[Adventure] Little Workshop of Horrors (Judge: stonegod)

TwoHeadsBarking

First Post
The lesser construct fall around him, but Thurven hardly pays any notice. Being so close to him, you notice that his armor and mask have actually been bolted to his flesh. With another crackling flash he teleports between Belanaar and Venakhad. Electricity lances out from him, grievously injuring the two adventurers as he laughs a hollow, mechanical laugh.

[sblock=Status]
Belanaar: 19/40, bloodied
Canus: 19/40, bloodied
kal'Tarron: 49/56, +2 to all defenses
Moses: 32/38+5
Venakhad: 22/49, bloodied

Fleshforged 3:
Thurven: -52

Canus misses Fleshforged 3.

Fleshforged 2 shifts to flank, attacks kal'Tarron, misses and dies.

Fleshforged 3 attacks Canus and hits for 6 damage.

Thurven teleports to V13, dealing 5 lightning damage to Canus and kal'Tarron as he leaves, and 5 lightning damage to Belanaar and Venakhad as he arrives. Canus is bloodied. Thurven then close bursts into Belanaar and Venakhad. And then my dice go white-hot Belanaar is hit with a 25 vs AC, Venakhad with a 28, the both of you take 21 lightning damage. You're both bloodied.

Please note Thurven's aura.[/sblock]

[sblock=Monster Info]
Thurven
AC 18 | F ? | R 15 | W ?
Aura 1: Enemies who willingly leave this aura take 5 lightning damage.
MBA: +9 vs AC, 2d10+4 damage

Fleshforged (minion)
AC 18 | F 20 | R 18 | W 16
MBA: +9 vs AC, 6 damage and target is knocked prone[/sblock]
 

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jbear

First Post
Moses humbly offers a silent prayer to the Storm. As he finishes he raises his staff towards Thurven and awaits for judgement to fall. His prayer is answered as clap of thunder batters the twisted excuse of a man pushing him backwards and leaving him dazed. Walking towards him he calls out to his companions: "Do not stand too closely on all sides of this broken creature, the Storm would wash the crimson stain clean!"

[sblock=Actions] Standard = Thunder of Judgement: Push Thurven to z11; Dazed TENT
Move to Z17

Team: I'd like to drop my daily on Thurven, I couldn't do it this turn without hitting an ally as well. Its a blast 3, affects all creatures. If it hits it stuns (ST ends), even on a miss it will Daze him. I'll be dazed too but if it lands its worth it.As long as you leave a 3x3 area clear that includes Thurven its all good.[/sblock]

[sblock=Moses Blackhand]
PC:Moses Blackhand
Human Invoker 4
Passive Perception/Insight 16
AC:18, Fort:15, Reflex:14, Will:15, Speed:5
HP:32/38, Bloodied:18, Surge Value:9, Surges left:9/9
Initiative +1
Action Points: 1 (encounter): USED

Conditions

Powers
MBA: Quickbeam Staff of Ruin +1, +6 vs AC, 1d8+3 damage

Visions of Blood, Vanguard's Lightning, Divine Bolts


Lightning's Revelation:
Thunder of Judgement: USED
Divine Protection:
Armor of Wrath/Rebuke Undead:
Second Wind

Silent Malediction:
Dwarven Armor:


Combat notes:
[/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
Venakhad makes a mark in the air which flies over changed man, caging it in the lines of radiance.

"If you hit him now, Dol'Arrah will heal you."

[MENTION=75065]jbear[/MENTION], if that's Will attack, feel free to drop it over Venakhad, he's got good will and interrupt to increase it as needed.

[sblock=Actions]
Astral Seal vs Thurven Ref (1d20+12+2=27) - Thurven is at -2 to all defenses TENT Venakhad

Next ally who hits him regains 7 hp
[/sblock]
 

jbear

First Post
OOC: alright, Ill keep that in mind. It would be unfair to try and retcon that now though, knowing the dice rolls. We'll see how things look at the end of the round :)

Edit: A plea: C'mon guys... seriously? Can we please post so we can finish this up? I'd like to find an adventure where the players post more than once a week or in this case once a fortnight.
 
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TwoHeadsBarking

First Post
Edit: A plea: C'mon guys... seriously? Can we please post so we can finish this up? I'd like to find an adventure where the players post more than once a week or in this case once a fortnight.

ooc: Agreed. [MENTION=6676989]GROMkill[/MENTION] and [MENTION=91452]rb780nm[/MENTION] are up, and have been for a while.
 

rb780nm

First Post
kal'Tarron steps towards Thurven and swings his axe again. As he swings, his face seems to shift, adopting a terrifying visage. At the same time, his axe grows larger while blood drips from his hands.

The blow connects, striking the Avenger's foe.

