[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)

[sblock=ps.]
Wow EB... just wow.
Yeah, my current d20 roll average for this adventure is 6.8!

This is why I need more powers that have effects, do something on a miss, or just work without a roll (like my daily). In fact, my dailies are my favorite thing about this character because they always work![/sblock]
 

log in or register to remove this ad

[sblock=Roll] Velmont,
Just out of curiosity, am I going to be able to use the roll in that earlier post or will I need to reroll when it's actually my turn. It's not like I wasn't going to swim no matter what happened to everyone else, I can't even see them.

Heck, assuming there's a baddy near the water, my actions are probably the same no matter what.[/sblock]
 

[sblock=OOC]Whew! You guys have been busy. :p

Sorry for the hold up, I have some people visiting at the moment, posting will likely be sluggish until Monday.[/sblock]

Jarren is torn between Pis's watery plight and the need to eliminate the foes before more of the group follow him downstream. Ultimately though he resolves to focus on the situation that he can actually do something about. He sends out a silent call, and his spirit companion appears in the midst of the enemies with a flutter of bright wings, snapping with fanged jaws at the injured goblin. Jarren himself backs up away from the water, hoping to lessen his own chances of being sent swimming.

[sblock=OOC]
Minor Action - Call Spirit Companion to C32.
Standard Action - Protecting Strike on the Goblin. 1d20+10=26 vs. Will, damage 1d8+7=10. Talkrai gains 3 temp hp.
Move Action - 1 square north to F32. Spirit moves 1 square west to B32.

n.b.: if an enemy leaves a square adjacent to the Spirit Companion without shifting, it gets a Spirit's Shield attack = +10 vs Ref, 5 damage on a hit, and 5 points of healing on Unit 16 whether it hits or misses.[/sblock]

[sblock=Jarren Status]
Jarren
Razorclaw Shifter 5
Initiative: +4, Senses: Passive Perception: 24, Passive Insight: 22, Low-light vision

AC 17, Fort 18, Ref 16, Will 20
HP 48/48, Bloodied 24, Surge Value 12, Surges 10/10
Saving Throws +0
Speed 6

Action Points 1

Powers
Healing Spirit x2
Capturing Jaws
Second Wind
Speak With Spirits
Razorclaw Shifting

Spirit of Life
Spirit of the Healing Flood
Wind of Pain and Succor


Daily Item Powers 1
Bear Spirit Leather Armor
Cloak of Resistance
Potion of Clarity

Consumables
2x Potion of Healing
2x Potion of Clarity
337 gp

Conditions
-
[/sblock]
 

[sblock=ooc]Nice job! I think we've officially handicapped their ability to move, except for the one who got through. Man, if only we had rolled higher initiative, this group would be even more locked up![/sblock]
 

[sblock=bridge]Velmont, is there any kind of support structure for the bridge, or is it just a span? Meaning, is there a pillar in the water somewhere?[/sblock]
 

[SBLOCK=OOC]No pillar under the bridge.[/SBLOCK]

Jarren is torn between Pis's watery plight and the need to eliminate the foes before more of the group follow him downstream. Ultimately though he resolves to focus on the situation that he can actually do something about. He sends out a silent call, and his spirit companion appears in the midst of the enemies with a flutter of bright wings, snapping with fanged jaws at the injured goblin, killing it. Jarren himself backs up away from the water, hoping to lessen his own chances of being sent swimming.

The dragonborn shots an arrow at Ryda, hitting her in the leg, giving her some pain.

The hobgoblin move next to Unit 16. "As you wish!"
He unleash a large wave of force that hit Unit 16 and Ryda. Ryda is able to stand her ground, but Susan fall into the water and sink at the bottom.

The Genasi move next to Ryda and takes advantage of the pain she suffer form the dragonborn's arrow to give her a solid blow.

The warforged, unable to move, try to swing at the spirit, but he is just unable to hit.

Pis continues to struggle in the water, his halberd returning to a dagger. Biting onto the blade he rights himself in the water and swims forward, slowly to the wall. Clinging to the wall, out of the Genasi's line of sight. He apparently pulls out a flask and drinks from it, changing into the Goblin. He calls out, in Goblin, to the Genasi, "Help me! This water's freezing!"

[SBLOCK=Mechanic]Jarren's spirit kill the Goblin

Dragonborn
Dragonborn: Disruptive Shot vs. AC on Ryda (1d20+6=25, 1d10+4=5) Hit for 5 damages and offer Combat advantage to adjacent enemies.

Hobgoblin
Recharge (1d6=1)

Walk to A33
Force Pulse [A34:E38] vs Refl on Unit16; Ryda (1d20+8=25, 1d20+8=15, 2d8+4=14) Hit Unit 16 for 14 damage, and Unit 16 is pushed 1 square and is prone. Ryda takes 7 damages.

Unit 16 save (1d20=8) And Unit 16 fall into the water.

