[sblock=OOC]If anyone else wants to do an action, go ahead. For example, if Knoepf wants to heal someone by trying Astral Seal before Boruuk kills the last skeleton.
[/sblock]
As the last skeleton falls and the echoes of combat recede, the room suddenly goes as quiet as a tomb. The feint smell that was earlier detected is still evident. In fact, the skeletons themselves appear to have the same smell when examined closely. Searching the skeletons does not discover any coins or anything else of worth, but they all have chainmail, a large shield, a large pouch of which only two skeletons still have one rock each in, and a longsword. The equipment looks old and slightly deteriorated, but nowhere near the age of the room. It was possibly crafted within the last half century or so maybe, based on the style and level of deterioration. It is likely that someone set these skeletons up as guards to protect against someone entering the room from below.
The room appears to have been some great underground hall at some point that collapsed, possibly due to water seepage under the floors. It is bereft of any sort of decorations on the walls, so the reason for the room is indeterminate. The only clue is that the floors were of an extremely smooth marble-like stone that makes it look like a room with some form of official capability as opposed to just a work place. It might have been a hidden temple or a site for some form of rituals. It takes some serious effort to create a room with these types of floors, but if there were furniture or other objects in the room at some point, they are no longer evident.
There is also only one door that leads to the room. It appears to be made of teak or some other slightly more exotic wood, but extreme age and the dryness of the area has made it look about as exotic as a weathered door on an old outdoor outhouse. It is locked, but appears to look as if it would break apart if someone were to lean on it.