As they die, the two bipedal constructs charge forward and slam into Belanaar and Venakhad, electricity arcing across their bodies.
The swarm, though heavily depleted, still has enough mass to pin Venakhad to the ground. The process, naturally, is quite painful.
Around you echoes Thurven's voice,
"This really won't do. Not at all."
From the north a massive construct lumbers into the room. It looks as though it were pieced together from creatures such as ogres or trolls, along with plenty of machinery. It sends a blast of scarlet lightning at Canus, but he is able to dodge out of the way.
[sblock=Status]
Belanaar: 12/40,
bloodied
Canus: 29/40
kal'Tarron: 51/56+4
Moses: 38/38
Venakhad: 20/49,
bloodied, immobilized
Clockwork Swarm 2: -48/53,
bloodied
Vat Golem:
When they are dropped to 0 hp, both Corpse 1 and 2 get to perform their death charge.
Venakhad is hit with a 31 vs AC, Belanaar with a 28 vs AC. You both take 5 damage + 5 lightning damage.
Swarm 2 attacks Venakhad,
hitting Reflex 24 for 7 damage. Venakhad is immobilized until the start of the swarm's next turn.
The Vat Golem makes an entrance and attacks Canus,
but misses.[/sblock]
[sblock=Monster Info]
Clockwork Swarm
AC 20 | F 16 | R 16 | W 14
Half damage from range and melee
Vuln 10 close and area
Aura 1: An enemy starting his turn in the aura is subject to a MBA.
MBA: +9 vs Ref, 1d8+5 damage and the target is immobilized until the start of the swarm's next turn.
Charged Corpse
Minion
AC 18 | F 19 | R 18 | W ?
MBA: +11 vs AC, 5 damage
Vat Golem
AC ? | F ? | R ? | W ?
MBA: ?
[/sblock]