Genasi
Walk to D36 (Would bring an AoO from Ryda, but she can't because she have only a bow out)
Genasi: Atatck vs AC on Ryda (1d20+9=23, 1d12+4=13) Hit for 13 damages

Warforged
Warforged: Attack vs AC on Spirit (1d20+6=7, 1d8+4=8) Miss
This would trigger Unit 16 mark, but Unit 16 have no line of effect, being underwater.
[/SBLOCK]

[SBLOCK=OOC]It's your turn, except Pis who already have acted. I decided to keep Pis action because even if he has acted before his time, it didn't influenced anything and even after the enemies have acted, he would have likely done the same thing.

Twilsemail, if you want to change your action, go on, but you'll need new roll.

Combat:
We will use Mal's Combat System, which mean:

- Heroes go in one block and enemies go in one block once we will fall in normal initiative.

- Heroes goes in post order.

- Effect that last Until the End of The Next Turn (UEoNT) can affect you only once, even if you act twice during the effect is in effect because some goes first in a round and last in the next.

- Defenses shown in the stats block for enemies is the lowest result that have hit.

River:
- Someone who fall into the water sink at the bottom of the river.

- The Swin DC is 15

- Success allow the swimmer to swim through the water as it is difficult movement as part of is move action. He can also grip himself to the wall. Someone grip don't need to swim and is considered climbing the wall for all combat purpose. He then need to climb on the ground. The rough surface is slippery (you are wet) and unusually smooth, but you can help yourself with the water, so DC 20.

- Failure by less then 5, the swimmer is slided 1 square east by the strong current.

- Failure by 5 or more, the swimmer is slided 3 squares east by the strong current and sink at the bottom.[/SBLOCK]

[SBLOCK=Map & Status]Map Updated

Dragonborn [A31] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Versatile Dragonbreath expended
Hobgoblin [A29] - HP: -5; AC: ??; F: ??; R: ??; W: ??; Force Pulse Expended; Force Lure Expended;
Genasi [B32] - HP: -0; AC: ??; F: ??; R: ??; W: ??; Quarry
Goblin - Dead
Kobold - Dead
Warforged [A30] - HP: -16; AC: 22; F: ??; R: ??; W: ??; Marked; Immobilized

Jarren: 48/48 [10]; 1AP;
Pis: 23/39 [3]; 1AP; Bloodied; Climbing
Ryda: 26/51 [8]; 1AP;
Talkrai: 29/40 +3 [7];
Unit 16: 27/64 [12]; Bloodied; Swimming; ongoing 5 damage (save ends)

Jarren:
Pis: Sneak in the Attack
Ryda: Cut and Run
Talkrai: Ardent Surge x2
Unit 16:[/SBLOCK]
 
Last edited:

[sblock=OOC]Force Pulse recharges on a 1? Doesn't that just make it an at-will? Re-writing my action. At least I didn't take damage this round. I'll edit this post in a second. Go ahead and remove my stuff from above.

Can I attack while clinging to the wall? Looks like it.[/sblock]

Pis struggles upstream, determined to… well, do something. The halberd shrinks down to a dagger again as he does. When he’s found purchase on the wall, he looks up to the genasi and grins, hurling a dagger into his back.

[sblock=Actions][/sblock][sblock=Actions]Minor: Dynamic weapon back to dagger
Move: Swim to G35, cling to wall
*Standard: Attack Genasi w/ Sly Flourish 1d20+12=32 Crit! 19 damage. 37 damage if I somehow have combat advantage. There’s no way I have combat advantage right

*There’s noting I can find that says I can’t attack while climbing
*If, for some reason, he can't attack then Pis will second wind.
[sblock=summary]Pis is in G35. He critted on the Genasi for 19/37 damage.[/sblock][/sblock]

[sblock=stats] [/sblock][sblock=stats]Din “Pis Memish” – Level 4 Changeling Rogue
Initiative: +6 Passive Perception: 17* Passive Insight: 19*
*19/21 when w/i 5 of Talkrai
HP: 24/39 Bloodied: 19 Surge: 3/7(9)
AC: 18* F: 13 R: 18 W: 17
*22 vs. OAs, 26 vs OAs when w/i 5 of Talkrai
AP: 1
Conditions: 1 turn spent underwater
Changeling Disguise
Sly Flourish
Deft Strike
Imposter’s Chain
Changeling Trick
Dazing Strike
Low Slash
Sneak in the Attack
Dynamic Dagger
Bluff for CA
Second Wind
Precise Incision
Imposter’s Chain
Dynamic Dagger

Din
[/sblock]
 
Last edited:

[sblock=one thing]I haven't glanced at everything yet but one quick thing: the spirit companion was at B32, not C32. I think this means that the hobgoblin would have at least taken an OA as he moved to Unit 16.[/sblock]
 


[SBLOCK=OOC]1) The recharge roll of 1 was a failure. Not explicited in the link, but the hobgoblin status show it.

2) Yeah, the spirit have an AoO. Miss that move. Thanks EB: Spirit AoO vs Refl on Hobgoblin (1d20+10=28) Hit and takes 5 damage and someone of Jarren choice regain 5 hp. (Pis is not an allowed target as he was out of range)[/SBLOCK]
 

Remove ads

Top