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OOC:
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Do Over.  
 
So all actions prior to my last post are all retcon'd. I totally missed IG's post, and I apologize. Net effect: He has less hit points and he is further away from the altar, no longer behind cover. Still, the same Mexican standoff begins. 
 
So, Kruk is still alive. 
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[sblock=Wil's Triggers]
NA
 [/sblock]
The flaming skull floated backwards until it bumped into the corner. 
After seeing the Death Priest fall, De Luccia aimed his rod at Kruk. 
"Back!  All of you, or the Dwarf dies! You have ruined my plans, but you will  not take me, not without sacrificing one of your own. I am not stupid. I  can see how the numbers work out here. But know this well: I will not  go down without a fight. So leave, now, or leave later carrying the  corpse of your friend."
[sblock=De Luccia Readied Action (okay to read)]
Trigger: Any character:
A. attacks De Luccia, 
B. Carolina attacks or shifts to another adjacent square, or ends here turn adjacent to De Luccia, OR
C. any character moves into the any adjacent square to De Luccia 
Also, the altar is providing cover. 
[sblock=Triggered Action (only read if you activate the trigger)]
Readied Action: Hellish Rebuke vs Kruk
Attack: 
1d20+16=25
Damage: 
1d6+8=13 fire damage
Effect: If De Luccia takes damage before the start of his next turn, Kruk takes an extra 
1d6+5=11 fire damage
[/sblock][/sblock]
[sblock=Mechanics]
 Flameskull
Move: to S34
 Standard: Total Defense
Save: 
1d20=5 fail
Master Mosser De Luccia
 Move: to L38
Standard: Readied Action. 
 [/sblock][sblock=Status]
   Wil Rando: K33 
35/61 HS 7/10 AP 0 MW 0/2, 
+1         AC/Ref-Shift-TENT, 
     Kane: K24 
26/77 THP 
0/5                                         HS 8/11 AP 0, 
Resist-5, 
Bloodied, Immobilized, 
    Kruk: J36
 1/80 THP 
0/11 HS 5/12 AP 0, 
Bloodied
   Carolina: 
N34 53/54 HS 6/7 AP 0, 
Charina: J21 
59/59 HS                                      7/7 AP 2, 
   
Enemies:
 Flameskull: S34 
51/70, Blinded & Can't Shift,
Master Mosser De Luccia: M32 
54/92,
Deathpriest of Orcus: K35 -1/96, dead
 Amendfohl: K25:L26 -alot/214 AP 0, dead
Gnall Demon: M38 -6/66, dead 
Arzanezra, Paladin of Slaughter: L29 0/96, Dying
Corrupted Commander: L28 -7/96
Human Slaver: M28 -13/102, Dead
 Human Slaver: K23 0/102
Gnall Demon: L23 -11/66 dead
 [/sblock][sblock=map]
 
		
		
	
	
[/sblock][sblock=Enemies]
    
Master Mosser De Luccia (Reskined: Pelgor)
Medium natural humanoid
HP 92; Bloodied 46
AC 
27; Fortitude 24, Reflex 23, Will 24
Speed 6
Barbed Rod (standard, at-will)   Weapon
+14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends).
Hellish Rebuke (standard, at-will)   Arcane, Fire
Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage           before the end of his next turn, the target takes an extra 1d6+5   fire         damage.
Howl of Doom (standard, recharge 5,6)   Arcane, Fear, Thunder
Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares.
Summons of Marlug (standard, encounter)   Arcane, Psychic, Teleportation
Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the           target to an unoccupied square within 3 squares of him. Sustain        Minor:    +16 vs. Will; Pelgor teleports the target to an   unoccupied      square   within  3 squares of him. On a miss, the effect   ends.
Shielding Shades (immediate reaction, when hit by an attack; daily)   Arcane
Reduce the damage from the attack to 0.
Soulbound
If Pelgor is ever more than 3 squares away from the altar, his powers           deal -2 damage and he cannot use his summons of Marlug power.
Alignment Evil        Languages Abyssal, Common
Equipment: barbed rod, leather armor .
Flameskull
Small natural animate (undead)
Initiative +7        Senses Perception +11
HP 70; Bloodied 35
Regeneration 5
AC 21; Fortitude 18, Reflex 23, Will 21
Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant
Speed fly 10 (hover)
Fiery Bite (standard, at-will)   Fire
Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage.
Flame Ray (standard, at-will)   Fire
Ranged 10; +10 vs Reflex; 2d6+6 fire damage.
Fireball (standard, encounter)   Fire
Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half           damage. The flameskull can exclude two allies from the effect.
Mage Hand (minor; at-will)   Conjuration
As the wizard power mage hand.
Illumination
The flameskull sheds bright light out to 5 squares, but it can reduce           its brightness to dim light out to 2 squares as a free action.
Alignment Unaligned        Languages Common, one other
Skills Stealth +12
[/sblock][sblock=Adventure Summary]
  
