[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)

[sblock=OOC]Ryda was tying it around the statue, not herself, and she'll have no issue letting Jarren take over the rogue rescue op. Up to Velmont how far I got with that in my 2 actions.

After healing Ryda is at 44+5/51 HP[/sblock]
 

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Pis continues struggling in the stream. For such a scrawny guy he’s doing a remarkable job fighting the current, he even gets nearer to Unit 16. “Come now, you didn’t think I was gone yet did you?” He laughs at the Warforged as he flings the dagger yet again.

[sblock=Actions]Bob, I love you.
Move: Swim to F35, grab wall 16!
Standard: Sly Flourish 31 vs. AC for 12 Damage [sblock=stats]Din “Pis Memish” – Level 4 Changeling Rogue
Initiative: +6 Passive Perception: 17* Passive Insight: 19*
*19/21 when w/i 5 of Talkrai
HP: 14/39 Bloodied: 19 Surge: 2/7(9)
AC: 18* F: 13 R: 18 W: 17
*22 vs. OAs, 26 vs OAs when w/i 5 of Talkrai
AP: 1
Conditions: In pain
Changeling Disguise
Sly Flourish
Deft Strike
Imposter’s Chain
Changeling Trick
Dazing Strike
Low Slash
Sneak in the Attack
Dynamic Dagger
Bluff for CA
Second Wind
Precise Incision
Imposter’s Chain
Dynamic Dagger

Din
[/sblock][/sblock]

[sblock=OOC]Remember... it's a free action to drop an item in an adjacent square... and item like a rope... *wink wink nudge nudge*[/sblock]
 

Jarren nods quickly to Talkrai's message, and with a quick hand gesture his spirit companion vanishes and reappears directly in front of him. It menaces the genasi with a quick snap of its jaws as Jarren focuses on channeling healing spirits once more. Sinking beneath the surface of the water, Pis seems to feel helpful hands reaching down to pull him back. He regains consciousness almost immediately, feeling strong enough to fight the current again.

Pis continues struggling in the stream. For such a scrawny guy he’s doing a remarkable job fighting the current, he even gets nearer to Unit 16. “Come now, you didn’t think I was gone yet did you?” He laughs at the Warforged as he flings the dagger yet again.

The warforged strikes at Unit16, but miss his target. The dragonborn drop his bow and draw his sword and try to attack Susan too, but imitate his ally and miss him.

[SBLOCK=Mechanic]Warforged
Attack vs AC on Unit 16 (1d20+10=13, 1d8+4=6) Miss

Dragonborn
Dragonborn vs AC on Unit 16 (1d20+8=9, 1d8+3=10) Miss[/SBLOCK]

[SBLOCK=OOC] It's your turn.

Combat:
We will use Mal's Combat System, which mean:

- Heroes go in one block and enemies go in one block once we will fall in normal initiative.

- Heroes goes in post order.

- Effect that last Until the End of The Next Turn (UEoNT) can affect you only once, even if you act twice during the effect is in effect because some goes first in a round and last in the next.

- Defenses shown in the stats block for enemies is the lowest result that have hit.

River:
- Someone who fall into the water sink at the bottom of the river.

- The Swin DC is 15

- Success allow the swimmer to swim through the water as it is difficult movement as part of is move action. He can also grip himself to the wall. Someone grip don't need to swim and is considered climbing the wall for all combat purpose. He then need to climb on the ground. The rough surface is slippery (you are wet) and unusually smooth, but you can help yourself with the water, so DC 20.

- Failure by less then 5, the swimmer is slided 1 square east by the strong current.

- Failure by 5 or more, the swimmer is slided 3 squares east by the strong current and sink at the bottom.

- Grappling Hook will be considered an Exotic Heavy Thrown Weapon 5/10. You need to attack your 'target' to fix it at something (Standard Action). AC of the target will depend on your target. (Bridge: AC: 13; Statue AC:18). All penalty will normally apply to the attack. Someone in the water who is not clinging or to the border must apply underwater combat penalty (-2 to attack) as the current is strong or successfully does a Swim check to cancel that penalty.[/SBLOCK]

[SBLOCK=Map & Status]Map Updated

Dragonborn [A31] - HP: -18; AC: 29; F: ??; R: ??; W: ??; Versatile Dragonbreath expended
Hobgoblin [A29] - Dead
Genasi [B32] - Dead
Goblin - Dead
Kobold - Dead
Warforged [A30] - HP: -49; AC: 22; F: ??; R: ??; W: ??; Bloodied; Marked; Warforged Resolve used;

Jarren: 48/48 +5 [10]; 1AP;
Pis: 14/39 [2]; 1AP; Climbing;
Ryda: 44/51 +5 [8];
Talkrai: 34/40 +5 [7];
Unit 16: 51/64 +5 [12]; Bloodied;

Jarren: Capturing Jaws; Healing Spirit x1
Pis: Sneak in the Attack
Ryda: Split the Wood; Cut and Run; Evasive Strike
Talkrai: Ardent Surge x2
Unit 16: Form of Winter's Herald; Warforged Resolve[/SBLOCK]
 

Talkrai breathes a sigh of relief when she sees Pis flailing through the water again. With renewed vigor, she strikes at her warforged enemy and cuts some more chinks in its armor. She feels invigorated at the mighty blow, and lets that energy flow through her to Pis.

