Pentius
First Post
As the golem's hand weighs on Canus's shoulders, his pupils contract sharply, and temperature in the room drops noticeably. Canus gasps, his breath coming out as steam, as he stabs his sword upward at the golem's arm.
[sblock=mechanics]
Standard: Piercing Shard on Vat Golem
Attack Roll: 1d20+12=16 vs Will. Hit?
Damage Roll(just in case): 2d10+9=20, and Canus would be invisible to him until the start of my next turn.
[facepalm]
[/sblock]
[sblock=Canus]
Canus Meran
Male Revenant(Human) Hexblade 4
Initiative: +6
Passive Perception: 12
Passive Insight: 12
Senses: Low-Light Vision
AC:22
Fort:15
Reflex:18
Will:18
HP:25/40
Bloodied:20
Surge Value:10
Surges left:6/7
Action Points: 1
Powers:
Eldritch Bolt
Icy Skewer
Piercing Shard[][]
Ethereal Stride[]
Shadow Step[]
Dark Reaping[]
Second Wind[]
Star Shackles[]
Lesser Planar Ally[]
Important Stuff:
-When Canus reduces an enemy to 0hp, or an enemy adjacent to him reaches 0hp, he can teleport up to 4 squares as a free action(maximum once per round).
-Whenever Canus drops to 0 hit points or fewer, he is dying but can choose to remain conscious until he attempts his first death saving throw. If he remains conscious, he can take only one standard action before he attempts his first death saving throw.
Conditions:
Full sheet: LEB
C:Canus_Meran_(Pentius)[/sblock]
[sblock=mechanics]
Standard: Piercing Shard on Vat Golem
Attack Roll: 1d20+12=16 vs Will. Hit?
Damage Roll(just in case): 2d10+9=20, and Canus would be invisible to him until the start of my next turn.
[facepalm]
[/sblock]
[sblock=Canus]
Canus Meran
Male Revenant(Human) Hexblade 4
Initiative: +6
Passive Perception: 12
Passive Insight: 12
Senses: Low-Light Vision
AC:22
Fort:15
Reflex:18
Will:18
HP:25/40
Bloodied:20
Surge Value:10
Surges left:6/7
Action Points: 1
Powers:
Eldritch Bolt
Icy Skewer
Piercing Shard[][]
Ethereal Stride[]
Shadow Step[]
Dark Reaping[]
Second Wind[]
Star Shackles[]
Lesser Planar Ally[]
Important Stuff:
-When Canus reduces an enemy to 0hp, or an enemy adjacent to him reaches 0hp, he can teleport up to 4 squares as a free action(maximum once per round).
-Whenever Canus drops to 0 hit points or fewer, he is dying but can choose to remain conscious until he attempts his first death saving throw. If he remains conscious, he can take only one standard action before he attempts his first death saving throw.
Conditions:
Full sheet: LEB