Motives
  Kruk: Find his friend Greggor
  Charina: Use the group to collect more bounties (ears)
  Everyone Else: Locating the missing Silver shipment for Lord Byron
 
  
Summary of Events
  1. Bested Pirates en route to Allaria. Traveled on the ship 
Wind's                                              Will captained by 
Captain                    Levenbrech,                           and mated by 
Porse                           and  
Trig.
  2. Arrived in the port, to find it besieged by Lizards from the                                                    unending       mire.  Defeated         lizards    and            met/teamed    up      with              Charina.
  3. Journeyed to Geardagas and asked the locals for information with                                                          mixed results (
link to the leads gathered).
  4. Went to the temple of Netari, where the new priest, 
Father Niris,             has been tending to the                                                          ill (apparently quite poorly).    He     led     the                 players          into     the               catacombs,                   where     his        zombie      minions      ambushed.       The           priest,           over                confident,          rambled            on          about 
Hellview (
background                                               reference for players).   
  5. Dealing a mortal blow to the Priest, he says 
Master De Luccia             (First time they                                                have       heard   the name) cannot be         stopped,     and    he               stated           that         Greggor     "
will      be...     among  the      first...   at                   Hellview."         The   priest     laid  dying  on     the              floor with  his       fallen     minions.
 6. As they approach Hellview, they encounter the ghost of 
Sir Alistair Glasston, who begged them to enter                                       the cave and retrieve his lost        battleaxe.  
 7. They entered Hellview, and came across a portal, as well as some                                                   guards/workers. It seems    they      were      using         zombies    to     dig  a      new         path          near   the     portal...  
 8. They step through the portal into a bizarre world. A demon statue                                          looms ahead, with a tall gate    behind.     The       bodies    of        fallen                 adventurers,       as    well  as  a     dead   demon,   lay    about       the   floor.   Wil                 Triggered    the    Demon          statue    trap,     alerting  the     nearby       demon's.     
 9. After a long battle, they slew all of the demons who had come through                 the hell gate, and they found 
Sir           Alistair       Glasston's lost             battleaxe. But Greggor   was    still      missing,  and             there    is   the question of why the   demons    were     digging.     
 10. Hergunna departed the group to alert the local militia, while the                            others pressed ahead North, trying to find the       source    of    the                demon-aligned miners, as well as   the     lost    silver. 
 11. They came upon a wall blocking the road to the mine. Mounted knight 
Brother Arleas             leads a band of outlaws          and    zombies to defend  the      mine       entrance. After slaying the   Knight     and    half  his    men,   the       remaining wizards and archers closed   the    gate.  The    battle    continued     until only the fat temporal  wizard, 
Alaria, remained alive. She pleaded for her life to be spared. 
12. Alaria identified the men who hired her as being part of 
the Brotherhood. 
13. They entered the mine and found 
Greggor with            some other miners. Greggor shows them a path recently carved     from     the    mine into the Hellview portal tunnels. They are using     the   tunnel   to    subvert the protection which bars them from   exiting   the   portal   into    Alaria. 
14. By the portal, they opened up the wall to reveal a hidden demon temple. Inside, 
Master De Luccia brings the demon 
Amendfohl (the same demon that 
Sir Alistair Glasston fought during the fall of Allaria) back to life. 
[/sblock]