[SBLOCK=OOC]
@EB: Sorry, but you can't run underwater or jump from under water unless you have a Swim speed, and in that case, I could allow to jump from the water into the air (like a dolphin). But you are too clumsy and heavy in water and the water is too dense to such feat.
Your roll allow you to swim up to half your speed. If you have movement left, you can also try to climb, as both skill state you can do this roll as part as a movement action. But don't forget Swim and CLimbing allow you to move half your speed, so each square count as 2.[/SBLOCK]
Talkrai shifts in closer to the main group of enemies as the goblin falls. With her allies swiftly landing in the river, it was quickly becoming more important to fight her way over to the caster.
It's just too bad I can't hit him from here, she thought.
Talkrai could no longer see Susan, but from what she'd seen so far, she surmised that Susan would be ok in the water, but Pis seemed to be just barely hanging on. Sadly, Talkrai knew there was little she could do to help him from here.
She took a swing at the large warforged enemy that was now in front of her. Her sword bit into it's rocky, metallic hide, and with the success of the blow she found the strength to send bolstering mental power to Ryda, who was now squaring off against the Genasi alone.
Ryda grunts in pain as she gets battered by arrow, spell, and steel. Her eyes gleam a furious red as she pivots away from the Genasi and pulls two arrows from her quiver, loosing them both at her distant foes. The arrows fly true, but both enemies turn at the last moment to cause only glancing blows from what could have been a fatal shot.
Seeing Unit 16 splashing around in the water, she yells out;
Don't worry about me, I'll just kill them all while you guys take a swim break. Turn her attention back to the Genasi, she readies herself for the coming onslaught.
[SBLOCK=Mechanic][/SBLOCK]
[SBLOCK=OOC]It's your turn, except Pis who already have acted.
Combat:
We will use Mal's Combat System, which mean:
- Heroes go in one block and enemies go in one block once we will fall in normal initiative.
- Heroes goes in post order.
- Effect that last Until the End of The Next Turn (UEoNT) can affect you only
once, even if you act twice during the effect is in effect because some goes first in a round and last in the next.
- Defenses shown in the stats block for enemies is the lowest result that have hit.
River:
- Someone who fall into the water sink at the bottom of the river.
- The Swin DC is 15
- Success allow the swimmer to swim through the water as it is difficult movement as part of is move action. He can also grip himself to the wall. Someone grip don't need to swim and is considered climbing the wall for all combat purpose. He then need to climb on the ground. The rough surface is slippery (you are wet) and unusually smooth, but you can help yourself with the water, so DC 20.
- Failure by less then 5, the swimmer is slided 1 square east by the strong current.
- Failure by 5 or more, the swimmer is slided 3 squares east by the strong current and sink at the bottom.[/SBLOCK]
[SBLOCK=Map & Status]
Map Updated
Dragonborn [A31] - HP: -18; AC: 29; F: ??; R: ??; W: ??; Versatile Dragonbreath expended
Hobgoblin [A29] - HP: -23; AC: 29; F: ??; R: 28; W: ??; Force Pulse Expended; Force Lure Expended;
Genasi [B32] - HP: -19; AC: 32; F: ??; R: ??; W: ??; Quarry
Goblin - Dead
Kobold - Dead
Warforged [A30] - HP: -26; AC: 22; F: ??; R: ??; W: ??; Marked;
Jarren: 48/48 [10]; 1AP;
Pis: 23/39 [3]; 1AP; Bloodied; Clinging
Ryda: 26/51 +7 [8]; 1AP;
Talkrai: 29/40 +3 [7];
Unit 16: 27/64 [12]; Bloodied; Swimming; ongoing 5 damage (save ends)
Jarren:
Pis: Sneak in the Attack
Ryda: Cut and Run
Talkrai: Ardent Surge x2
Unit 16: Form of Winter's Herald[/SBLOCK]