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[Adventure] Murder Most Foul! (Judge: EvolutionKB)

"Resist Belly boy!" shouts the prone peaant.
Hasifar stands up, surveys the scene, and decides to take a shot at the skeleton assulting Tiral, he conjures a jet of flames that misses the target widely.


Boruuk tries to decapitate the skeleton in front of him to clear the path the Sloane.


Artemus shift back next to the skeleton and stab him seriously. "Finish him, Boruuk!"

Artemus drops the skeleton with his massive stab.


Knoepf just lies there.


Tirial switches back to her offensive mode and fires off a pair of excellent shots at the closest skeleton.

"C'mon everyone, we can do this!" she calls out.

She kills her foe, but takes a nasty slash on her thigh in the process.


Skeleton 4 moves all of way around the room until it is behind Boruuk, setting Sloane up for the kill. It waits patiently for an opening.


Sloane moves up to Boruuk "Time to die boy." she says. But when she tries to kiss him, Boruuk manages to put his axe between them. "Arrggghhh. What god is protecting you? Kill him." she screams and commands the skeleton. She then goes insubstantial.


Skeleton 4 slices Boruuk across the shoulder, but although it is a painful wound, it is not enough to stop the big man.

[sblock=OOC]
Boruuk misses Sloane on the Opportunity Attack.
Hasifar misses Skeleton 2
Boruuk hits Skeleton 7 for 21. Note: Boruuk does not hit Sloane with Rain of Steel since Skeleton 7 was not dead after Boruuk hit it, so Boruuk did not move.
Artemus hits Skeleton 7 for 27 and kills it.
Knoepf fails a death saving throw.
Skeleton 2 hits Tirial with the Opportunity Attack for 9.
Tirial hits Skeleton 2 for 18 and kills it.
Tirial hits Skeleton 4 for 7.
Skeleton 4 moves and readies an attack.
Sloane misses Boruuk (rolled a 1, that was the game breaker right there) and then goes insubstantial.
Skeleton 4 hits Boruuk for 6.

Artemus 40/44
Knoepf -9/45, marked by Skeleton 7, prone, unconscious, dying, bloodied, needs to make a death saving throw at the beginning of his turn (if he is still not stabilized)
Tirial 20/50, -1 to all D20 rolls, limited communication, bloodied
Skeleton 2, 51, dead
Skeleton 4, 24, bloodied
Sloane 8
Skeleton 7, 48, dead
Hasifar 39/46
Boruuk 27/62, bloodied


The four armoires in the corners provide cover. You cannot enter into those squares normally, but you can climb up on top of an armoire.

The other furniture squares, the bed and the chests/trunks, can be entered. They are difficult terrain though.

Tirial is at -1 to all D20 rolls. The lowest Endurance check she can roll is a 17 (anything lower is considered a 17). Tirial needs to make an Endurance check at the end of each of her turns until she finally scores DC 20. This is a free action. Tirial's check is at -1 and +2 for a total of +1 modifier to her normal roll.

Note: Squares J6 and J7 share one large trunk which makes both of those squares difficult terrain.


It's Hasifar's turn.
[/sblock]
 

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[SBLOCK=OOC]Good news, you can spend a healing surge. You remain prone but you are not longuer dying an unconscious and you will be able to act next round.[/SBLOCK]
 

[SBLOCK=OOC]Good news, you can spend a healing surge. You remain prone but you are not longuer dying an unconscious and you will be able to act next round.[/SBLOCK]


[sblock=ooc]
that is great news. :D Knoepf spends healing surge.
[/sblock]

From the depths of darkness Knoepf sees a faint silver light. He focusses on it. The light gets bigger and brighter and suddenly...Knoepf begins to breath and strength flows again through his body. I'm not dead yet Sloane he muses to himself. Friends, I'll heal your wounds soon and Sloane...I can't wait to see the look on your face when I rise yet again....heh heh heh" His large belly jiggles at the thought.
 


Dragonfrost: 26 vs ref for 14 cold dmg and push 3 Too bad I spended my daily on the hobo.

[sblock=Push]
Dragonfrost targets Fort, not Reflex.

And how are you pushing 3 squares with Dragonfrost instead of 1 square?

Where are you pushing Sloane to, J5 or K5 (or neither)?

And finally, I don't know what hobo you are talking about, but Hasifar did not spend his daily today yet. This is the first fight in a new day.
[/sblock]
 

Boruuk nods at Artemus' words and tries to slash at the woman, but his many wounds are finally beginning to slow down the goliath and the adrenaline is threatening to leave him.

[sblock=OOC]
*This assumes that Sloane's pushed to either J5 or not pushed. if she is pushed to K5, switch target to skeleton
Standard: Reaping Strike on Sloane - vs ac; dmg (Sloane, reaping strke) (1d20+11=17, 1d12+9=12) likely a miss, but it still does 4 on miss (2 after insubstantial), mark her
Move: n/a
Minor: na


*At start of enemies turn -Rain (Sloane, Skeleton) (1d12+5=12, 1d12+5=6) 6 each (1/2 for Sloane)


[/sblock]

[sblock=stat block]
Boruuk: Goliath Fighter 5
Advantageous Conditions:
Adverse Conditions:
Initiative: +3 Passive Insight: 13 Passive Perception: 18
Senses: None
Saving Throws: N/A
HP 27/62
Bloodied 25
Surge Value 12; Surges Per-Day 13/13
AC =22 Fortitude 19 Reflex 14 Will 15 Speed 5
Action Point: 0
Second Wind: Not Used
Powers
At will:
Brash Strike
Reaping Strike
Pass Forward
Encounter:
Stone's Endurance
Punishing Charge
Sweeping Blow

Daily Standard:
Lasting Threat
Berserker's Fury
Rain of Steel
Dwarven Drakescale Armor +2[/sblock]
 

Tirial moves out of the corner now that a path has been cleared, as she continues to pepper Sloane with arrows.

[sblock=ooc]


*-1 to all d20's

Move: to J3
Standard: Twin strike Sloane - Twin Strike Sloane; hq damage; endurance (1d20+11=21, 1d12+3=10, 1d20+11=24, 1d12+3=8, 1d6=4, 1d20+3=14) First shot hits AC 21 for 10, second hits AC 24 for 8 and if either hit 4 more HQ damage - oh, I mean 5, 4, and 2 damage because she's insubstantial
Minor: n/a


Endurance failed again

http://leb.wikia.com/wiki/LEB:PC:Tirial_(RickRoll) - link to new sheet, updated for lvl 5

*Immediate Reaction - Disruptive Strike on Sloane if she attacks anyone - Disruptive Strike (1d20+11=16, 1d12+8=10) which will likely miss.
[/sblock]

[sblock=stat block]
Tirial - Female Eladrin Ranger 5
Advantageous Conditions:
Adverse Conditions:
Initiative: +7 Passive Insight: 17 Passive Perception: 20
Senses: Low Light Vision
HP 35/50
Bloodied 25
Surge Value 12; Surges Per-Day 7/9
AC =21 Fortitude 15 Reflex 19 Will 17 Speed 6
Action Points: 1
Second Wind: Not Used
Powers
At will:
Nimble Strike
Twin Strike

[Encounter:
Fey Step
Two-Fanged Strike
Disruptive Strike
Rebounding Greatbow +2[s/s]

Daily:
Hunter Bear's Trap
Spitting Cobra Stance
Cloak of Resistance +1
Arrows: 68/120
[/sblock]
 


Into the Woods

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