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[Adventure] Murder Most Foul! (Judge: EvolutionKB)

Knoepf finally gets out of the hole only to see massive chaos. He ducks from a couple pieces of flying rock shards and gets to work. He heals Tirial and tells Artemus that aide is on the way. "Stay strong my friend, I'm moving as quickly as I can. Curse these dwarven legs!!!"

[sblock=actions]
movement: i10
minor: healing word on Tirial: 2d6+11 = 21 plus Tirial gets to use a healing surge
[/sblock]
 
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Boruuk will continue to help those members up the rope.


Knoepf grabs at the rope and just misses it. "If someone can help me! I'm almost there!"

With a final burst of Strength, Boruuk pulls Knoepf out of the hole and Knoepf heals Tirial.


The final skeleton to the west hits Knoepf with a rock to the head.

[sblock]
Boruuk helps Knoepf climb out of the hole while dodging the rocks.
Knoepf climbs out of the hole and then heals Tirial for 32.
J6 hits Knoepf for 14.

West group: J6 (18)
Tirial 45/45, prone
Artemus 11/39, bloodied, +2 defenses TSNT
South group: O13 (16), O15
East group: I21 (16), J21 (9), L20 (26), bloodied, M20
Hasifar 41/41
North group: E12, E14
Boruuk 30/51, +2 defenses TSNT
Knoepf 26/40

North is up on the map. The PCs cannot see beyond any square at the edges which does not have a number in it.

It's Tirial's turn.
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Thump! "Agggghhhhhhh! I'll pay 5 gold to the person who takes out that skeleton who just hit me!" Knoepf gives a glare to the foe as his head throbs in pain.

[sblock=stats]
Knoepf: Dwarf Cleric 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +1 Passive Insight: 22 Passive Perception: 17
Senses: Low Light Vision
Saving Throws: +5 vs poison
HP 40 26
Bloodied 20
Surge Value 10; Surges Per-Day 8
AC =19 Fortitude 14 Reflex 13 Will 20 Speed 5
Action Point: 1
Second Wind: 1
Powers
At will:
Astral Seal
Sacred Flame
Floating Lantern
Encounter:
Divine Fortune
Healer's Mercy
Healing Word 2 1 USED
Bane
Life Transference
Daily Standard:
Hymm of Resurgence: USED
Beacon of Hope USED
Symbol of Perservence
[/sblock]
 

Tirial stands up dust herself off and says "Thanks Knoepf, glad to see you" as she focuses her fire at the remaining foe on the western wall. One arrow strikes the wall far below her target, but the other attack is better aimed.

[sblock=ooc]
Move - stand
Minor: Quarry J6
Standard - Twin Strike quarried foe - Twin Strike (vs ac, dmg, hq) (1d20+12=21, 1d12+3=6, 1d20+12=14, 1d12+3=8, 1d6=2)http://invisiblecastle.com/roller/view/2428104/
Ok so AC 21 for 8 damage

[/sblock]

[sblock=stat block]
Tirial - Female Eladrin Ranger 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +7 Passive Insight: 17 Passive Perception: 20
Senses: Low Light Vision
HP 45/45
Bloodied 22
Surge Value 11; Surges Per-Day 6/9
AC =21 Fortitude 15 Reflex 19 Will 17 Speed 6
Action Points: 1
Second Wind: Not Used
Powers
At will:
Nimble Strike
Twin Strike

[Encounter:
Fey Step
Two-Fanged Strike
Disruptive Strike
Yield Ground
Rebounding Greatbow +2

Daily:
Hunter Bear's Trap
Cloak of Resistance +1
Arrows: 88/120
[/sblock]
 



Thump! "Agggghhhhhhh! I'll pay 5 gold to the person who takes out that skeleton who just hit me!" Knoepf gives a glare to the foe as his head throbs in pain.


Tirial stands up dust herself off and says "Thanks Knoepf, glad to see you" as she focuses her fire at the remaining foe on the western wall. One arrow strikes the wall far below her target, but the other attack is better aimed.


Artemus continue his fight, hoping to put one down.


The group to the south again switch targets, this time to Hasifar. One misses, but the other slams him hard in the stomach with a rock.


The two skeletons nearest to Artemus pull out longswords. The other two continue to throw rocks. One of them throws a rock at Artemus and hits him in the head. The next swings its sword and hits him in the side. The third hits him in the back and Artemus falls. Fortunately, he is not near the edge. The fourth then ignores Artemus and throws a rock at Hasifar, but it glances off of his armor.

[sblock=OOC]
Tirial hits J6 for 8 and misses J6.
Artemus hits L20 for 6.
O13 misses Hasifar.
O15 criticals Hasifar for 17.
I21 hits Artemus for 4.
J21 hits Artemus for 3.
L20 hits Artemus for 8.
M20 barely misses Hasifar.

J6 (26), quarried, bloodied
Tirial 45/45
Artemus -4/39, bloodied, unconscious, prone
South group: O13 (16), O15
East group: I21 (16), J21 (9), L20 (32), bloodied, M20
Hasifar 24/41
North group: E12, E14
Boruuk 30/51, +2 defenses TSNT
Knoepf 26/40

North is up on the map. The PCs cannot see beyond any square at the edges which does not have a number in it. PCs without low light vision cannot see I21 or J21.

It's Hasifar's turn.
[/sblock]
 

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Hasifar moves towards the northen group, and screams at top of his lungs. "It is unpolite to throw rocks at people!" with his mighty scream, which seems odd for the thin frame of the man, comes a cacophony of thunders and explosions. However, as most could have noticed, skeletons have no ears.
[sblock=Actions]
Move to H12
Thundering Roar vs South group: 1d20+8; 1d20+8; 2d6+9: 11 and 9 for 11 dmg
three 1s and one 3. Nice job IC. [/sblock]
 

[sblock=Actions]
Move to H12
Thundering Roar vs South group: 1d20+8; 1d20+8; 2d6+9: 11 and 9 for 11 dmg
three 1s and one 3. Nice job IC. [/sblock]

[sblock=Thundering Roar]
The skeletons are out of range of Thundering Roar. They are 6 squares up. That means that any attack from the ground is 6 squares away. A 5 range power like Knoepf's Astral Seal or a 3 range close blast like Hasifr's Thundering Roar will not work until the PC starts climbing up.

Try something else.
[/sblock]
 


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