[sblock=John]Arrow of Warning Triggered
[/sblock]
"Stop that thing from attacking me!" Strongheart ordered, but only Kane was still listening. Too close to charge, he threw the axe at Charina. The attack barely missed.
"Damn you. You'll all kill yourselves before I am through!" Strongheart stepped back, taking an blow to the arm from Kruk as he did. Strongheart raised his bloody hand to take control of their minds, but Wil spotted it, as wasn't going to let it happen again. With quick reflexes, he let loose an arrow that went through the mage's throat. Choking on his own blood, Strongheart collapsed.
"No... no no no no no!" The fat woman said, rambling in fear.
"Please, no, don't... I yield! I didn't mean to hurt you... to hurt any of you! If was Strongheart, and the Brother, and the whole lot of them, but not me. They made me do it, I swear, just let me go. I'll say nothing, to no one."
[sblock=Dominated]I don't know if dominated ends yet or not, by rules, but lets just call it ended.
[/sblock][sblock=Mechanics]
Kane Dominated
Standard: RBA vs Charina
Attack:
1d20+14=21 Miss
Damage: 1d12+9=0 (would have been 19)
Ajathan Strongheart:
Recharge: Charm Ray
1d6=5 Recharged AGAIN (from last round)
Move: Shift back 1
Standard: Charm Ray
Interrupt: Arrow of Warning vs Ref
FYI: After I did this, I noticed that Kruk would get a MBA on a shift, so I
rolled that too, but the damage wasn't enough to kill him, so AoW still triggers.
Attack:
1d20+14=31
Damage: 3d10+9=30
Ajathan is dead.
Alaria d’Orien
Recharge: Dimensional Leap
1d6=5 recharged
Recharge: Painful Jaunt
1d6=4 fail
Standard: Ready Dimensional Leap if attacked.
[/sblock][sblock=Status]
Wil Rando: K16
17/61 HS 8/10 AP 1 MW 0/2,
Bloodied,
+1 AC/Ref-Shift-TENT,
Kane: M21
6/77 THP
0/5 HS 11/11 AP 1,
Bloodied,
-5 defenses,
resist 5,
Kruk: G25
37/80 THP
0/9 HS 9/12 AP 1,
Bloodied,
Carolina: F25
33/54 HS 7/7 AP 1,
Charina: M19
59/59 HS 7/7 AP 2,
Enemies:
Alaria d’Orien: K12
56/86 THP 0/10,
Jinxed
Ajathan Strongheart: G2 6 -20/180 AP 1/1, dead
Human Archer 3: L28 -5/62 Bolts(18/20), Dead
Zombie Throng: V19:X21 -7/121 THP 0/10, Dead
Human Archer 1: L15 -16/62 THP 10/10 Bolts(15/20), dead
Human Outlaw: W19 -10/87 THP 0/10Bolts(20/20), dead
Gloom Mount: U24:V25 -8/88, Dead
Human Outlaw: X24 -15/87 THP 0/10 Bolts(20/20), dead
Brother Arleas (Knight): U24:V25 101/170 AP 1/1, Dead
Human Archer 2: L25 -8/62 Bolts(19/20), dead
[/sblock][sblock=map]
[/sblock][sblock=Terrain Notes]
1. Difficult Terrain:
Snow Drifts: M9:O10 and M26:N28 and O27:O28
Snow-covered Rocks: R15, W21, X21:X22, H14
Treeline
2. The wall and gate are made of wood, 12' tall.
If standing on the wall, there is no cover bonus granted.
If prone atop the wall, the target has superior cover (-5) vs opponents on the ground.
3. The cliffs on the east and west side of the map are too steep to climb, so basically impassible, creating a bottleneck in the road.
[/sblock][sblock=Enemies]
Alaria d’Orien
Medium natural humanoid, human
Initiative +6 Senses Perception +12
HP 86; Bloodied 43
AC 22; Fortitude 19, Reflex 20, Will 21
Speed 6 See also teleportation savant
Dagger (standard, at-will) Weapon
+13 vs AC; 1d4+4 damage.
Disrupting Warp (standard, at-will) Force, Teleportation
Ranged 10; +12 vs Will; 2d6+6 force damage, and Alaria teleports the target 1 square.
Painful Jaunt (standard, recharge 5,6 ) Teleportation
Ranged 10; +12 vs Will; 3d8+6 damage, and Alaria causes the target and one ally within range to swap positions.
Temporal Disruption (standard, encounter)
Area burst 1 within 10; +10 vs Will; the target is dazed and slowed (save ends both). Aftereffect: The target is slowed (save ends).
Dimension Leap (Standard, recharge 4, 5,6) Teleportation
Alaria teleports 5 squares and gains a +2 bonus to all defenses until the start of its next turn.
Teleportation Savant (Minor, Encounter)
Alaria gains a teleportation speed equal to her current speed until the end of her next turn.
Skills Arcana +14, Endurance +10, Insight +12
Equipment: dagger
Ajathan Strongheart
Medium natural humanoid, human
Initiative +7 Senses Perception +5; low-light vision
HP 180; Bloodied 90
AC 23; Fortitude 20, Reflex 21, Will 22
Saving Throws +2
Speed 6
Action Points 1
Dagger (standard, at-will) Weapon
+14 vs AC; 1d4+5 damage, and the target is slowed until the end of Ajathan’s next turn.
Charm Ray (standard, recharge 5,6) Charm
Ranged 10; +13 vs Will; two targets; the target is dominated (save ends).
Dual Bolt (standard, at-will)
Ajathan makes a phantom bolt attack against one creature and a teleporting bolt attack against another creature.
Phantom Bolt (standard, at-will) Illusion, Psychic
Ranged 10; +13 vs Reflex; 1d8+7 psychic damage, and Ajathan slides the target 1 square.
Teleporting Bolt (standard, at-will) Teleportation
Ranged 10; +13 vs Reflex; 1d8+7 damage, and the target is teleported up to 3 squares. The target cannot be teleported into an unsafe space.
Skills Arcana +14, Bluff +12, History +14, Streetwise +10
Equipment: robes, dagger
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron
Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship
Wind's Will captained by
Captain Levenbrech, and mated by
Porse and
Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (
link to the leads gathered).
4. Went to the temple of Netari, where the new priest,
Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about
Hellview (
background reference for players).
5. Dealing a mortal blow to the Priest, he says
Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "
will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of
Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal...
8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's.
9. After a long battle, they slew all of the demons who had come through the hell gate, and they found
Sir Alistair Glasston's lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging.
10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver.
11. They came upon a wall blocking the road to the mine. Mounted knight
Brother Arleas leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard,
Alaria, remained alive. She pleaded for her life to be spared.
[/sblock]