[sblock=Mechanics]Standard: Energizing Strike on Warforged - 1d20+12=27 vs. AC for 1d10+7=16 damage
Effect: Pis gains 7 temp HP[/sblock]

[sblock=Regarding Interrupt/Reaction Powers]Please note that I intend to use both Bastion of Mental Clarity and Ardent Alacrity at the first opportunity they have to trigger.[/sblock]

[sblock=Talkrai Mini-stats]Talkrai - Female Kalashtar Ardent (Mantle: Clarity) 4
Passive Perception: 23 (28 vs. hidden creatures), Passive Insight: 23
AC:19, Fort:15, Ref:13, Will:19 -- Speed:5
HP:34/40 (+5), Bloodied:20, Surge Value:10, Surges Left: 7/8

Power Points: 1/4, Action Points: 0, MI Daily Uses: 1, Milestones: 0
Powers: Energizing Strike, Focusing Strike, Prescient Strike
Ardent Alacrity, Ardent Surge, Bastion of Mental Clarity, Dimension Swap, Healer's Gift, Second Wind
Mental Turmoil, Manifester Weapon Power, Bloodthirst Bracers Power


Mantle of Clarity: Myself and each ally within 5 squares has +4 to all defenses vs. Opportunity Attacks. Each ally within 5 squares gets +2 to perception and insight checks.

Conditions: None[/sblock]
 

[sblock=tactics]If Ryda can drop the rope for Pis and twin strike the Warforged, he's probably dead. He's got about 19 3ish HP left (max). Assuming Pis manages to climb out of the river, he can make it over to the Dragonborn and sneak attack the bastard, hopefully leaving him in a position to be hurt by Susan as well.

Edit: talkrai whacked him but good. Nevermind on the Striker hitting the Warforged.[/sblock]
 

Seeing Pis sputter to the surface, Ryda whispers a quick “Thanks, I didn’t really want to get wet today.” With Unit 16 having successfully locked up the enemies, her thoughts drift to getting Pis out of the water.

Sliding back around Jarren, Ryda heads to the edge of the stone and drops the loose end near the swimming bard. "Be careful, I tied the knot off in a hurry, so it may not be the strongest one ever. She then continues on to get a better view of the dragonborn. Satisfied she can see a goodly portion of his body, she lets a few arrows fly. Some strike the wall near the dragonborn, but one manages to punch through his defenses, causing a nasty wound.


[sblock=Mechanics]Move: 2 spaces to F34, free action to drop rope, and continue move to B34
Minor: Quarrey the dragonborn.
Standard: Twinstrike 1d20+12=16 1d12+5=10 1d20+12=30 1d12+5=13 1d6=1 one miss, one hit, 14 damage, and Ryda gets +1 AC against the incredibly off chance the dragonborn attacks her.[/sblock]
[sblock=Ryda's stats]Ryda– Half Orc Ranger 5
Passive Perception 19, Passive Insight 14
AC 21, Fort 16, Reflex 19, Will 15
HP 44+5/51, Bloodied 25, Surge Value 12, Surges 7/8
Speed 6, Initiative +7
Action Points: 0, Second wind
At-Will Powers: Twin Strike, Nimble Strike
Encounter Powers: Evasive Strike, Cut and Run, Yield Ground, Furious Assault
Daily Powers: Split the Tree, Spitting Cobra Stance
Racial Features: HalfOrc Resilience, Swift Charge, Furious Assault
Class Features: Hunter’s Quarry, Prime Shot, Fighting Style- Two Weapon
Item Powers: Predator's Hide, Cape of Mountebank
[/sblock]
 
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[sblock=OOC]If the warforged really is dead, I'll just redirect the quarry and attack to the dragonborn, The 30 will still probbaly hit even with the +4 from hard cover.[/sblock]
 


[sblock=Velmont]I think that's covered. Mez's previous post said that if Talkrai had killed the warforged that Ryda would target the dragonborn instead.[/sblock]
 

[sblock=ooc]Ryda may need to move instead of quarrying since I do not believe the dragonborn is in her line of sight.[/sblock]
Unit 16 deftly slides over to get a better angle on the final opponent. He aims for the creature's legs in order to hobble him to prevent escape... and once again his hammer flies off-balance, striking the wall and glancing off his own leg.

Unit 16 disregards this increasingly familiar mistake and begins to parlay. "Surrender and I will not kill you."

[sblock=ooc]move: shift to A32

standard: Weight of Earth on dragonborn: NATURAL ONE. Seriously. Seriously? 4th one this encounter; 2nd one in 3 rolls.

free: Nature's Wrath - mark dragonborn

minor: none[/sblock]
[sblock=Unit 16]Unit 16 Warforged Warden 5
Initiative: +2, Passive Perception: 17, Passive Insight: 12, Senses: Normal
AC:23 (25), Fort:19, Reflex:15, Will:15
HP:51/64, 5 temp HP, Bloodied:32, Surge Value:16, Surges left:11/13
Action Points/Daily Item Uses Left/Milestones: 0/1/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Weight of Earth
Earth Shield Strike

Warforged Resolve
Second Wind
Roots of Stone
Earthgrasp Strike
Warden's Tempest

Form of Winter's Herald - Form of Winter's Herald Attack
Form of Mountain's Thunder - Form of Mountain's Thunder Attack
Potion of Clarity

Important Stuff:
- Unit 16's mark: attacks that don't include him take -3 and trigger an interrupt if they are next to him or a reaction against those up to 5 away

Conditions: resist 5 cold; +2 AC (daily); all area within 2 squares of Unit 16 is difficult terrain for his enemies

Full sheet: Unit 16[/sblock]
 

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