OOC:
Move

Standard: Menacing Presence: Menacing Presence, OoE, Bloodclaw (1d20+12=22, 1d20+12=19, 3d12+12=38)
+12 vs AC, 3[d12]+6 damage, half damage on miss. Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn

Hits AC 22 for 38 damage



[sblock=Quick Stats]kal'Tarron, Deva Avenger 6 Speaks in Bold Purple[/BEdit
HP 56/56 Temp HP - Initiative +4 AC 23, Fort 16, Reflex 19, Will 19 AP 1, Surges 8/8, (14hp)Edit
+1 defense against bloodied creature, Resist 8 Necrotic, Radiant, 2 Posion, Censure of Retribution, Sanguine Vestments +1 (+1 defense when OoE target is bloodied), Amulet of Health +1, Coif of MindironEdit
Bond of Retribution Radiant Vengeance Avenging Echo Halo of Fire Oath of Emnity Chanel Divinity Memory of a Thousand Lifetimes Bloodclaw Great Axe Coif of MindironAspect of Might Blessing of Vengeance Couter of Second Chances Menacing Presence Wrath of the Divine
Special -2AC to adjacent [/sblock]Edit
 
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Neurotic

I plan on living forever. Or die trying.
kal'Tarron steps towards Thurven and swings his axe again. As he swings, his face seems to shift, adopting a terrifying visage. At the same time, his axe grows larger while blood drips from his hands.

The blow connects, striking the Avenger's foe.

Don't forget you regain 7hp. And also, Thurven is at -2 all defenses TENT so now has -4 AC :)
 

GROMkill

First Post
OOC: Gah! I'm so sorry, guys. I thought that I had posted T_T


Belanaar reacts quickly to the shock, diving out of the way. The electricity still crackles inside his body, but he isn't focused on the pain. Grabbing two arrows, with pained smirk on his face, the young elf fires away at Thurven, both arrows finding their mark.

"Such a foul creature you are... You don't deserve life. Not in this way," the elf yells, sickened by the actions of Thurven.

[sblock=Mechanics]

Move: Use Invigorating Stride. Shift to T13. Regain 10 HP, bringing Belanaar up to 29 and unbloodying him.

Minor: Hunter's Quarry on Thurven.

Standard: Two-Fanged Strike on Thurven. Hits AC 16/22 for 36 damage total.

[sblock=rolls]
Attack Rolls: 1d20+11=16, 1d20+11=22
Damage Rolls: 1d12+7=18, 1d12+7=13
Hunter's Quarry Roll: 1d6=3

So, 18+1+13+1+3=36 damage[/sblock][/sblock]
[sblock=Belanaar]Belanaar Zalyth Male Elf Archer-Ranger 4
Initiative: +7
Passive Perception: 24
Passive Insight: 15
Senses: Normal
AC:21
Fort:16
Reflex:20
Will:17
HP:29/40
Bloodied:20
Surge Value:10
Surges left:5/7
Action Points: 0

Powers:

Twin Strike
Nimble Strike

Two-Fanged Strike [x]
Invigorating Stride [x]
Disruptive Strike [x]
Elven Accuracy [x]

Sure Shot [x]

Other Abilities:

Second Wind [x]

Cloak of Resistance +2 [ ]

Frost Weapon +1

Conditions:

+2 to all defenses from Second Wind
+1 to all defenses against Thurven TENT.

[sblock=Important Features] Predator's Hide +1: When you hit a target you have designated with your Hunter's Quarry class feature, you gain a +1 bonus to all defenses against attacks by the designated quarry until the end of your next turn.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).

Hunter's Quarry: Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal an extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.

Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

Defensive Mobility: You gain a +2 bonus to AC against opportunity attacks.

Weapon Proficiency: +2 to attack roll with Greatbows.

Weapon Focus: +1 to damage roll with Bows.

Bow Expertise: You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature.
[/sblock] [/sblock]
 
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TwoHeadsBarking

First Post
Canus cuts through the last fleshforged, then teleports across the room to carve deeply into Thurven. The artificer gives a mechanical howl of pain and lashes out at kal'Tarron, but the avenger easily blocks the attack.

[sblock=Status]Belanaar: 29/40
Canus: 29/40
kal'Tarron: 56/56
Moses: 32/38+5
Venakhad: 22/49, bloodied

Thurven: -162, bloodied, dazed, -2 to defenses, -2 to AC

Belanaar bloodied Thurven.

Canus kills Fleshforged 3, allowing him to teleport and trigger Dark Reaping. He then Ethereal Strides to flank Thurven, and uses his AP to attack him with Piercing Shard. Hits Will 18 for 16 cold damage and 9 necrotic. Canus is invisible to Thurven.

Thurven attacks kal'Tarron, missing.

As a reminder, due to the way rounds work, only Moses can take advantage of the daze, and only Moses and Venakhad can take advantage of the -2 to all defenses. Unless of couse these conditions are reapplied.[/sblock]

[sblock=Monster Info]
Thurven
AC 18 | F 17 | R 15 | W 15
Aura 1: Enemies who willingly leave this aura take 5 lightning damage.
MBA: +9 vs AC, 2d10+4 damage

Fleshforged (minion)
AC 18 | F 20 | R 18 | W 16
MBA: +9 vs AC, 6 damage and target is knocked prone[/sblock]
 

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jbear

First Post
Quickly and confidently Moses walks towards Thurven. He extends his hands towards him silently his eyes rolling back into his head. A second later thunder splits the air. Thurven is buffeted by the sonic blast but not near as much as Moses had hoped. Numbly Moses stands by, as dazed by his curse as Thurven.

[sblock=Actions] Move to AA 12
Standard: Silent Malediction in a blast 3 so only Thurven is hit

pft ...only needed a 6 to hit ...

Miss: 1/2 dmg (so 7) and Dazed til EONT
Moses is Dazed TENT as well[/sblock]
 
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