes him.

"You left me to die in a fire once, now it's time to return the favor."

OOC: Any Warlord AP benefits?
Turn Summary:
Rhagast takes 71 damage.
Phoenix is in G21 at 38/58hp, has resist 10 fire/cold, enemies take 2d6+9 damage if they make melee attacks against her.


[sblock=Actions]Immediate Interrupt: Shield(when it hit by Rhagast) - gain +4 to AC/Ref Tent. Attack misses.
Free: Infernal Wrath: Rhagast takes 1d6+9=15 fire damage.
OA: 1d20+9=24 vs AC, miss.
Minor: Fire Shroud - Phoenix gains resist 10 fire/cold and enemies take 2d6+9 fire damage every time they make a melee attack against her.
Standard
: Summon Flaming Sphere in F22(3 squares up). Attack: 1d20+15=27 Reflex, hit, 2d6+15=27 fire damage.
Move→Minor: Dagger of Speed: RBA(Magic Missile) deals 10 force damage to Rhagast.
Start of Rhagast's Turn: Rhagast takes 1d4+15=19 fire damage.

[sblock=Phoenix's Statblock] Phoenix, Female Tiefling Mage 9
Passive Perception: 20, Passive Insight: 20
AC: 21, Fort:19, Reflex: 23, Will:20, Resist Fire 9 -- Speed:6
HP:38/53, Bloodied:26, Surge Value:13, Surges left:7/8
Initiative +7, Action Points: 0
MBA: +8 AC, 1d4+1 damage. RBA: Range 20, 10 force damage.
Powers: Magic Missile, Scorching Burst, Hypnotism, Infernal Wrath, Burning Spray, Fire Shroud, Ardent Rain, Fire Burst, Shield, Second Wind, Flaming Sphere, Summon Magma Beast, Summon Hell Hound, Fire Shield
Items: Spidersilk Mantle, Dagger of Speed, Healing Potion x 1, Flame Bracers
Notes: *Phoenix does not provoke OAs for Ranged or Area attacks. Phoenix's attacks ignore fire resistance. *Phoenix gains +1 to hit and +2 damage against bloodied foes. *Phoenix does +1d6+2d8 damage on a crit.[/sblock][/sblock]
 

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