[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)

[sblock=ooc]Definitely take 5. Also, searching the bodies is a fabulous idea, but not one that Talkrai will take the lead in. It simply wouldn't be her first thought.[/sblock]

Talkrai heaves a huge sigh of relief as Pis slays the dragonborn, but he is looking ragged and she soon begins to worry again. She tries to dredge up some energy to heal him, but fails, being too tired from the battle at large. Instead she moves in his direction and being attempting to examine him in case some rudimentary first aid might be helpful.

"How are you feeling," she asked as she hovered. "I'm afraid I'm too drained to do much for you without a bit of rest, but I could still bandage the worst wounds."

[sblock=Talkrai Mini-stats]Talkrai - Female Kalashtar Ardent (Mantle: Clarity) 4
Passive Perception: 23 (28 vs. hidden creatures), Passive Insight: 23
AC:19+1, Fort:15, Ref:13, Will:19 -- Speed:5
HP:34/40, Bloodied:20, Surge Value:10, Surges Left: 7/8

Power Points: 4/4, Action Points: 1, MI Daily Uses: 2, Milestones: 1
Powers: Energizing Strike, Focusing Strike, Prescient Strike
Ardent Alacrity, Ardent Surge, Bastion of Mental Clarity, Dimension Swap, Healer's Gift, Second Wind
Mental Turmoil, Manifester Weapon Power, Bloodthirst Bracers Power


Mantle of Clarity: Myself and each ally within 5 squares has +4 to all defenses vs. Opportunity Attacks. Each ally within 5 squares gets +2 to perception and insight checks.

Conditions: None[/sblock]
 

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[sblock=OOC]While resting is an awesome idea, I won't be spending healing surges unless one of the healers has an encounter healing power left (which I don't think is the case). I've got two left, which isn't enough to get me to full and if I go down again I think it'd be a good idea to have a surge to spend.[/sblock]

Pis kneels beside the body and begins searching for anything of importance. He starts coughing as he's rifling through the Dragonborn's possessions. Talkrai approaches to check him just as he starts clearing his lungs. When she inquires after his health he replies after he stops coughing up riverwater. "I'll be fine. I just need to keep in mind that I breathe air, not water. Checking on our employer is a wonderful idea. We do need to be sure he is alright... and where these came from." He gestures to their attackers. "If he's alive, can I suggest we make camp for the night? It's been a long day."
 

"I just need to keep in mind that I breathe air, not water."
Unit 16 secretly wonders if humanoids sometimes forget this.

[sblock=ooc]Yeah, just let us know if we've hit a milestone and I'll update 16's stats.

Wow, I guess everyone sure was ready to post, eh? :) We just went nuts in the last hour or so![/sblock]
 

As Pis begins checking over the dragonborn, Ryda silently nods in agreement and begins checking over the other fallen enemies, collecting anything that may be of value and in decent shape, checking pockets and cloths for hidden stashes. “I don’t know about spending the night, I think it’ll depend on “our lord’s” condition and story. I also don’t know how long we’ve spent down here.”
 

There is little to be found on the bodies, mainly mundane equipment. The only things of notice come from the hobgoblin. First, he wears an amulet at his neck that have the shape of an horseshoe. Also the hobgoblin have a tattoo.

[SBLOCK=OOC]You find leather and hide armors. A bow, short swords, long swords and a golden amulet.

EDIT: You have spent around half an hour up to now within this place.[/SBLOCK]

[SBLOCK=Religion DC:25 / Nature DC:25]The tattoo is a mark of a cult of Khyber. That cult is devoted to summon daelkyrs or free them from their prisons. They are fought mainly by the Flamist and the Gatekeepers.[/SBLOCK]

[SBLOCK=Arcana DC:22]The amulet is a Lucky charm.[/SBLOCK]
 

After examing the Amulet for a moment Pis hands it off to Talkrai. He unstraps the Dragonborn's Quiver and stands. "Ryda, do you want these. I'm pretty sure they were poisoned. That should definately help you out in a fight, neh?"
 

Talkrai accepts the amulet and turns it over in her hands, studying it closely, but she can't make anything of it.

"Thanks," she says. "Do you know what this is? Or is it just that it looks pretty? I'm afraid I've never seen anything like it before."

[sblock=rolls]Nature: 1d20+6=26
Arcana: 1d20+2=15[/sblock]
 

"I have no idea... but I like gold. It looks well crafted enough that it might be magic. Unless one of us can figure out what it is... I say we leave it in a bag somewhere." At the mention of a bag a worried look crosses his face. he digs into his sodden belt pouch and pulls out his journal. It is completely soaked. As he pages through, it's obvious that the ink has run. He looks up to the group. "Even more reason to head back outside, neh?"
 

At Pis’s offer of the potentially poisoned arrows, Ryda balks, “Pshaw, poison is for hunters too weak to kill their prey with their own skill,” motioning to the multiple dead with arrow wounds she adds, “and I think my strength and skill speaks for themselves, no?”

Once she has completed her collecting from the dead, she sigh’s a bit at the relative commonality of their gear, and conversely, lack of spoils for the victors “Most of this stuff is plain, I’m all for leaving it if you want, though we could use the swords as paddles to splash out the acid from the bowl? Or do we want to deal with outside and potential resting first before we resume our investigation of this room?"
 

Unit 16 looks at the trinket and realizes it is far beyond his ability to decipher.

He also ignores the mundane equipment. "The key can wait. Those above may not."

[sblock=rolls]nature: 16

It's impossible for me to pass the arcana check or the religion check. Pretty much, he just jumps. :)

Any clues via the nature block, LadyLaw?[/sblock]
 

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