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[Adventure] Murder Most Foul! (Judge: EvolutionKB)

"Knoepf, get behind me in this alcove if you ever get unfrozen. We'll kill this thing yet." Hasifar exclaims.


Yes, I'll try Hsifar. With all of his might he trys to move his cold, numb limbs. He begins to move slowly, but make his way towards the alcove, behind Hasifar. Turning back he mumbles a prayer, which causes the frost producing zombie to glow a silvery hue. "Hit him Hasifar."


save vs immob: 1d20 = 12

[sblock=actions]

-5 damage due to frost aura. HP now 32

minor: none
movement: move to alcove behind Hasifar
attack: astral seal: 1d20+11vs frost zombie reflex: 15 This is probably a miss, but it hits...

Until the end of your next turn, the target takes -2 penalty to all defenses. The next ally who hit it before the end of your next turn regains hit points equal to 13. (i don't think the healing is that high anymore since I heard that the power was nerfed.
[/sblock]
 

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[SBLOCK=OOC]The cleric feature Healer's Lore and the Healer’s Implement feat both add to your healing only when one of your cleric power allow to spend an healing surge. [/SBLOCK]
 

[sblock=actions]

-5 damage due to frost aura. HP now 32

minor: none
movement: move to alcove behind Hasifar
attack: astral seal: 1d20+11vs frost zombie reflex: 15 This is probably a miss, but it hits...

Until the end of your next turn, the target takes -2 penalty to all defenses. The next ally who hit it before the end of your next turn regains hit points equal to 13. (i don't think the healing is that high anymore since I heard that the power was nerfed.
[/sblock]

[sblock=OOC]
Ok, I'm confused.

How did Knoepf get to make a saving throw at the beginning of his turn instead of at the end of his turn?
[/sblock]
 

[sblock=OOC]
Ok, I'm confused.

How did Knoepf get to make a saving throw at the beginning of his turn instead of at the end of his turn?
[/sblock]


[sblock=ooc]
Fine.

Knoepf doesn't move.

He takes -5 ongoing damage, then makes his saving through so that he can move next turn.

Scratch the movement.

keep the attack against the frost zombie.

[/sblock]
 

[SBLOCK=OOC]The cleric feature Healer's Lore and the Healer’s Implement feat both add to your healing only when one of your cleric power allow to spend an healing surge. [/SBLOCK]

[sblock=Astral Seal]
Right.

I never checked Knoepf's Astral Seal since I assumed that the judges had already done it. It's not the 13 he has listed on his sheet.

It's 6.

2 + 3 Cha + 1 Healer's Brooch

No wonder Knoepf has been such a healing terror.

Everyone loses 1000 XP. :D
[/sblock]
 

[sblock=dimsdale]
I need a saving throw for last round vs. the Slow.
[/sblock]

Yes, I'll try Hsifar. With all of his might he trys to move his cold, numb limbs. He begins to move slowly, but make his way towards the alcove, behind Hasifar. Turning back he mumbles a prayer, which causes the frost producing zombie to glow a silvery hue. "Hit him Hasifar."

Knoepf lowers his guard in a valiant attempt to help. The zombie swings at Knoepf, but Knoepf is ready and ducks. But, his silver flames just misses the Zombie.


Knoepf is not so lucky when the Zombie swings a second time and hits Knoepf in the knee.


Boruuk continues to smash at his foe, desperate to help those still in the trap. His axe lands with a satisfying crunch.

[sblock=Boruuk's Actions]
Standard: Brash Strike on Zombie 3, 28 to hit, 16 damage
[/sblock]

"Thanks Hasifar!" Tirial calls out. "I thought I was in serious trouble. Let's see if I can return the favor."

Tirial fires two arrows at the Zombie, but it is just too well hidden to hit.

[sblock=Tirial's Actions]
Minor: Hunter's Quarry on Zombie 1
Standard: Twin Strike on Zombie 1

Zombie 2, 19 to hit, 10 damage, 10 to hit, 5 damage, 2 hunter's quarry damage
[/sblock]

Zombie 3's scimitar hits Boruuk in the shoulder.

[sblock=OOC]
Any PC within 2 squares of Zombie 1 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over.

Zombie 1 misses Knoepf with an Opportunity Attack.
Knoepf misses Zombie 1.
Zombie 1 hits Knoepf for 5 and immobilizes him.
Boruuk hits Zombie 3 for 16.
Tirial misses Zombie 1 twice.
Zombie 3 hits Boruuk for 7.

Artemus 14/44, bloodied, slowed (save ends)
Hasifar 38/46, immobilized (save ends), +1 AC TSNT
Knoepf 10/45, bloodied, immobilized (save ends), slowed (save ends)
Zombie 1, 26
Boruuk 39/62, Combat Advantage to Zombie 3
Tirial 26/50
Zombie 3, 46, Marked, bloodied

It's Artemus' turn.


The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus.

Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required.


Wow. I'm getting dizzy NPCing 3 PCs. :confused:
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Knoepf tries to move, but cannot. As he reaches closer and closer to death, he still does what he can to help his comrades. In a voice audible, Knoepf states to Artemus "Hit the cold one if you can my friend and feel the healing warmth of the silver flame."

[sblock=actions]

-5 cold aura: Knoepf now has 5 hp

minor: none
movement: not possible
attack: astral seal vs ref of cold zombie: 1d20+11 = 17

If a hit, until the end of Knoepf's next turn, the target takes -2 penalty to all defenses. The next ally who hit it before the end of your next turn regains hit points equal to 13.

save vs. immob 1d20 = 15

[/sblock]
 

Into the Woods

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