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[Adventure] Murder Most Foul! (Judge: EvolutionKB)

Tirial focuses on her enchanted cloak and feels it's power toughen her skin against wounds. She quickly focuses her attacks on the nearest skeleton. She fires off a pair of arrows, one deflecting off the skeleton towards the nearest foe. Then follows that up with another pair of arrows.

"Hurry up guys, need a little help up here" she says, as the pain is nearly too much for the fey. She drops down low hoping to make herself a less obvious target to the hurlers.

[sblock=ooc]
Minor - Activate daily item power - Cloak of resistance - resist 5 damage TSNT
Minor: Quarry nearest enemy
AP* - Two-Fanged Strike on quarried foe - Two Fanged Strike (vs ac; dmg; vs ac; dmg; hq dmg) (1d20 12=16, 1d12 8=19, 1d20 12=23, 1d12 8=15, 1d8=7)
Hits AC 23 for 22 damage
I'm guessing 16 misses? If so, activate rebounding bow to re-direct to closest skeleton.
Free: Rebounding Bow - RBA (1d20 12=22, 1d12 8=9) Hits AC 22 for 9 damage
Standard - Twin Strike quarried foe - twin strike (1d20 12=17, 1d12 3=7, 1d20 12=29, 1d20 3=23) I screwed up the last damage roll. I'll re-roll damage (1d12 3=13)
Ok so AC 17 for 7 & AC 29 for 13 damage.

Free: Drop prone

*Get +1 to hit and defenses TENT (veteran's Armor)

[/sblock]

[sblock=stat block]
Tirial - Female Eladrin Ranger 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +7 Passive Insight: 17 Passive Perception: 20
Senses: Low Light Vision
HP 13/45
Bloodied 22
Surge Value 11; Surges Per-Day 7/9
AC =22 Fortitude 16 Reflex 20 Will 18 Speed 6
Action Points: 1
Second Wind: Not Used
Powers
At will:
Nimble Strike
Twin Strike

[Encounter:
Fey Step
Two-Fanged Strike
Disruptive Strike
Yield Ground
Rebounding Greatbow +2

Daily:
Hunter Bear's Trap
Cloak of Resistance +1
Arrows: 90/120
[/sblock]
 

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[sblock=OOC]
It's Artemus' turn.

I'll try to get a quick turn around and then it will be Boruuk's turn.

I'll try to get a new picture done tonight, but it is a tight weekend until late Sunday.
[/sblock]
 


Tirial focuses on her enchanted cloak and feels it's power toughen her skin against wounds. She quickly focuses her attacks on the nearest skeleton. She fires off a pair of arrows, one deflecting off the skeleton towards the nearest foe. Then follows that up with another pair of arrows.

"Hurry up guys, need a little help up here" she says, as the pain is nearly too much for the fey. She drops down low hoping to make herself a less obvious target to the hurlers.


Artemus takes a defensive stance for a moment, trying to not killed.


The two to the south again change targets, this time back to Boruuk. Both of them miss, but something strange is going on here.


The four to the east try to get rid of Artemus once and for all. But only one of them hits him in the chest. They are still throwing rocks while they have longswords at their hips. Very strange, but Artemus tries to take advantage of their tactical error.


Hasifar tries to climb up at once. If he is successful, he'll peek out, and play his mind trick again. "Well at least these are not as smelly as those fat green thingies ha?" he says, as he assaults the creatures with a wink.


The two to the north again target Boruuk, but both of them miss.

[sblock=OOC]
Tirial hits H6 twice for 22 and 13 and kills it, and hits J6 for 9 damage before dropping prone (since she was 5 squares away from 6 targets and didn't declare exact target, I just had her attack the ones she had already attacked)
Artemus does a Second Wind.
O13 and O15 both miss Boruuk.
I21, L20, and M20 miss Artemus. J21 hits Artemus for 8.
Artemus gets an OA against J21 and L20.
Hasifar hits I21 for 16 (since he did not declare which square he was going to, I interpreted "peek out" to mean that he would be in J12).
E12 and E14 both miss Boruuk.


West group: H6 (50) dead, J6 (18)
Tirial 13/45, bloodied, +5 resist TSNT
Artemus 11/39, bloodied, +2 defenses TSNT
South group: O13 (16), O15
East group: I21, J21 (9), L20 (17), M20
Hasifar 41/41
North group: E12, E14
Boruuk 30/51
Knoepf 40/40

North is up on the map. The PCs cannot see beyond any square at the edges which does not have a number in it.

I'll try to get a map tonight. Artemus is in K20, Tirial is in J11, Boruuk is still in I12, Hasifar is in J12.

It's Boruuk's turn.
[/sblock]
 


Artemus hits both of the skeletons when they lower their guard. The one looks fairly damaged.

[sblock=OOC]
West group: H6 (50) dead, J6 (18)
Tirial 13/45, bloodied, +5 resist TSNT
Artemus 11/39, bloodied, +2 defenses TSNT
South group: O13 (16), O15
East group: I21 (16), J21 (9), L20 (26), bloodied, M20
Hasifar 41/41
North group: E12, E14
Boruuk 30/51
Knoepf 40/40

North is up on the map. The PCs cannot see beyond any square at the edges which does not have a number in it.

It's Boruuk's turn.
[/sblock]
 

Boruuk will continue to help those members up the rope.

[sblock=ooc]
Minor to drop, move to help up, standard to total defense.

sorry for the short post, work's busy today[/sblock]
 


ooc: 1d20+1+5 = 18

[sblock=OOC]
This is a second partial success for Knoepf. He is officially out of the hole and has a Standard action and a Minor action left over this turn (if he wants to use his previous Healing Word roll to heal someone, he can). He also has 2 squares left of movement remaining from his Athetics Move action, but he cannot stay in J12 because Hasifar is in that square. He'll need to move 1 or 2 squares (or more if he wants to use his Standard action to move).
[/sblock]
 

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