Someone
Adventurer
As the minotaur ranpages through the group, he gazes on the fragile human among them and raises a hoof to comptemptuously stomp on him like a bug. The terrified human looks as the monster attacks... then dissolves in a cloud of pink smoke.
Looks like the newcomer is more resourceful than he seemed at first. As soon the minotaur appeared, he used an illusion to mislead the monster; Max is actually some feet away, near the rubble. There he raises his crystal orb and streams of force fly towards the beast.
Magic missile? Everyone around is familiar with the spell, a trick so simple that almost every mage can cast it. These, though, don't seem to be of the standard variety. They strike with unusual force, sending the minotaur over the edge of the cliff, balancing precariously...
[sblock=actions]
I suppose a level 16 solo is a good moment to use resources.
immediate interrupt: Wizard's Escape when attacked by Ragast's trample, which counts as a melee attack. Max isn't hit, and appears at E20
free action: Drop Stang
Move & Minor actions: Draw orb and wand.
Standard action: Magic Missile, autohit for 9 damage and pushed 3 squares to I25-J26. That'll make him not suffer the flaming sphere's damage at the start of his turn, but I think it may be worth it.
Action point-Standard Action: Magic Missile, autohit for 9 damage and pushed 3 squares to L28-M29. Since that's beyond the cliff's edge, he must make a save or fall[/sblock]
[sblock=mini-stats] Max, human mage 7
Status:
Initiative: +7, Passive perception: 13, Passive Insight: 18
Defenses: AC: 20, For: 17, Ref: 21, Will: 21
HP: 37/46, Bloodied: 23, Surge value: 12, Surges/day: 7/7 Speed: 6 squares
Languages: Common, Elven
AP: 0
Powers:
Magic missile, Beguiling Strands, Hypnotism, Phantom Cage
Grasping Shadows, Maze of Mirrors, Phantom Foes, Shield, Noble Presence, Phylactery of Action
Phantom Chasm, Visions of Avarice,Wizard's Escape, Majestic Word, Repulsion armor[/sblock]
Looks like the newcomer is more resourceful than he seemed at first. As soon the minotaur appeared, he used an illusion to mislead the monster; Max is actually some feet away, near the rubble. There he raises his crystal orb and streams of force fly towards the beast.
Magic missile? Everyone around is familiar with the spell, a trick so simple that almost every mage can cast it. These, though, don't seem to be of the standard variety. They strike with unusual force, sending the minotaur over the edge of the cliff, balancing precariously...
[sblock=actions]
I suppose a level 16 solo is a good moment to use resources.
immediate interrupt: Wizard's Escape when attacked by Ragast's trample, which counts as a melee attack. Max isn't hit, and appears at E20
free action: Drop Stang
Move & Minor actions: Draw orb and wand.
Standard action: Magic Missile, autohit for 9 damage and pushed 3 squares to I25-J26. That'll make him not suffer the flaming sphere's damage at the start of his turn, but I think it may be worth it.
Action point-Standard Action: Magic Missile, autohit for 9 damage and pushed 3 squares to L28-M29. Since that's beyond the cliff's edge, he must make a save or fall[/sblock]
[sblock=mini-stats] Max, human mage 7
Status:
Initiative: +7, Passive perception: 13, Passive Insight: 18
Defenses: AC: 20, For: 17, Ref: 21, Will: 21
HP: 37/46, Bloodied: 23, Surge value: 12, Surges/day: 7/7 Speed: 6 squares
Languages: Common, Elven
AP: 0
Powers:
Magic missile, Beguiling Strands, Hypnotism, Phantom Cage
Grasping Shadows, Maze of Mirrors, Phantom Foes, Shield, Noble Presence, Phylactery of Action
Phantom Chasm, Visions of Avarice,
Last edited: