[SBLOCK=OOC]No pillar under the bridge.[/SBLOCK]
Jarren is torn between Pis's watery plight and the need to eliminate the foes before more of the group follow him downstream. Ultimately though he resolves to focus on the situation that he can actually do something about. He sends out a silent call, and his spirit companion appears in the midst of the enemies with a flutter of bright wings, snapping with fanged jaws at the injured goblin,
killing it. Jarren himself backs up away from the water, hoping to lessen his own chances of being sent swimming.
The dragonborn shots an arrow at Ryda, hitting her in the leg, giving her some pain.
The hobgoblin move next to Unit 16.
"As you wish!"
He unleash a large wave of force that hit Unit 16 and Ryda. Ryda is able to stand her ground, but Susan fall into the water and sink at the bottom.
The Genasi move next to Ryda and takes advantage of the pain she suffer form the dragonborn's arrow to give her a solid blow.
The warforged, unable to move, try to swing at the spirit, but he is just unable to hit.
Pis continues to struggle in the water, his halberd returning to a dagger. Biting onto the blade he rights himself in the water and swims forward, slowly to the wall. Clinging to the wall, out of the Genasi's line of sight. He apparently pulls out a flask and drinks from it, changing into the Goblin. He calls out, in Goblin, to the Genasi,
"Help me! This water's freezing!"
[SBLOCK=Mechanic]Jarren's spirit kill the Goblin
Dragonborn
Dragonborn: Disruptive Shot vs. AC on Ryda (1d20+6=25, 1d10+4=5) Hit for 5 damages and offer Combat advantage to adjacent enemies.
Hobgoblin
Recharge (1d6=1)
Walk to A33
Force Pulse [A34:E38] vs Refl on Unit16; Ryda (1d20+8=25, 1d20+8=15, 2d8+4=14) Hit Unit 16 for 14 damage, and Unit 16 is pushed 1 square and is prone. Ryda takes 7 damages.
Unit 16 save (1d20=8) And Unit 16 fall into the water.
Genasi
Walk to D36 (Would bring an AoO from Ryda, but she can't because she have only a bow out)
Genasi: Atatck vs AC on Ryda (1d20+9=23, 1d12+4=13) Hit for 13 damages
Warforged
Warforged: Attack vs AC on Spirit (1d20+6=7, 1d8+4=8) Miss
This would trigger Unit 16 mark, but Unit 16 have no line of effect, being underwater.
[/SBLOCK]
[SBLOCK=OOC]It's your turn, except Pis who already have acted. I decided to keep Pis action because even if he has acted before his time, it didn't influenced anything and even after the enemies have acted, he would have likely done the same thing.
Twilsemail, if you want to change your action, go on, but you'll need new roll.
Combat:
We will use Mal's Combat System, which mean:
- Heroes go in one block and enemies go in one block once we will fall in normal initiative.
- Heroes goes in post order.
- Effect that last Until the End of The Next Turn (UEoNT) can affect you only
once, even if you act twice during the effect is in effect because some goes first in a round and last in the next.
- Defenses shown in the stats block for enemies is the lowest result that have hit.
River:
- Someone who fall into the water sink at the bottom of the river.
- The Swin DC is 15
- Success allow the swimmer to swim through the water as it is difficult movement as part of is move action. He can also grip himself to the wall. Someone grip don't need to swim and is considered climbing the wall for all combat purpose. He then need to climb on the ground. The rough surface is slippery (you are wet) and unusually smooth, but you can help yourself with the water, so DC 20.
- Failure by less then 5, the swimmer is slided 1 square east by the strong current.
- Failure by 5 or more, the swimmer is slided 3 squares east by the strong current and sink at the bottom.[/SBLOCK]
[SBLOCK=Map & Status]
Map Updated
Dragonborn [A31] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Versatile Dragonbreath expended
Hobgoblin [A29] - HP: -5; AC: ??; F: ??; R: ??; W: ??; Force Pulse Expended; Force Lure Expended;
Genasi [B32] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Quarry
Goblin - Dead
Kobold - Dead
Warforged [A30] - HP: -16; AC: 22; F: ??; R: ??; W: ??; Marked; Immobilized
Jarren: 48/48 [10]; 1AP;
Pis: 23/39 [3]; 1AP; Bloodied; Climbing
Ryda: 26/51 [8]; 1AP;
Talkrai: 29/40 +3 [7];
Unit 16: 27/64 [12]; Bloodied; Swimming; ongoing 5 damage (save ends)
Jarren:
Pis: Sneak in the Attack
Ryda: Cut and Run
Talkrai: Ardent Surge x2
Unit 16:[/SBLOCK]