Ryda grunts as the axe grazes her thigh, filling her with her heritage's fury. Using the momentum of the swing, she swivels around and glides up onto the bridge.
FINE! You want my attention, you got it! she yells, firing one arrow after another. She then continues across the bridge and tucks in next to Jarren.
Talkrai continues to bash away at the enemy warforged relentlessly. She is not dissuaded by it healing itself. She knows that it is like a wall, standing in the way of reaching the more dangerous opponents. As another of her blows lands true and takes a chunk from it's armor, she finds more healing energy to send at her companions. She directs it toward Ryda, as she tumbles away from the Genasi.
Pis throw his dagger at the Genasi, wounding him. He then starts to get his Gappling hook out of his backpack.
Seeing Jarren's spirit companion move into position, Unit 16 smiles and raises his warhammer high above his head for a mighty blow... and once again, like every other time this great combo has been attempted, fails completely to connect - in fact, he nearly smashes his own foot... for the umpteenth time.
Tired of failing repeatedly, Unit 16 concentrates on doing something that he knows will work. Taking advantage of the fact that the warforged was still off-balance from his last attack, he sends a blast of cold air his way, pushing him slightly - but enough to knock him to the ground with a heavy thud. He then shifts to completely block the corner - the shards of ice shifting with him - and gets the attention of those around him.
[SBLOCK=Mechanic][/SBLOCK]
[SBLOCK=OOC] It's Jarren turn then the enemy.
Combat:
We will use Mal's Combat System, which mean:
- Heroes go in one block and enemies go in one block once we will fall in normal initiative.
- Heroes goes in post order.
- Effect that last Until the End of The Next Turn (UEoNT) can affect you only
once, even if you act twice during the effect is in effect because some goes first in a round and last in the next.
- Defenses shown in the stats block for enemies is the lowest result that have hit.
River:
- Someone who fall into the water sink at the bottom of the river.
- The Swin DC is 15
- Success allow the swimmer to swim through the water as it is difficult movement as part of is move action. He can also grip himself to the wall. Someone grip don't need to swim and is considered climbing the wall for all combat purpose. He then need to climb on the ground. The rough surface is slippery (you are wet) and unusually smooth, but you can help yourself with the water, so DC 20.
- Failure by less then 5, the swimmer is slided 1 square east by the strong current.
- Failure by 5 or more, the swimmer is slided 3 squares east by the strong current and sink at the bottom.[/SBLOCK]
[SBLOCK=Map & Status]
Map Updated
Dragonborn [A31] - HP: -18; AC: 29; F: ??; R: ??; W: ??; Versatile Dragonbreath expended
Hobgoblin [A29] - HP: -41; AC: 26; F: ??; R: 23; W: ??; Bloodied; Marked; Immobilized; Force Pulse used; Force Lure used; Shock Staff used;
Genasi [B32] - HP: -45; AC: 24; F: ??; R: ??; W: ??; Bloodied; Quarry
Goblin - Dead
Kobold - Dead
Warforged [A30] - HP: -37; AC: 22; F: ??; R: ??; W: ??; Bloodied; Prone; Marked; Warforged Resolve used;
Jarren: 48/48 [10]; 1AP;
Pis: 23/39 [3]; 1AP; Clinging
Ryda: 38/51 [8];
Talkrai: 29/40 +3 [7];
Unit 16: 27/64 [12]; Bloodied;
Jarren: Capturing Jaws
Pis: Sneak in the Attack
Ryda: Split the Wood; Cut and Run; Evasive Strike
Talkrai: Ardent Surge x2
Unit 16: Form of Winter's Herald; Warforged Resolve[/SBLOCK]